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Drankich's page
53 posts. Alias of Gerald.
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I think I'm going to have to bow out on this one, guys. Work's gotten busy lately, and I'm not able to give this one the time it deserves, I'm afraid. Good luck to you all.
"I have enjoyed your company, Chulunn. I trust you will reimburse me for any work that I do. I'll earn my keep..."
"I'm not above throwing in a hand around here to help, while I figure out what I am going to do now. If you need another helper in this place, that is."
Not being totally sure about the business arrangements at the bat, Drankich keeps silent at the newcomer's questions.
"I agree. It could just have easily been me that didn't make it. We need to punish those who killed your friend and make sure they can't do this to anyone else in the future."
Drankich shakes his head solemnly. "I'm sorry Greyson. I didn't get a chance to say much more than hello to him, before the guys came and took him. I wish we had a little more time, but I didn't get much from him."
Drankich thinks for a minute before answering Chuluun. "My friend, I've been a little bit of everywhere in my short life. I'm not sure I hail from anywhere anymore, to be honest. Since I found Sirona several years ago, I have been a traveler, spreading her word, shining her blazing glare on the bad, and helping those who might need it. I wasn't doing anything in particular when I got jumped as I recall. I had helped return a taken child to his parents, and was walking to a tavern, when boom...and that's all I recall until waking up in that cage, and talking with your friend. How about you all?"
"Ah, I didn't know you were telling the truth to the guard about owning a bar! Very nice! I don't much enjoy drinking to excess, but tipping a couple tankards back every so often is quite nice..."
"I'm Drankich. I'm not exactly sure what happened. One second I was walking along, minding my own business, and then the next thing I remember was waking up inside a cage in that building. My friends here fortunately came to my rescue, letting me out of the cell. We heard the ruckus outside and then saved the people who were being attacked by those creatures."
LOL, I'm holding off posting anything to see how this gets resolved...
Drankich wasn't quite sure he liked the idea of accompanying the guards to the barracks. "What do we need to do at the barracks?"
The eruss pulls Viktor to the side, "You look pretty beaten up, Viktor. I can help with that if you allow.". Once he receives the ok sign, the furry creatures focuses on his holy symbol, and a white light encapsulates the Magus, as he feels his wounds close somewhat.
Ill sacrifice a second level spell, Lesser Restoration, for a Cure Moderate Wounds. If you wouldn't mind, I'll let you roll the healing Viktor. Feel free to tell Drankich if you need another afterwards.
Yah, Drankich is happy to heal anyone who needs it.
"Is everyone alright," Drankich asks the remaining people that suffered the attacks of the dog and the humanoids. He prepares to heal and of them that need it.
Drankich uses an orision that allows him to see magical items, checking over all three of the combatants.
Drankich moves five feet to I 6, and let's loose punches at the last remaining threat.
Attack one 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Attack two 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Just for the record, I'm not good about checking the ooc thread. PM me if I am delaying the action, because I don't check over here very much....
Drankich again swings at the closest humanoid, trying to eliminate it from the fight quickly.
Attack One 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Attack Two 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Ive already posted mine, DM.
The Errus, prepared for battle streaks toward the closest enemy (Humanoid 1), and lashes out with a kick, trying to decapitate the creature.
Charge Attack w/Bull's Strength 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
Damage 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
I assume this is an actual round and not a surprise round.
Drankich moves into the hall and grabs the ladder, preparing to climb upward, where the sound is coming from.
Expecting trouble that might actually be coming for them, instead of the other way around, Drankich casts a spell on himself, increasing his strength to face whatever was coming.
Cast Bull's Strength.
"That roaring can't be a good thing. We should probably go check it out. We can come back and deal with this guy later."
Seeing the gestures the others made, the eruss prepares for the source of the noise, with a nod.
Not enjoying the demonstration, Drankich Helps the others look through the crates, trying to keep his mind off the scene developing in front of him.
"Dont you think it would go easier on you to give us the information, and then you walk out of here?"
Diplomacy 1d20 + 6 ⇒ (14) + 6 = 20
"Oh, there's my stuff those thugs took. Mind if I re-equip while we wait for that guy to wake up?. If there is no objection, the monk dons his items.
"I hope there will be no torture. That would make us no better than the thugs that killed your friend."
Drankich joins in the search, trying to point out anything he notices to the others.
Autosuccess on aiding another for my Perception score, so Chuluun would have a 33.
If someone hears something in the next room, Drankich will cast Bulls Strength on himself.
"Well, we are too late for this one. After we find your friend, we can come back and give him a proper burial. I say we go on down the hallway."
Any obvious exits other than the door we came in?
"What evil is this? I've never seen anything so heinous," Drankich says quietly, observing the remains.
"Let's try the next door, then come back to this one, since it appears we'll have to break it down."
"I didn't talk to him much, but he seemed a decent enough guy. I'll certainly help you find him, if you'll have me," the cleric says, his holy symbol gleaming as he speaks.
"With no mess in here, this is not where they took the other prisoner. Wild you mind trying the next door?". As the lock pick does his business, the Eruss turns to the others and whispers, "What are you all doing here? I was beaten up and tossed in my cage. What's your excuse," he laughs.
"The screams were this way, but I'm not sure exactly where. Let's try this first door...". He approaches the first door and tries to open it.
"Thank you fr the offer, but I'm quite fine without the scimitar. I'll manage. Now they took the other guy that way," he said, pointing in the direction of the earlier screams. "And it sounded like they were working him over in a bad way.. Saying that, the Eruss takes off in that direction.
"Remind me not to get on your bad side!". Drrankich said, very impressed at the mincemeat the warrior with the maul was making out of the lock that confounded him.
The Eruss had continued telling, until the newcomers were right in front of him.
"Hello guys. Im Drankich. Nice to see you....the other guys that put me in here promised an awful beating when they got back. Don't suppose you could help me out of this cage, could you? "
Character is ready for whenever DM wants to bring me in...
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