Jeggare Noble

Drake Finnigan the Magnificent's page

45 posts. Organized Play character for Knight of Rust.


Full Name

Drake Finnigan

Race

Human Verdant Sorcerer 11

Classes/Levels

Resources:
Spell Slots: 1st (9/9), 2nd (8/8), 3rd (8/8), 4th (7/8), 5th (6/6), Tanglevine 12/12

Gender

HP: 69 | AC: 15, Touch: 14, Flat-Footed: 13 | CMB: +3, CMD: 17 | F: +7, R: +8, W: +9 | Init: +6 | Perc: +12| Active Effects: none

About Drake Finnigan the Magnificent

Drake Finnigan the Magnificent
Human Verdant Sorcerer 11 NG

HP 69 / 69 Speed 30ft, Fly 40 (Overland Flight) Init 6
AC 15 Touch 14 Flat Footed 13
Fort 7 Ref 8 Will 9
BAB 5 CMB +3 CMD 15

Tanglevine (12/day) +20 (15 foot reach; Disarm, Steal, or Trip)
Dagger +3 or +7 (1d4-2, 19-20/x2)
Light Crossbow +7 (1d8, 19-20/x2)

Str 7 (-2) Dex 14 (2) Con 14 (2) Wis 8 (-1) Int 12 (1) Cha 28 (9)

Skills: Appraise +5, Bluff +22, Climb -2, Diplomacy +30, Fly +6, Intimidate +20, Knowledge (Arcana) +6, Knowledge (Nature) +5, Linguistics +5, Perception +12, Sense Motive +3, Spellcraft +14, Swim -2, Use Magic Device +20

Feats:
Eschew Materials: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Improved Initiative: You get a +4 bonus on initiative checks.

Spell Focus (Conjuration): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Cosmopolitan: You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.

Greater Spell Focus (Conjuration): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.

Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. Level Increase: +1 (an extended spell uses up a spell slot one level higher than the spell’s actual level.)

Nimble Moves (Bonus): Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.

Persistent Spell: Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If a creature fails this second saving throw, it suffers the full effects of the spell, as if it had failed its first saving throw. Level Increase: +2 (a persistent spell uses up a spell slot two levels higher than the spell’s actual level.)

Quicken Spell: Benefit: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 full-round action cannot be quickened. Level Increase: +4 (a quickened spell uses up a spell slot four levels higher than the spell’s actual level.)
Casting a quickened spell doesn’t provoke an attack of opportunity.

Special Abilities:
Verdant Bloodline
Class Skill: Knowledge (Nature)

Bloodline Arcana: Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.

Tanglevine (Sp): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier.

Photosynthesis (Ex): At 3rd level, you feed upon nature’s raw essence. Your need to eat and sleep is reduced as if wearing a ring of sustenance, and you gain a +2 racial bonus on saving throws made against poison and sleep effects. At 9th level, these bonuses increase to +4.

Massmorph (Sp): At 9th level, as a full-round action, you can alter the size and health of plant life, as if using plant growth or diminish plants. Alternatively, you can transform one willing non-plant creature per sorcerer level (no two of which can be more than 30 feet apart) as tree shape. You may transform creatures as plant shape I at 15th level, or plant shape II at 20th level. You can transform non-plant creatures using this power once per day.

Spells (CL 11, Concentration +21)
Cantrips (DC 19): Dancing Lights, Detect Magic, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic
1st level spells (DC 20) 9/9: Grease*, Enlarge Person, Magic Missile, Entangle, Hydraulic Push, Mage Armor, Vanish, Feather Fall
2nd level spells (DC 21): Glitterdust*, Barkskin, Create Pit*, Web*, Hideous Laughter, Scorching Ray, Stone Call, Blindness/Deafness, Acid Arrow
3rd level spells: (DC 22) Haste, Speak With Plants, Stinking Cloud*, Ice Spears*, Force Punch
4th level spells (DC 23): Telekinetic Charge, Command Plants, Dimension Door, Emergency Force Sphere, Confusion, Black Tentacles
5th level spells (DC 24): Overland Flight, Wall of Thorns, Baleful Polymorph

*+2 to DC of Conjuration spells

Traits: World Traveler (Diplomacy), Observant (Perception)

Gear:
Equipment: Light Crossbow, Masterwork Backpack, Wayfinder, Cloak of Resistance +3, Mini Shovel (Focus for Create Pit), Sleeves of Many Garments, Quick Runner’s Shirt, Headband of Alluring Charisma +6, Circlet of Persuasion, Skillslot & Mark III Diplomacy Skillchip (8-04), Belt of Mighty Constitution +2, Ring of Protection +2, Eyes of the Eagle, 1596 gp

