Lacedon

Dramakus's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Shadow Lodge

Is it possible to ready an action to attack and gain sneak attack after an ally moves into position, attacks and also gains sneak attack?

Shadow Lodge

Tomos wrote:
LazarX wrote:
It's a spell that's cast more out of a sense of desperation or shortsightedness on the part of the caster.

Or...a sense of excitement/insanity!

The spell requires line of effect from the Jar to the targets.
Create cover somehow (you're at least a 9th level Wizard) and the 'enemy life force' will be the only valid target.
It could be as simple as throwing the jar into a room and shutting the door behind it.

The 'sense a difference of 4 or more HD' is for when the targets are all mixed up. You're not blind and there's no reason why you can't simply orient yourself if your party is in a logical group somewhere. If everyone is thrashing around in melee, it would be impossible.

Don't forget to Reduce Person yourself before you get started. You don't want your lifeless body to be too much of an inconvenience to your party.

You do not need line of effect from the jar.

"While in the magic jar, you can sense and attack any life force within 10 feet per caster level (and on the same plane of existence). You do need line of effect from the jar to the creatures."

Shadow Lodge

TriOmegaZero wrote:

Can you have FedEx/Kinkos print the FAQ? And then show it to them?

This idea really amuses me actually. But of course it won't matter if what they want is official letterhead and specific permissions spelled out to you and your specific files.

Having them print it would charge me automatically before it even gets approved which they probably wouldn't print it either as the website also has a copyright on the bottom.

Shadow Lodge

TriOmegaZero wrote:
Have you printed the FAQ authorizing printing of PDFs and shown it to them, or do they want specific authorization for the individual person and file?

I can't print the FAQ. I do not have a working printer which is why I was having fedex/kinkos print the character sheet for me (not the original that has the photocopy ok on the bottom)

Shadow Lodge

Yeah my local fedex/kinkos refuses to print them or even to go to the website to look where it says I have permission to print a copy of a pdf by paizo publishing. They just keep repeating they need written permission from the copyright holder (which what company is gonna take time for every small request like this)

Shadow Lodge

It also reads that way to me but the first excerpt on it brings up questions, but no where does it say it uses one of your change shape abililities.

I would also like further clarifications and opinions on it as I am currently playing a Werebat-kin oracle with this feat

Quote:

BAT SHAPE

Your powers of transformation have been honed to the
point where you can wholly become a bat.
Prerequisites: Cha 13 , werebat-kin.
Benefits: You can take the form of a bat whose
appearance is static and cannot be changed each time
you assume this form. You gain a +10 racial bonus on
Disguise checks to appear as a bat. Changing from
werebat-kin to bat shape is a standard action. This ability
otherwise functions as beast shape II, and your ability
scores change accordingly.
If you wear a bat pelt (see page 3 1), you may choose to
adopt a form resembling the bat whose skin you wear
instead of your normal bat form.

Shadow Lodge

ArmouredMonk13 wrote:
You can probably wait until 3rd level for either revalation. For a ranged weapon, I actually (and I am sure some people will disagree with this) is a sling. You get your str. to damage, it is free, and ammo is free. Note that with iron weapon whatever you summon, you are considered proficient with, and don't need skill at arms for. So if you summon an earthbreaker without skill at arms, you can use the summoned one still as if you were proficient.

Yeah I realized that I was just going to use skill at arms for the heavy armor proficiency and ranged martial weapons and free up a couple feats.

lemeres wrote:
I only just realized this myself, but according to this FAQ, the 'retrieve a stored item' action affected by the haunted curse and the 'draw a weapon' action are completely different. The curse would only come up if you had stored your weapon in a backpack or something. So you could go with any weapon you want without any trouble from your curse.

Also I was not referring to the retrieval of my weapon but the fact if I'm disarmed it gets tossed several squares away or I happen to drop it somehow. Which could also be alleviated by having locking gauntlets.

Shadow Lodge

Well thanks for the advice I will take it into consideration when I finalize my character.

Shadow Lodge

Actually Iron Weapon is not 1 a day it is "times per day equal to 3 + your Charisma modifier" which is 7 in my case, Ancestral Weapon is the one your referring to that is 1 min/level. I also have no plans on having a ranged weapon and making up for the lack with spells.

Shadow Lodge

OK a little info time. Character will be level 1 and an Aasimar. I want to focus on melee and support buffs. So I figure going with Iron weapon at first level and Dance of Blades (With Extra Revelation Feat) then at level 3 taking Skill at Arms for the heavy armor proficiency, and then focusing on melee/meta-magic feats, or should I go with skill at arms and ignore iron weapon? I am taking the Haunted curse so i figure being able to conjure my weapon will be a big help.

Shadow Lodge

How do you resolve critical hits? It has been a matter of debate amongst my group. Some say its you roll the damage die the number of times the mulitplier says. While others say its you roll damage once then muliply that by the multiplier. Can I get n official response on this? Thanks for the help.

Shadow Lodge

Hmm I wish they would have done away with preparing spells (words) with this. Other than that its pretty good.