Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
I can charm people and suggest that they do foolish things, but I am not sure that is the best option here. If making the helmet fly does not work, Drathi will try to charm or suggest that someone take the helmet and hide it behind a nearby building so that nobody steals it during the commotion.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Seeing the flaming horse take off across the gathering, Drathi smiles inwardly before taking a deep breath and attempting to pull the fates to her command. Although most cannot see it, her companions feel as though their weapons are a little lighter, their hands a little more agile, and their eyes a little sharper. Lets move, I can make things a little easier, but that will not help if you completely fail. Mechanics: Use Serendipity talent. --> +1 on attacks, skill checks, saves, and ability checks
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi looks over at Cimri:
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi rolls her eyes at Bryn and picks up a sash.
She looks to the men:
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi scratches her head as she listens to Razelago.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Yeh, I have a duegar monk in one campaign. To say that he is charismatically challenged is an understatement. I just play him as gruff, direct and to the point, without really caring whether his comments might be injurious or insulting.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi looks over at Cimri sourly as she hands the girl a chunk of ham.
Drathi takes another swig of the wine.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi takes out the crossbow and looks at the wood, running her hands along it and testing it for balance. After a few moments, she takes out a bolt, drops it in and fires at one of the still solid posts across the room, striking the post dead center in a scorched knot.
She takes a bottle of the wine and some bread and sits down, breaking off a chuck of bread and taking a bite.
She pauses and takes a swig of wine from the bottle she grabbed.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi listens to Cimri and the mystery man. When she points to the stairs, she follows the others down.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Interesting. I have not visited here often. I could blame it on the childish stories of the fire being started by witches and ghosts, but we all know that it was Thrune agents who eliminated the Moragatalli family. Of course, if the Moragatallis had devoted themselves to the Thrunes rather than trying to play both sides, they would have at least had a 50% chance of siding with the victor. This should serve as a lesson, make a decision and stick with it, because trying to remain neutral in this world is a death sentence. Drathi recites this as though it should be common knowledge. Her love of all things knowledge sometimes causes her to forget that lesser mortals do not read and memorize everything. Mechanics: Knowledge(local): 1d20 + 9 ⇒ (17) + 9 = 26 <-- anything else for rocking the check?
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi smiles down at Louislik:
Once the group has left the office, Drathi looks at Cimri and smiles.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Picking up on the nods and smiles from her companions, Drathi turns back to Louislik:
Drathi stares at the man:
Drathi taps her fingers together while she waits for his answer, but before he can, she adds:
With that, Drathi uses her Pain ability from the Fate sphere to cause immense pain in the man as though his head is being slowly squeezed by a giant until it feels as though it is about to collapse. Lets just say that the hard way is a little bloodier. Mechanics: Use Pain sphere ability. Non-lethal damage: 1d4 ⇒ 4 Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22 <-- add any aid another applicable from others
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Standing behind Erevan, and concerned about his longevity after a piercing such as he just took, rather than causing the man pain as she had intended, Kyleen instead concentrates attempting to mimic the healing of the Iomedeans. The healing works, but for those injured, rather than the cool soothing of the Inheritor's divine healing, it feels as though any wounds are being cauterized with a hot iron. Despite the pain, wounds do close, at least a little. As she concentrates, she calls out to the man in the room.
Mechanics: Channel Energy: Heal 1d6 ⇒ 6 hp. Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi looks at Cimri and rolls her eyes when she pulls out the masks.
She then looks to the others.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi looks to the others.