Consumables:
Potables: Elixir of Vision x1, Elixir of Swimming x1, Elixir of Thundering Voice x1, Antitoxin x3, Antiplague x3

Scrolls: Ray of Enfeeblement x1, Protection From Evil x1, Mount x1, Disguise Self x1, Silent Image x4, Expeditious Retreat x1, Fly x1, Invisibility x1, Knock x2, Tongues x2, Water Breathing x2, Make Whole x2

Wands: Cure Light Wounds 26 charges, Burning Hands 13 charges, Mage Armor 6 charges, Endure Elements 50 charges, Touch of the Sea 33 charges, Feather Step 50 charges, Ant Haul 50 charges

Other Magic Items: Bottled Scream x1, First Aid Gloves 5 charges

Property: Caravan (Diplomacy for Day Job rolls)

Chronicles (Spoilers):
45: Delirium’s Tangle
You Rescued the Minotaur Prince +1 circumstance bonus to all Int & Cha checks in Absalom.

2: The Hydra’s Fang Incident
Untitled One free use of the Divination spell from a cleric of Asmodeus, only used in Egorian, Cheliax.

3-07: Echoes of the Overwatched
Nothing of note

5: Mists of Mwangi
Nothing of note

3-18: The God’s Market Gamble
Evenhanded Investigator: +2 circumstance bonus on Diplo checks with Absalom guards and city officials.

2-13: Murder on the Throaty Mermaid
Nothing of note

4-15: The Cyphermage Dilemma
Debt of Cyphers: When in Riddleport, gain +2 on Knowledge (arcana) and Linguistics checks when consulting Gurukaza before making the check. +2 on Diplo checks made in the city to gather information.
Riddleport Respect: +2 bonus to Intimidate checks made in Riddleport.

4-05: The Sanos Abduction
Faerie Dragon Improved Familiar: A caster of at least 7th level with an alignment within one step of chaotic good may bond with the faerie dragon Riddywipple using the Improved Familiar feat.

2-15: Shades of Ice 1: Written in Blood
Nothing of note

5-19: The Horn of Aroden
Horn of Aroden: Worldwound story boon.

6-05: Slave Ships of Absalom
Nothing of note

5-14: Day of the Demon
Scholar of The Gates Ajar: +2 competence bonus on Knowledge (planes or religion) regarding daemons, demons, and devils.
Eyeball Jar: access to the Eyeball Jar magic item for 8000 gp.

4-06: The Green Market
Greenheart’s Blessing: +2 bonus on all Day Job checks.

4-09: The Blakros Matrimony
Impressive Influence: story boon regarding Alexander Bedard, Hamaria Blakros, Jeon Raeng-Woo, & Rubaani Shafar.

6-02: The Silver Mount Collection
Blakros Blacklist: paid off

5-09: The Traitor’s Lodge
Thurl’s Bane: as a free action, you can choose one outsider within line of sight that has the extraplanar subtype but no alignment subtype. You gain two of the following five bonuses against that creature for one minute: +1 bonus on attack rolls against the creature, a bonus on damage rolls against that creature equal to one-third your character level (rounded down), a +1 dodge bonus to AC against that creature’s attacks, a +1 bonus on saving throws against that creature’s spells and abilities, or a +2 bonus on caster level checks to overcome that creature’s spell resistance. Once used, cross this boon off your chronicle sheet.

6-97: Siege of Serpents
Pathfinder’s Excellence (Magic): Before casting a spell or using an SLA, you can check one of the boxes preceding this boon in order to roll twice for any caster level check to overcome spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a plane with the impede magic trait.) Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer a -2 penalty on any saving throw against the spell. (1/2 boxes checked)
Pathfinder’s Excellence (Resilience): As a swift action, you can check one of the boxes preceding this boon to gain a number of temporary hit points equal to 1d8 + twice your character levels. These temp hit points last for ten minutes and do not stack with any other temp hit points. So long as you have at least 1 of these temp hit points remaining, you also have DR 2/- against attacks made by members of the Aspis Consortium and anyone in their direct employ. Alternatively, as a standard action you can check a box in order to heal 1d2 points of ability damage to one ability score. (0/2 boxes checked)

8-03: Captives of Toil
Darklands Delver: +2 bonus on all Knowledge checks related to dangers you encounter in the Darklands and can make those checks untrained. This bonus increases to +4 for checks relating to Duergar. Before making a knowledge check related to duergar, you can decide to take 20 on the check, but then cross this boon off your chronicle sheet.

