Vorrea Talminari

Drathi Firthka's page

50 posts. Alias of Tirion Jörðhár.


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Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Sorry to hear, but I understand entirely. Get you RL together and if you have the time, let us know when you come back. I have really enjoyed your DMing style the games we have played in together.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

I can charm people and suggest that they do foolish things, but I am not sure that is the best option here. If making the helmet fly does not work, Drathi will try to charm or suggest that someone take the helmet and hide it behind a nearby building so that nobody steals it during the commotion.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Seeing the flaming horse take off across the gathering, Drathi smiles inwardly before taking a deep breath and attempting to pull the fates to her command. Although most cannot see it, her companions feel as though their weapons are a little lighter, their hands a little more agile, and their eyes a little sharper.

Lets move, I can make things a little easier, but that will not help if you completely fail.

Mechanics:

Use Serendipity talent.
--> +1 on attacks, skill checks, saves, and ability checks

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Mechanics:

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Drathi follows along behind Cimri, completely unaware of anything unusual going on.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi continues to watch the crowd and does not really pay attention to the discussion between the Sheriff and Cimri.

Mechanics:

Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks over at Cimri:
Can't I charm a few of them and persuade them to make fools of themselves? That is always fun. Or, perhaps I can see if I can delve into one of their goodie goodie minds to see whether little miss goodie two shoes has something planned.

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Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi rolls her eyes at Bryn and picks up a sash.
Sometimes the tongue is sharper than the sword. If a bunch of toughs simply stand opposite the Iomedeans, the Iomedeans will simply ignore us. No, as he said, we need to make a statement without disturbing the peace.

She looks to the men:
What is your plan, other than putting on these attractive sashes and cracking some skulls?

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi scratches her head as she listens to Razelago.
So, you want us to lead a counter protest? Are we supposed to incite a riot? It sounds like fun, but I would really prefer to not mess my hair, or otherwise sustain any injuries, in causing this commotion.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Yeh, I have a duegar monk in one campaign. To say that he is charismatically challenged is an understatement. I just play him as gruff, direct and to the point, without really caring whether his comments might be injurious or insulting.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi is staying. She is just going to complain a lot and begin to invest in upgrading her portion of the place.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks over at Cimri sourly as she hands the girl a chunk of ham.
I have a nice flat in town, why would I want to live in this hole? She points to where the water is dripping through a burned out section of the roof. If we are going to stay here, we are going to need to fix things up. A feather mattress and sheets would be nice. Perhaps some walls so that the we do not have to listen to the drunkard over there snoring. She motions her head at the sleeping Aelden.

Drathi takes another swig of the wine.
After all, it is hard to live life like a sweet cherrie, if you are living in the pits.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi takes out the crossbow and looks at the wood, running her hands along it and testing it for balance. After a few moments, she takes out a bolt, drops it in and fires at one of the still solid posts across the room, striking the post dead center in a scorched knot.
Nice. Always nice to have a backup when I cannot use my magic.

She takes a bottle of the wine and some bread and sits down, breaking off a chuck of bread and taking a bite.
So, what other jobs has Razelago sent you on that you didn't tell me about? These might not be considered prime real estate, but I gotta admit that the food is pretty good.

She pauses and takes a swig of wine from the bottle she grabbed.
Jobs seem to pay well, always a good sign.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi listens to Cimri and the mystery man. When she points to the stairs, she follows the others down.
Interesting place. Probably not that great in a rainstorm. But, the stories of ghosts keeps away visitors, which is always good.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi chuckles at Erevan's comment:
Do you mean "mental image", or "metal image".

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Interesting. I have not visited here often. I could blame it on the childish stories of the fire being started by witches and ghosts, but we all know that it was Thrune agents who eliminated the Moragatalli family. Of course, if the Moragatallis had devoted themselves to the Thrunes rather than trying to play both sides, they would have at least had a 50% chance of siding with the victor. This should serve as a lesson, make a decision and stick with it, because trying to remain neutral in this world is a death sentence.

