Werewolf

Drawdy's page

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber. Organized Play Member. 121 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




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What does this mean? Will all the pages be there? Is it just a bit of wear & tear or are we talking huge rips and/or somebody dumped their coffee on it?


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I've got 9 & 11 year-old daughters. They've done a handful of short sessions and are 2nd level. I want to design an adventure with unicorns in it because they will love that.

Any plot ideas? My first thought was orcs "kidnapping" unicorns.


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I was kind of disappointed. Vanthus landed, said his thing, and dominated Lavinia. Then Round 1: Vanthus rolls the lowest initiative. Before he can go the paladin charges and confirms a crit hit for max damage of 82 points. The wizard casts many jaws doing 20 points. The druid's dire wolf has to run a long way (double move) to arrive next to Vanthus. The others do non-damaging actions.

On his first turn Vanthus has 24 HP left and decides to fly straight up to get out of the flanking/melee situation. Two AOOs. The dire wolf and paladin hit for 18 points. Vanthus goes 50 feet up.

Next round: Many jaws can only travel 40 feet, thank goodness. The cleric is the only one who can hit and he does 7 points which brings Vanthus to -1. Well no way. I at least decide he will take his action to drop the pearl. Although they are not within 5' as described in the AP I give the PCs a DC 20 reflex save which they easily make to catch the pearl.

Next round: Someone hits and drops Vanthus out of the sky, but he is still not -10. So they tie him up and interrogate him. They have a trial and I allow Avner to be defense council. Oh how they hate him!

Overall, Vanthus did pitifully as the BBEG. He did not even get a "real" attack off.

However, the vrocks came VERY close to finishing their Dance of Ruin. After the PCs stopped the dance I told them the consequesnces and did a what if and 2 of the 4 would have dropped below -10 with the 20d6 damage I rolled.


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Hello,

I am a subscriber to the Pathfinder AP printed materials. Sometimes I get e-mails regarding PDFs which are ready for download. For example, I got some this week about issue #24 being updated and now ready for download. However, whenever I have clicked on the link and gone to "My Downloads" the PDFs for the Pathfinder APs are not available to me.

Am I supposed to be able to download these and if so, how? Also, would these be the complete "modules" or similar to the old Dungeon downloads, which I really loved because I could print out visuals for my players.

Thanks i nadvance for your assistance!

John


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Starting TOD next session. Question: Weren't the Mercurial and the Blue Nixie the only two ships that arrived in Farshore originally? They are the only two mentioned and there are no other ships in Farshore as of TOD. So, if a caravel can bring about 30 people or so how did the population of Farshore get to 240 not to mention the minimum crew of 14 which would have been needed to bring The Blue Nixe and The Mercurial back to Sasserine?

Here's the best computation I can come up with so far:

Original colonists about 5 years ago, less the 14 required to sail back to Sasserine: 46
Children born to these 60: 69 (a child for each couple every other year)
New arrivals on Blue Nixie: 30
Olman additions (although TOD indicates they are pretty much not permanent residents): 30
Dead from Rat's End attack: (10)

So the MOST I can come up with is 165, and the kids and Olman are really stretching it...

Anyone else have an idea or is there something I'm missing?


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James,

I know you met hundreds of people last week at Gen Con, but on the off chance you remember me we spoke for about 20 minutes Sunday afternoon. I was the big guy in the "Cocks" t-shirt (that's the USC Gamecocks for all of you who have you minds hanging out with otyughs in the gutter) who had the PC ripped to shreds by the hydra.

Anyway, I subscribed to PF based on our conversation and will be subscribing to the other products as well. My DM (who is kind of the RPG God Father of our part of Atlanta) is also totally on board with Paizo and we're kickin WoTC and all of their products to the curb.

Thanks for taking the time out of what was certainly a very hectic schedule to speak with me.

John


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Can Paizo somehow get "special permission" from WOTC for 148-150 suplements? It seems WOTC would be ok with allowing Paizo to tie up the loose ends in order to appease the folks currently involved in the STAP.