7-28: Ageless Ambitions
Secrets of Thuvian Alchemy: PFS characters have access to the Thuvian Alchemist prestige class.
Kitio’s Foe: access to the Goggles of the Certain Shot magical item at a discounted price of 22,000gp.

8-04: Wardens of Sulfur Gulch
Custom Skillchip: purchased a single Mark III skillchip for 2700gp for Diplomacy, and the skillslot item on the same chronicle for 2000gp.
Portable Technologist: Borrow the AI Isirah Tana for one adventure. During this time, you can perform skill checks and other tasks as though you possessed the Technologist feat, and at the end of the adventure, you can freely retrain one feat into the Technologist feat. Alternatively, you can collaborate with Isirah before an adventure in order to restore 1d4+1 charges to one timeworn weapon, armor, or item. After you use either of these benefits, cross this boon off your Chronicle sheet.

5-10: Where Mammoths Dare Not Tread
Accumulating an Army (Mammoth Riders: Sky Citadel story boon

9-03: On the Border of War
Peacemaker of Brevoy: Country Estate vanity available in Brevoy for 10PP.

9-00: Assault on Absalom
The Coins Custodian: While in a city of at least 5k people, you can check the box that precedes this boon to borrow any one magic item worth no more than 2500gp x your character level for the duration of the adventure. The item cannot use charges or be otherwise expendable. (0/1 boxes checked)
Anointed Champion: +2 bonus on all skill checks while adventuring on such planes or when interacting with a creature of the good subtype. You can check the box that precedes this boon when expending PP for a spellcasting service to reduce the PP cost by 25%. (0/1 boxes checked)

8-15: Hrethnar’s Throne
Experience with Dark Dreams: Before attempting a saving throw against any mind-affecting ability of an outsider with the evil subtype, you can cross this boon off your Chronicle sheet to gain a +4 on the save. Alternative, cross this boon off your Chronicle sheet on a night when you would be fatigued by a Nightmare spell or a similar effect; you are not fatigued by that effect and rest normally that night.

8-20: Torrent’s Last Will
Aquel’s Favor: Check both boxes that precede this boon to surround yourself in holy radiance as a standard action, gaining the benefits similar to an angel’s protective aura for 1 round per character level you have. Against attacks made by or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of you. Otherwise, it functions as a Magic Circle Against Evil effect with a radius of 20 feet and a caster level equal to your character level. (0/2 boxes checked)
Welcome to the Boundless Sea: +1 bonus on Diplo checks against Undines and creatures with the water subtype. You may check one of the boxes that precedes this boon to requisition an Elixir of Swimming, or two boxes to gain a Potion of Water Breathing or three Elixirs of Swimming. (0/2 boxes checked)

9-07: Salvation of the Sages
Savior of Knowledge: Once per scenario in Absalom or Osirion, a sage can offer advice on any subject, granting you a +5 insight bonus on one Knowledge skill check. You can check a box in front of this boon to instead receive direct attention from a sage anywhere. The sage attempts a trained Knowledge skill check for you, with a bonus equal to twice your character level, and provides the information to you through mental magical communication. (0/5 boxes checked)
Torch’s Respect: If you would die fighting Torch or his agents, cross this boon off your Chronicle sheet to return to life with 0 hit points at the end of the encounter.

38: No Plunder No Pay
Waverider’s True Revenge: Jirandiel Waverider is an enemy.

8-99: The Solstice Scar, Version A
Belkzen Veteran: spend 2 prestige points to learn Orc as a bonus language. Check the box that precedes this boon to gain the benefits of the orc ferocity Half-Orc racial trait for 1 round. (0/1 boxes checked)
Martyr’s Shard 1: As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus and the ability to overcome damage reduction and regeneration as a cold iron, gold-aligned weapon for 1 minute. (0/1 boxes checked)
Scarred Champion: When you would fail a saving throw against the spell or SLA of an undead creature, you can check the box that precedes this boon to roll 1d6 and increase the saving throw result by that amount. If the bonus is enough to turn the failure into a success, the saving throw succeeds. This near-death experience leaves you with a hand-sized scar somewhere on your body – a reminder of Vildeis’ assistance.

7-04: The Ironbound Schism
Averaka-Trained: PFS characters have access to the Averaka Arbiter archetype.
Covetous Aura: gain access to the spell of the same name.

2-08: The Sarkorian Prophecy
A Glimpse of the Future: At any time, you may gain the benefit of The Sarkorian Prophecy as the spell Augury (with a 60% success rate.) (0/1 boxes checked)