Erdrinneir Vonnarc

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*** Venture-Lieutenant, Iowa—Sioux City 18 posts (21 including aliases). No reviews. No lists. No wishlists. 28 Organized Play characters.


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I am looking at building a bard for Reign of Winter PFS campaign and need some help with creating it. I want to be a controller bard or skill monkey in a sense. I have a group that will be very well focused on doing lots of damage so want to do more battlefield control etc. Any suggestions on what to take or stat build?


Kalindlara wrote:

Are archetypes legal? We've got a Viking in our group who's having a blast.

I'm doing... a little less well with a winter witch. I'm the only caster, though, which is a factor. ^_^

I am looking at winter witch as archetype and prestige class. What suggestions do you have for this kind of character?


I was wondering what people suggested for wizard specialty school. I am debating between evocation, conjuration, illusion and divination but I am not sure what I want to do yet. I think it will depend on my group and what they are playing. so far we have a cavalier, fighter and an inquisitor.


Kalindlara wrote:

Are archetypes legal? We've got a Viking in our group who's having a blast.

I'm doing... a little less well with a winter witch. I'm the only caster, though, which is a factor. ^_^

I am looking at a wizard but not sure what school to specialize in. so many options lol


I was wondering what classes would be ideal for Reign of Winter Adventure Path. I know we are only allowed Core Classes and the Advanced Players Guide Classes. What do people suggest and any possible fun combo classes like multi-classing or interesting builds?


I am going to be playing Reign of Winter using Pathfinder Society rules soon with a group of friends. I am trying to figure out what to play or get some inspiration of fun builds. I know my wife is going to be playing an Oradin but I don't know what the other two players are going to be using. Any ideas of effective or fun builds?


Sebastian Hirsch wrote:

We really need more details, as the others have mentioned nearly everything is somehow possible.

Sneak attacking grappler - check
Strangling people with your hair - check
Hitting people with mithral waffle irons - check
Killing this with a spoon - check (see magus class for details)
Shoot arrows to hit touch AC - check (and damn good)
Hexing people with unarmed strikes - check
non-lawful monk without supernatural stuff - check

--

You could always try just to break the RP mold, like playing a two weapon fighting, lightly armored paladin (who isn't a party pooper - I suggest Shelyn ^^).

I am intrigued at learning more about those different builds you listed above.


WiseWolfOfYoitsu wrote:
If you described a concept for a character you had, we'd be able to theorycraft you some viable ideas. As stated, your question is broader than the horizon. You can make a character that does almost anything now, you just have to plan for it. I know of characters that jump charge in cases of difficult terrain, flying cavaliers, archery tanks, charge up walls/squeezing, healers that arent divine, sunder or trip masters, etc.

I really don't have a concept in mind. I had one idea of using sneak attack with flurry of blows in hopes to do lots of damage if I hit. I also was thinking of fighter with disarm/trip to help provoke opportunity attacks a lot, maybe having reach weapon as well. I am just not having good luck coming up with a concept I am happy with playing. Looking to make one character for Reign of Winter adventure path coming up.


I am trying to find a different way to play classes instead of the typical big weapon or sword and shield. I have thought of stuff like unarmed strike with multiclassing rogue/monk, and using a fighter with a trip and/or disarm ability. What are some good suggestions for characters like this or any other ideas people may have. I am looking to expand how I can play characters.


Would disarm or trip be better or more effective for the party? I know that I will be playing this character in Reign of Winter and using Pathfinder Society Rules.


I wanted to go away from typical smash your face fighter or sword and shield fighter. I was thinking of doing a trip/disarm type fighter. Any suggestions on weapons and/or feats? I am debating between spiked chain and guisarme.


I need help figuring out what class to play in Reign of Winter (not knowing what others are playing). I have been looking at an unarmed strike Brawler and a TWF Slayer. I am just having some difficulty having inspiration. I was looking at Alchemist (Because of Fullmetal Alchemist) and then Cavalier (Issue with no mount because of in buildings or dungeons) and a Monk/Rogue or Monk/Ninja (guess 2 weakest classes). Any ideas and stats for each like Ability scores (20 point buy) and feats etc is much appreciated.


I am debating on playing a Brawler and a Slayer and was wondering best way to build either one. I am interested in feats and ability scores. The Brawler I plan on doing unarmed strike and slayer doing TWF.


Ok. I was just trying to think of what character to play in Reign of Winter and what I have not played before.


So, having ki pool (cold iron), is that good or not with the way I want to build the monk/rogue or monk/ninja?


Ughbash wrote:
Russell Engel 960 wrote:
Jiggy wrote:
Russell Engel 960 wrote:
I was wondering if anyone has a guide or suggestions for how many levels of monk/rogue and when to take them.
That's going to depend entirely on what your goal is. Can you tell us more about your concept and what you want this character to be capable of?
I want to be able to do sneak attack with my flurry of blows using unarmed strike.

Then I would suggest Ninja/Monk rather then rogue/monk.

I would suggest monk 4/Ninja 16.

At level 3 pick up Monastic legacy.

When you get your first advanced talent pick up th ninja talent that lets your ninja levsl count as (monk levels -4) for unarmed combat.

Look into using stunning fist with an attack of opportunity and then the feat Dastardly Finish to Coup de Grace a stunned opponent.

You may also want to consider the feats Knock Out Artist, Sap Adept, Sap Master.

The build will do what you want, but from a POWER level you will be behind most other characters if they optimize at all.

Is there any way to get close to optimization in damage or what not or probably not since its multi-class instead of sticking with one class all the way through?


Jiggy wrote:
Russell Engel 960 wrote:
I was wondering if anyone has a guide or suggestions for how many levels of monk/rogue and when to take them.
That's going to depend entirely on what your goal is. Can you tell us more about your concept and what you want this character to be capable of?

I want to be able to do sneak attack with my flurry of blows using unarmed strike.


I was wondering if anyone has a guide or suggestions for how many levels of monk/rogue and when to take them.