It's one of those things where if WOTC is enough of a team player to allow this, many of us will feel better about them. If they don't it causes me to shy away from their products because how will I know when they will "pull the plug" in the middle of something in the future?

Would someone at Paizo please reach out to WOTC?


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My players are ready to start SWW next session. The problem is we just added a new player (the girlfriend of one of the guys) and her character has a Folding Boat. I did ask to see the character sheet beforehand but did not get it until the day of the adventure (they had a brief outing to Evermire after BWG). Also, she is brand new to D&D so I don't want to a) take the boat away from her or b) not let them use it after the shipwreck as I don't want her to become frustrated with D&D. At the same time I definitely want them to cross that island and confront the gargoyles, Olangru, etc. just as it's written (well, with a few twists).

So, right now it's where all I can think of is to just say "Hey, I asked to see the character sheet ahead of time and I definitely would not have allowed that item. In it's place I'll let you have a Cloak of the Manta Ray which is of the same value." Then again, that may be a turn off and it's also like, "Choo choo! Here comes a shipwreck God has decreed."

Suggestions?


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I've thought of a couple other things. We have a cleric of Wee Jas who is getting a little disgruntled with his character. I've had Lavinia cry up a storm about Kora's death and lay hints about raising her. The High Magus of the Wee Jas church is capable of that. So when they go to see her, she will Commune with Wee Jas (required before raising per the Wee Jas Core Beliefs article). Instead of paying for the Commune, she will have the characters escort Nayin Lem (so the cleric will recognize the NPC from the Core Beliefs article) to investigate the Evermire ruins & runes per Heathansson's suggestion.

I just can't seem to solve the riddle myself of what happened there! I wish I'd stayed at a Holiday Inn Express last night, but I can't come up with a plot for tomorrow's session. Help?


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In the DM info re: Sasserine in Dungeon 139, there is an Embril Aloustinai mentioned: "was the protégé of Mother Annah Teranaki and has been using the Cauldron Cathedral of Wee Jas for her own nefarious purposes."

Our PC cleric is a Wee Jasian and when they got a lucky hit and killed Rowyn they took her body to the Wee Jas church. Since then I've had Mother Annah mention that the body had been returned to Heldrath, but didn't go through the proper channels (setting that up so the players aren't incredulous about a raise dead before Sea Wyverns Wake). I had Mother Annah mention Embril...but I'm not sure if she played a role in Shackled City. What nefarious purposes? Is she still alive? Is she capable of casting Raise Dead? Any other suggestions?


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I've finally read through Serpents of Scuttlecove and I've noted that each and every Crimson Fleet Captain is a Lemorian. Why isn't Javell? Why had she never been to Scuttlecove? It doesn't seem it would be a secret from the Crimson Fleet captains. She is/was a Crimson Fleet Captain, right?

My players just helped her defeat the 6 svg. pirates in The Bullywug Gambit and in our next session they will get to speak with her. I'm worried that I have misunderstood something and my players will note an inconsistency in the Crimson Fleet captains. Advice?


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There's no XP award listed for the collapsing walkway going into Kraken's Cove. I know it's not technically a trap, but it was a "test" of sorts. Was XP left out by accident or should there not be any? I'm guessing with the Slippery Eel getting loose it's about a CR3?


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These aren't really major and I can make it up as I go, but I'd still like to ask a few questions about some things from TINH.

In Rowyn's quarters the description mentions a crystal ball with a smoky red light at the core, yet I didn't see this isn't expanded upon anywhere. My players jumped all over that item. What is this supposed to be?

What is the value of the silver lanterns described in Rowyn's quarters?

Is the wand of animate dead a divine or arcane wand?

Who will be taking Keltar Islaran's place as the Harbormaster and Azure District Representative?

Would there be any resale value at all of the picture of the Sasserine harbor with all of the ships flying the Lotus Dragon flags?

Has anyone come up with a picture of what the Spire of Sasserine medal would look like?

An interesting aside, my players not only gave Lavinia back her money but also gave the rest back to the Dawn Council as well. How would you handle this?


