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A friend of mine is starting a new game, and my original character idea could not work. Luckily I was struck by an random character concept, and I have no idea how to do it. Any advice or input would be great. Now for the idea. A warrior possessed by a fiendish spirit slain by his great warrior ancestor. I was going to originally try barbarian (fiend totem) and sorcerer with cross-blooded abyssal/wild infernal for beefiness while "possessed" (which would be represented by the rage. However, messing with it a bit just seemed to be lack luster, and did not seem it would be fun to play currently (the friend likes gestalt, so i will try it again there). I was toying with the idea of barbarian/battle oracle/rage prophet, but all I have been hearing is that too is lack luster. So I am back at barbarian (with possible eldritch heritage abyssal). Any ideas? I am not going for full on maximization, but for something that would be fun. Using the rage as a possessed mechanic, I would probably not be as effective in combat in most situations, but it seems like a fun idea. I am still holding out for some spellcasting (not a lot, but I always love cantrips and low level spells) but I know that is unlikely. Please help!
Hi, I am going to be starting a new game soon, and I was looking at creating a cavalier. Two focuses I was thinking of doing for the character were mounted combat (comes with the territory) and sword and board tactics. Any advice I should have? I was thinking of going shield bashing with sword and board, is that a good choice? And of mounted combat, I haven't really done it before, anything I should know? (Such as weird or odd rules that don't seem apparent, or general things that are often overlooked.) Thanks!
Hey, I was really interested in this spell, just for the ability to freeze enemies in their tracks. I was just confused on two things. 1. For save, it lists reflex partial and fort negates (see text). I understand reflex changing from frozen solid to just entangled, but I cannot see what the fortitude save negates. Is it the whole thing? I have a habit of missing things, so its probably right under my nose and it is not regestering. 2. When frozen, it says the target can breathe normally, but I've heard people say they risk suffication. Since the spell does not describe it, I would assume that that is not a risk. Which is the correct interpretation? Thanks in advance. I'm still going to use this spell for the flavor, just want to be sure I am using it right.
I know a player that often played an assassin in 3.5, and he is likely to switch to a pathfinder group. First thing he noticed is that the pathfinder assassin has no spells. What was the reasoning behind this? I know that they got some other buffs, but removing the spell selection seems to do a lot of harm to the class, doesn't it? Anyone with the idea behind it, or just if there were some balance reasons, please say them, I am eager to find out why.
I, like many dms, have my own basic list of house rules. This community as a whole seems very kind and knowledgeable, so I wanted your opinions on them. Just a warning, I tend to give my players alot, so my games tend to be on the strong side. Starting HP: I have it that instead of full HD, I have my players roll, but give them their CON score as an addition to it.
Ability Scores: Whenever a character hits a 4th level (4th, 8th, 12th...) They can increase two scores by one.
Death Spells: I have reverted every spell that does 10 damage per level of the caster with the death effect into a save or die spell.
Stat Boosting Items: I was never a fan that they tended to remove the effect of the spells they are based on, and I have removed all of those that are above +2, attempting to give a greater importance to the spells. I am very interested in receiving all of your input and advice. Thanks in advance.
I remember disintegrate being one of the major spells to use against undead and contructs back in 3.5, but it seems I was misinformed. Disintegrate allows for a spell resistance check, which means that it is entirely ineffective to use against a golem unless they are specifically affected by it, such as the clay golem. Is this correct, or am I overlooking a rule somewhere?
In the campaign I'm currently running, there is a strong presence of fiends, especially from the hells. I know the idea of infernal pacts is going to come up, in fact I look forward to it, but I am not sure what to do exactly about it. I don't want the common "I'll give you this <blank> if you give me your soul" but something more like "I'll give you this power, (and you serve my aims in life or your eternal soul in death)." Any ideas? Anything would be appreciated. |