Member of the Whispering Way

Dragos Moldoban's page

7 posts. Organized Play character for Ravenath.


Full Name

Dragos Moldoban

Race

Human (with vampiric blood from his father)

Classes/Levels

Summoner 1

Gender

Male

Size

1'80 m

Age

31

Alignment

Neutral Good

Deity

-

Location

Ustalav

About Dragos Moldoban

Dragos is the son of the ex-countess of Suquerova, Ileana Moldoban. She was a woman who doesn't cared about getting married because the hell of marriage that his mother has. But, she was having strange dreams with a handsome aristocratic man who seduce her and lay with her in his bed each full moon.
The terrible truth of his dreams emerged when his belly began to grow. Everyone in his lands thought that pregnancy to be a miracle. But the miracle turned a haunt when the baby born. A baby that wasn't totally alive. A baby who was hurt with the bright light. A baby who was waken up in the middle of the night by the scent of the blood.
Everybody noticed the terrible truth. A vampire enchanted the countess each full moon and seduce her, having this son as a result.
His mother raised him the better she could, but she was in an internal fight almost everytime between the mother's love and the hatred of a dishonored aristocratic woman. And as much as Dragos growth, the worst turned the situation, because that son was too similar to his father, that seductive and powerful creature that visited her in her dreams.
Dragos suffered seing the ostracism that the towns people gifted to his mother. He knew it was his fault, and that makes him a taciturn creature. But he was developing a desire to fit in the society, to restore in his mother the pride for his son. And that was the fuel of his efforts to focus his vampiric power at the service of his community and the town nearby. This grant him the tolerance of the towns people, but not their love.

<<My mother feed me with blood from the very beginning. She thought that my father inheritance could kill me if I didn't drink blood. My taste for blood was growing everyday because of her. Until I had 10. I had a dog -a beautiful black dog, big and strong-, totally loyal to me. He was my best friend. My mother doesn't allow me to get close to any other child, afraid of my vampiric inheritance. She thought I could eat them. And, you know what? She was true indeed. One day, playing with Anubis -the name of my dog-, I suffer a bloody attack. I get crazy. I killed Anubis and drank all his blood. When I regained conciousness, I was in the floor, with Anubis's body besides me. He didn't defend himself against my homicide attack. I was crying for hours, bloody tears. Then I touched the chest of the body. I concentrate my inner strength, my dark inheritance. I didn't learn how to do that. I simply gained the knowledge between tears. Dark powers flowed from my hands and the body dissapeared. From that day on, my dog accompanies me wherever I go. From that day on, I didn't drink any more blood.>>

sheet lvl 8 for module:

Human Summoner (master summoner) 5 / Magus 3
FUE 12 (+1) (aumentos de característica incluidos)
DEX 14 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 13 (+1)
CHA 16 (+3)
--------------------------------
BAB +5
FOR +5
REF +4
VOL +8
--------------------------------
AC 20; touch 13; flat-footed: 17
--------------------------------
ATTACKS
-Rapier (+2 ice) +10 (+8 with spell combat), 1D6 + 3 + 1D6 (ice); 18-20 (x2)
--------------------------------
Special:
Per race:
- +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (charisma)
- Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
- Bonus Feat: Humans select one extra feat at 1st level (Skeleton summoner)
Per class
- Archetype: Master Summoner
- Cantrips
- Eidolon (see Lesser Eidolon)
- Lifelink
- Summon monster 3: 8/day (0 used). 5 min. (see Summoning Mastery)
- Arcane Pool 3/day; 0 used.
- Spell combat
- Spellstrike
- Magus arcana: close range
- Augment summoning (per Archetype, see Master Summoner)
Per traits
- Master of Pentacles (Cheliax Faction): Your many years
spent studying the art of summoning have given you a
unique knowledge of these subtle and complicated arts.
Once per day, when casting a spell of the Conjuration
school, you are at +2
Conspiracy Hunter: +1 to perception and is always a class skill. (included)
---------------------------------
Feats:
- Spell focus: necromancy
- Skeleton summoner
- Augment summoner
- Weapon focus (rapier)
- Dodge
- Weapon finesse
--------------------------------
SKILLS:
Diplomacy 7
Intimidate 14
Kn. Arcana 9
Kn. Dungeoneering 6
Kn. Engineering 6
Kn. Geography 6
Kn. History 6
Kn. Local 6
Kn. Nature 6
Kn. Nobility 6
Kn. Planes 6
Kn. Religion 9
Perception 13
Spellcraft 11
Use Magic Device 9
--------------------------------
SPELLS (MAGUS):
PER DAY:
LVL 0 1
Nº 4 4
KNOWN:
LVL 0 1
ALL 9
Level 0 (prepared):
-Read Magic
-Arcane mark
-Disrupt undead
-Ray of frost
Level 1 (a number means number of times prepared)
-Chill touch 1
-Frostbite
-Ray of enfeeblement 1
-Shocking grasp 1
-Obscuring mist
-Corrosive touch
-Vanish 1
-Grease
-Magic missile
--------------------------------
SPELLS (SUMMONER):
PER DAY:
LVL 0 1 2
Nº - 5 3
KNOWN:
LVL 0 1 2
6 4 3
LEVEL 0
-Acid Splash
-Detect magic
-Mage hand
-Light
-Guidance
-Resistance
LEVEL 1
-Rejuvenate Eidolon (lesser)
-Shield
-Jump
-Feather fall
LEVEL 2
-Cat's grace
-Levitate
--------------------------------
EQUIPMENT:
-Potion of fly
-Potion of gaseous form
-Scroll of freedom of movement
-Potion of water breathing
-3 Potions of cure serious wounds
-Chain shirt +3
-Rapier +2 cold
-dagger
--------------------------------
SUMMONINGS
Anubis (Eidolon Grotesque Dog Skeleton with violet fire in his eyes, chest and some little spheres flying around him).
HP 20 (2D10+4)
Size Medium; Speed 40 ft.;
AC 16 = 10 +4 natural armor +2 dex; flat-footed 14; touch 12
Saves Fort +4, Ref +5, Will +0;
Attacks: bite +4 (1d6+2+1d6 cold); 2 claws +4 (1d4+2+1d6 cold)
Ability Scores Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11;
Free Evolutions bite, limbs (legs) (2).
Evolutions: 4
-Claws (1)
-Scent (1)
-Energy Attacks (cold) (2)
BAB +2
Skills 8
-Perception 5 = 2 + 0 + 3
-Intimidate 5 = 2 + 0 + 3
-Stealth 7 = 2 + 2 + 3
-Survival 5 = 2 + 0 + 3
Feats: Toughness
Special:
- Darkvision 60',
-link: A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
-share spells: The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
-evasion: If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
Skeletal Wolverine (1/day, using a summon monter. Augmented)
NE medium animal undead
Init +7; Senses darkvision 60 foots, scent; Perception +0
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
DR 5/bludgeoning and immunity to cold
Undead traits
hp 21 (3d8+3)
Fort +1, Ref +4, Will +3
Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +6 (1d6+4), bite +6 (1d4+4)
Str 19, Dex 17, Con -, Int -, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 19 (23 vs. trip)
Feats Improved initiative
Skeletal Championsheet
-Augmented: Melee mwk longsword +9 (1d8+5/19–20)