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I'm running the PCs through the vault Sunday and I want to hand out pictures of the creatures they see carved in the 7 walls. The first four have nice color pictures in either the 3.5 MM or the 2nd ed. Monstrous Manual, but there are 3 others I am searching for.

First, there is a picture of a Spectator in the 2nd ed. book, but I would have to do a lot of cutting aroung the edges, etc. Also, I could not find a Spectator in any of the four 3.5 MMs of the newest Fiend Folio.

Second, the MM picture of the Gray Render is a profile and I want them to see all 6 eyes.

Third, there's no D&D picture of a monstrous spider, although I guess I could google spider.

So, I was wondering if anyone knew of a good place to find these in color, most importantly the Gray Render.


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Does she still use the potion of Gaseous Form and leave her beloved Gut Tugger to his death?


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I'm (finally) starting our STAP tomorrow. I have one character who is the bastard son of Zeb Meravanchi and a whore. Totally plausible based on Zeb's description. I figure it will get interesting on the Sea Wyvern.

Anyway, I was wondering if anyone had created a Meravanchi crest and if so, could I get copy of it. I know someone had for the Vanderborens and I have that one. Thanks for that, by the way.


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On the maps of Greyhawk from issues 118-121, there is a TOWN called Flen just East of the Javan and West of the Good Hills in Keoland. By town I mean that the map key (a solid black circle)used to indicate population marks it as a "Town" which by the rules has a population of anywhere from 901-5000. However, in the Living Greyhawk Gazetteer, in the description of Keoland, Flen is listed as having 11,900 inhabitants. Does anyone know which is correct? Is there any errata on this?


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OK, this technically isn't a Dragon question. However, I am beginning a campaign set in the Flanaess and am running the Sunless Citadel module. The module is set around a town called Oakhurst. Here's the question: Is there truly an Oakurst on Oerth and if so, where?

I know I could put it wherever I want or change the name to another existing town, but before I do that I'd like to find out if it really does exist somewhere on Oerik. Thanks in advance!

PS - I've gone through the 1984 box set, the Player's Guide to Greyhawk, The Adventure Begins, From the Ashes, and the Gazatteer. Of course I may have missed something so if you know of something specific let me know. However, a general reference to check out these materials won't help me.


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Correct me if I'm wrong, but there hasn't been a Core Beliefs article about St. Cuthbert yet has there?


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I've got a player interested in playing a wizard, but I was wondering how well that would work out considering there are probably no libraries, etc. for spell research on the Sea Wyvern or Isle of Dread. The same difficulty would be experienced with item creation.

So, would a wizard be a decent character choice and if so how would one handle the spell research, etc. aspect?


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I am going to start our STAP in the next couple of weeks (I had to wait until the end of football season) and was wondering what party size works the best.

Right now I've got 4 players. One is a paragon level player/DM, two others are pretty darn experienced, and one is experienced mostly with 2nd ed. I also already have a waiting list of 3 others.

I want to keep the party relatively small to allow a lot of interaction, but I don't want them getting wiped out...which is now a concern after reading the obituary thread!

So far we have a monk, a paladin, a cleric and a warblade/rogue/hexblade/swordsage (undecided as of yet) who wants to take the corsair PrC. So we're definitely lacking arcane spell casting and very possibly a rogue.

So, should I keep it to four or expand it?


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On page 13 of the Savage Tide Player's Guide, location #5 in Shadowshore states it is a Shrine of St. Worgul. Who in the heck is St. Worgul?

I've scoured my LG Deities PDF and can find nothing on a St. Worgul anywhere!


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Come on! There must be somebody playing D&D in Atlanta!!!


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Hi everyone. After sleeping and eating D&D for over a dozen years I've been away from the game for almost a decade now. However, I have recently started to pick it back up.

Here are my questions. Back in 1986 TSR released Temple of Elemental Evil which lead into Scourge of the Slave Lords. I have both of these. For some reason I thought Scourge had a direct lead into the Against the Giants series. I can't find it. Am I imagining this or am I just missing it?

Also, when reading the intro to Giants I can not determine where in Greyhawk (if anywhere in paticular) it is supposed to occur. Was there another Giants series released after the G1-3 series back in 1981?