I am looking at winter witch as archetype and prestige class. What suggestions do you have for this kind of character?
I am going to be playing Reign of Winter using Pathfinder Society rules soon with a group of friends. I am trying to figure out what to play or get some inspiration of fun builds. I know my wife is going to be playing an Oradin but I don't know what the other two players are going to be using. Any ideas of effective or fun builds?
Sebastian Hirsch wrote:
I am intrigued at learning more about those different builds you listed above.
If you described a concept for a character you had, we'd be able to theorycraft you some viable ideas. As stated, your question is broader than the horizon. You can make a character that does almost anything now, you just have to plan for it. I know of characters that jump charge in cases of difficult terrain, flying cavaliers, archery tanks, charge up walls/squeezing, healers that arent divine, sunder or trip masters, etc.
I really don't have a concept in mind. I had one idea of using sneak attack with flurry of blows in hopes to do lots of damage if I hit. I also was thinking of fighter with disarm/trip to help provoke opportunity attacks a lot, maybe having reach weapon as well. I am just not having good luck coming up with a concept I am happy with playing. Looking to make one character for Reign of Winter adventure path coming up.
I am trying to find a different way to play classes instead of the typical big weapon or sword and shield. I have thought of stuff like unarmed strike with multiclassing rogue/monk, and using a fighter with a trip and/or disarm ability. What are some good suggestions for characters like this or any other ideas people may have. I am looking to expand how I can play characters.
I need help figuring out what class to play in Reign of Winter (not knowing what others are playing). I have been looking at an unarmed strike Brawler and a TWF Slayer. I am just having some difficulty having inspiration. I was looking at Alchemist (Because of Fullmetal Alchemist) and then Cavalier (Issue with no mount because of in buildings or dungeons) and a Monk/Rogue or Monk/Ninja (guess 2 weakest classes). Any ideas and stats for each like Ability scores (20 point buy) and feats etc is much appreciated.
Is there any way to get close to optimization in damage or what not or probably not since its multi-class instead of sticking with one class all the way through?
I want to be able to do sneak attack with my flurry of blows using unarmed strike.