Drathi recites this as though it should be common knowledge. Her love of all things knowledge sometimes causes her to forget that lesser mortals do not read and memorize everything.

Mechanics:

Knowledge(local): 1d20 + 9 ⇒ (17) + 9 = 26 <-- anything else for rocking the check?

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks back at Aelden:
Remember, a sword may kill one. Words can lead a revolution that raises a thousand swords and slays millions.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi smiles down at Louislik:
Wise choice. Your business, and your life, were greatly extended by your decision.

Once the group has left the office, Drathi looks at Cimri and smiles.
As I have told you in the past, often the tongue is sharper than the sword.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Picking up on the nods and smiles from her companions, Drathi turns back to Louislik:
No, we are not here to place an order. Rather, we are here to make sure that the Queen's laws are followed. After all, this is Cheliax, not Galt. And, among the most important laws are the tax laws. After all, if we do not pay the Hellknights, they are not going to serve the Empire.

Drathi stares at the man:
So, we have a bit of a dilemma. One person in this room has failed to pay his share of the Queen's taxes, for which he must be punished. At the same time, a dead person tends to earn little, and therefore pays few taxes. Thus, you have a choice. Pay what is owed and continue to pay your taxes going forward, and receive a light punishment. Or, pay your taxes and your future taxes all at once, because you will not need gold when you have been decapitated.

Drathi taps her fingers together while she waits for his answer, but before he can, she adds:
Let me give you a sample of the easy way, it hurts, but does not harm.

With that, Drathi uses her Pain ability from the Fate sphere to cause immense pain in the man as though his head is being slowly squeezed by a giant until it feels as though it is about to collapse.

Lets just say that the hard way is a little bloodier.

Mechanics:

Use Pain sphere ability.
Non-lethal damage: 1d4 ⇒ 4

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22 <-- add any aid another applicable from others

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Mechanics:

Sense Motive: 1d20 + 2 ⇒ (13) + 2 = 15

Could use some aid another here.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Your call on how to rule on it. Figured it was what she would do. Nothing like healing the person just hurt and then calling from outside a door to let someone know that he was greatly outmanned.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Standing behind Erevan, and concerned about his longevity after a piercing such as he just took, rather than causing the man pain as she had intended, Kyleen instead concentrates attempting to mimic the healing of the Iomedeans. The healing works, but for those injured, rather than the cool soothing of the Inheritor's divine healing, it feels as though any wounds are being cauterized with a hot iron. Despite the pain, wounds do close, at least a little.

As she concentrates, she calls out to the man in the room.
We are six, you are one. Put the crossbow down and we will leave you alive. Keep shooting and I cannot guaranty your longevity.

Mechanics:

Channel Energy: Heal 1d6 ⇒ 6 hp.

Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks at Cimri and rolls her eyes when she pulls out the masks.
Sort of important if we do not want to be recognized.

She then looks to the others.
Lets try to subdue anyone we meet. Hit 'em with the flat of your blades. I can help by causing excruciating pain that can be almost debilitating, but which is not actually lethal.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks to the others.
I have never used it for this purpose, but I can cause great pain. If there is another, I can probably cause him to pass out. It would be easiest if he were pinned down and we were masked so that he does not know who we are.

Or, we can just kill him. Leaving him alive without knowing who we are makes for a more interesting investigation though.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks over at Bryn as he heals Aelden:
Nice. I figured out how the clerics heal. Can sort of copy them, but I have been told that my healing is not as pleasant as that blessed from the good gods.

She chuckles:
Of course, the good clerics don't get to have as much fun as I do, so it is my gain and their loss.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi turns back and looks at Cimri smirking:
Strong men usually have weak minds. It is fun to play with them.

She then looks to the others.
Lets get going. He is going to realize that something is wrong before too long, should take him a little while though.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Yup - it is an interesting system. We will see how it works. This is the first, of undoubtedly many, salvoes.

Sovereign Court

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Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Retcon: - hope this works better

Drathi calls out:
Let the b!tch and her bastard play. I see her every day, she is lonely. Go back inside and guard the factory while they finish their business.