Or, we can just kill him. Leaving him alive without knowing who we are makes for a more interesting investigation though.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi looks over at Bryn as he heals Aelden:
She chuckles:
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi turns back and looks at Cimri smirking:
She then looks to the others.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Retcon: - hope this works better Drathi calls out:
She will use Suggestion as referenced in the prior post, with DC16. I hope that this suggestion is more acceptable.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
My thought was that she is telling him to do something that would not be out of character. Specifically, to check on his beloved pet to see what is wrong with her. Yes, the voice is likely suspicious, but the instruction is not - your puppy is acting strange, you should check on her. If it is not a basic request, then it is definitely in the "Would not normally do" category, which is still a normal save. I don't think that this would be in the "Against the creature's nature" category.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Hoping that she can quell the threat before it becomes one, Drathi moves forward behind Aelden and when she is about 25' feet away, calls out to the man:
Mechanics: Cast Suggestion using Powerful Charm - DC16 - +2 if above is a Basic request, +4 if it is a Very Simple request --> this sounds like a basic request, but could be very simple --> goal is to get him to follow the instructions above, drop the bow and check on the dog, effectively ending up kneeling (prone?) and defenseless. Cost - 2 spell points
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi sighs as she releases her hold on the magic, the pain of holding the magic easing from within her. She then jumps, almost crying out when Bryn turns into a large hound similar to the one that was just killed, relaxing slightly when she realizes that Bryn is seeking to emulate the hound that was just killed to fool the man. She then looks to the Boss, speaking quietly:
OOC: Sorry about the Serendipity. It is sort of a combination of Inspire Courage and Bless. Gives a +1 on attacks, saves, skill checks and ability checks. It effects all allies, like Bless and Inspire Courage. Drathi can maintain it at no cost, but it takes her concentration, so no other actions. I will probably take Greater Serendipity in a level or two as a talent. That causes a -1 on the same things to the enemies.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Unsure whether her mind affecting abilities will work against this infernally touched creature, Drathi thinks back to some of the training she learned under the tutelage of the Iomedaens several years before. Replacing the faith of the followers of the Inheritor with her own willpower, willing the blades of her companions to be a little more accurate, and their ability to succeed at tasks to be slightly improved. Swallowing, she grimaces as the pain caused by the casting briefly overwhelms her, but she is able to grimace and avoid any side effects. Mechanics: Standard Action: Serendipity --> +1 attack, skill, saves, ability checks Painful Casting - Fort: 1d20 + 2 ⇒ (16) + 2 = 18
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
After letting out a squeal of delight when she so easily slips through the narrow opening, undoubtedly made easier from her slight build, Drathi stands where Knuckles points and has to restrain herself from trying to delve into the thoughts of her new companions to determine why they are here and what their motives might be.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
When Drathi hears about the narrow passage, she shakes her head.
Escape Artist: 1d20 + 3 ⇒ (19) + 3 = 22 Stealth: 1d20 + 3 ⇒ (4) + 3 = 7 Drathi gets through easily, but not quietly.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi looks to the others.
If there are guards, I may be able to determine the desires of any guards, and convince them to follow them - a girlfriend who needs to be visited, a tavern with fresh ale, an expected visitor, and that we are that visitor - really, it is quite easy. Doesn't always work, but it is usually much less risky than barging in with swords waving.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
After Cimri finished off her wine, Drathi grins at her. Should be fun. We will see if these others are half as competent as you claim. I rather like having my hands connected to my wrists, and prefer to stay that way. Once Cimri leaves, Drathi sits back and thinks.
With that, Drathi heads back to her flat to catch some rest. The alchemist needs her, and she knows that Moonday will come much to soon. She also researches Fex and Razelago, finding interesting tidbits on Fex, but surprised that there is nothing on Razelago. She would have to ask Cimri more about him when they next met up. Ready to move onto Moonday unless there is some other event.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
After regaining her sight, Drathi chuckles.
So, what type of a group is he looking for, who have you lined up? Not many with real skills in this place. She pauses for a moment. Thinking of which, when are we getting out of this place. I know you have as much love for this as you do for a dagger in the back. Knowledge(local)@Razelago: 1d20 + 9 ⇒ (16) + 9 = 25
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
F. Castor wrote: Or you could consider grabbing a Boon or two. Each Boon costs two Drawbacks, but then they no longer count towards the extra spell points you could gain while leveling up. Meant to respond to this earlier. Looked at the boons. None really seem worth the cost or fit with my background.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Drathi looks at Cimri, her view moving from the pocket with the valuable coin, to her face, and back to the pocket again. As she does this, she concentrates on Cimri, as she has many times in the past, trying to delve into her mind to determine who this contact might be, and what the mysterious new person might want. Someone new? You know as well as I do that this backwater hole is not where we belong. If you have some new game, I am always interested in hearing about it. We both know that in this land, keeping your head on your shoulders is number one. But, what happens to those other than us is simply the cost of doing business. So, what type of work is he looking for? What weak minds are we going to toy with? Use Read Mind - DC17 Will as a Powerful Charm
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19 <-- if needed
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Reading the drawbacks, it answered some questions I had. I was wondering about the lack of any mention of verbal or somatic requirements, or armor restrictions, or any of the other normal casting restriction. While I like the idea of putting Drathi in full plate and making her more or less impervious to attacks, I think that having some of the normal casting restrictions sounds realistic. I think I will go with some of the normal casting limitations. Somatic Casting (x2) <-- no armor like usual for PF casters
Add in Painful Magic <-- she has learned on her own and twisted the good Iomedaen magic, has to be some side effect Also taking Neutrality(fate) drawback. She has some less then good, and pretty self centered ways about her, but is not quite pure evil yet. But don't worry, I am sure you all can direct her that way.
Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)
Yeh, I had been considering taking Greater Serendipity. Initially I had it, but then switched to Additional Traits, but then remembered I could take a drawback to get the third trait I wanted. In the end, instead of another additional talent, I went with Sphere Focus to buff up the save DC. I struck out the Greater Serendipity. I also thought about Powerful Charm, but I only have so many, so that is one I did not get. Will probably pick up both within a level or two if I survive that long. |