She will use Suggestion as referenced in the prior post, with DC16. I hope that this suggestion is more acceptable.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Ok, assuming that Drathi would have known the limits of her power, I will type an alternate suggestion.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

My thought was that she is telling him to do something that would not be out of character. Specifically, to check on his beloved pet to see what is wrong with her. Yes, the voice is likely suspicious, but the instruction is not - your puppy is acting strange, you should check on her.

If it is not a basic request, then it is definitely in the "Would not normally do" category, which is still a normal save. I don't think that this would be in the "Against the creature's nature" category.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Hoping that she can quell the threat before it becomes one, Drathi moves forward behind Aelden and when she is about 25' feet away, calls out to the man:
I think Abbie is sick is why she is acting strange. You should put down your bow and carefully go and check on her. Make sure that you thoroughly examine her, especially her private parts.

Mechanics:

Cast Suggestion using Powerful Charm - DC16 - +2 if above is a Basic request, +4 if it is a Very Simple request
--> this sounds like a basic request, but could be very simple
--> goal is to get him to follow the instructions above, drop the bow and check on the dog, effectively ending up kneeling (prone?) and defenseless.

Cost - 2 spell points

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

No problem, most games are pretty slow. It is hard to run a campaign without the campaign material though, I will give you that.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Happy Christmas all.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Does anyone have healing other than me? Drathi can channel energy to heal, but that is good for everyone. She will do it if nobody else has CLW or an equivalent spell.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi shrugs:
If we want deception, we can bind the dog and try to heal it. Not sure if we can make the wounds look like animal bites though.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi sighs as she releases her hold on the magic, the pain of holding the magic easing from within her. She then jumps, almost crying out when Bryn turns into a large hound similar to the one that was just killed, relaxing slightly when she realizes that Bryn is seeking to emulate the hound that was just killed to fool the man.

She then looks to the Boss, speaking quietly:
Two options. Fools the guard, or take him out.

OOC:

Sorry about the Serendipity. It is sort of a combination of Inspire Courage and Bless. Gives a +1 on attacks, saves, skill checks and ability checks. It effects all allies, like Bless and Inspire Courage. Drathi can maintain it at no cost, but it takes her concentration, so no other actions. I will probably take Greater Serendipity in a level or two as a talent. That causes a -1 on the same things to the enemies.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Unsure whether her mind affecting abilities will work against this infernally touched creature, Drathi thinks back to some of the training she learned under the tutelage of the Iomedaens several years before. Replacing the faith of the followers of the Inheritor with her own willpower, willing the blades of her companions to be a little more accurate, and their ability to succeed at tasks to be slightly improved.

Swallowing, she grimaces as the pain caused by the casting briefly overwhelms her, but she is able to grimace and avoid any side effects.

Mechanics:

Standard Action: Serendipity
--> +1 attack, skill, saves, ability checks

Painful Casting - Fort: 1d20 + 2 ⇒ (16) + 2 = 18

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

After letting out a squeal of delight when she so easily slips through the narrow opening, undoubtedly made easier from her slight build, Drathi stands where Knuckles points and has to restrain herself from trying to delve into the thoughts of her new companions to determine why they are here and what their motives might be.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

When Drathi hears about the narrow passage, she shakes her head.
I will try, but stealth and sneaking are not my strong suits.

Escape Artist: 1d20 + 3 ⇒ (19) + 3 = 22

Stealth: 1d20 + 3 ⇒ (4) + 3 = 7

Drathi gets through easily, but not quietly.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks at the dark tannery.
It is the middle of the night. How many people do you this are hanging out in the tannery at this time of night? I would expect a few bored guards who wish they were elsewhere.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks to the others.
Seems there are three options. Sneak in by climbing through a window. Use muscle to force our way in. Or we can simply walk in and convince any guards that we belong there. I prefer the last choice as my skills are more targeted in that direction.

If there are guards, I may be able to determine the desires of any guards, and convince them to follow them - a girlfriend who needs to be visited, a tavern with fresh ale, an expected visitor, and that we are that visitor - really, it is quite easy. Doesn't always work, but it is usually much less risky than barging in with swords waving.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks around at the others assembled before looking back at Cimri.
So, who are your friends? If we are breaking and entering and stealing, it is nice to know what others are bringing to the table.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

After Cimri finished off her wine, Drathi grins at her. Should be fun. We will see if these others are half as competent as you claim. I rather like having my hands connected to my wrists, and prefer to stay that way.

Once Cimri leaves, Drathi sits back and thinks.
Interesting. Knocking off a place of business, sort of in the name of the law.

With that, Drathi heads back to her flat to catch some rest. The alchemist needs her, and she knows that Moonday will come much to soon.

She also researches Fex and Razelago, finding interesting tidbits on Fex, but surprised that there is nothing on Razelago. She would have to ask Cimri more about him when they next met up.

Ready to move onto Moonday unless there is some other event.

Sovereign Court

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Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
DM Darkness wrote:


Stupid phone keeps trying to autocorrect "Drathi" to "Death"

That's her middle name.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

After regaining her sight, Drathi chuckles.
Had to try. We both know that having the answer before you ask the question is always optimal.

So, what type of a group is he looking for, who have you lined up? Not many with real skills in this place. She pauses for a moment. Thinking of which, when are we getting out of this place. I know you have as much love for this as you do for a dagger in the back.

Knowledge(local)@Razelago: 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge(local)@Fex: 1d20 + 9 ⇒ (17) + 9 = 26

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
F. Castor wrote:
Or you could consider grabbing a Boon or two. Each Boon costs two Drawbacks, but then they no longer count towards the extra spell points you could gain while leveling up.

Meant to respond to this earlier. Looked at the boons. None really seem worth the cost or fit with my background.

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Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Drathi looks at Cimri, her view moving from the pocket with the valuable coin, to her face, and back to the pocket again.

As she does this, she concentrates on Cimri, as she has many times in the past, trying to delve into her mind to determine who this contact might be, and what the mysterious new person might want.

Someone new? You know as well as I do that this backwater hole is not where we belong. If you have some new game, I am always interested in hearing about it. We both know that in this land, keeping your head on your shoulders is number one. But, what happens to those other than us is simply the cost of doing business.

So, what type of work is he looking for? What weak minds are we going to toy with?

Use Read Mind - DC17 Will as a Powerful Charm
--> Subtlety - must make a second DC17 Will save to realize that the magic is being used on her

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19 <-- if needed

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Reading the drawbacks, it answered some questions I had. I was wondering about the lack of any mention of verbal or somatic requirements, or armor restrictions, or any of the other normal casting restriction. While I like the idea of putting Drathi in full plate and making her more or less impervious to attacks, I think that having some of the normal casting restrictions sounds realistic.

I think I will go with some of the normal casting limitations.

Somatic Casting (x2) <-- no armor like usual for PF casters
Verbal Casting
Focus Casting <-- going with an old Iomedaen ring that she modified/defaced

Add in Painful Magic <-- she has learned on her own and twisted the good Iomedaen magic, has to be some side effect

Also taking Neutrality(fate) drawback. She has some less then good, and pretty self centered ways about her, but is not quite pure evil yet. But don't worry, I am sure you all can direct her that way.
--> picked up Powerful Charm as the bonus talent

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Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Will look at the traditions. I had noticed them before, but thought it was optional and had not investigated them. I am out for most of the day, but should be able to check it out tonight.

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Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Yeh, I had been considering taking Greater Serendipity. Initially I had it, but then switched to Additional Traits, but then remembered I could take a drawback to get the third trait I wanted. In the end, instead of another additional talent, I went with Sphere Focus to buff up the save DC.

I struck out the Greater Serendipity. I also thought about Powerful Charm, but I only have so many, so that is one I did not get. Will probably pick up both within a level or two if I survive that long.

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Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Ok, may tweak it some, but I think that Drathi is just about finished. Let me know if there are any comments. I have a RL game tomorrow night, so I will probably not post much until Saturday evening.