DragonStryk72's page

Organized Play Member. 34 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Now that Ultimate campaign is out, Paizo very seriously needs to do a hex map of the Inner Sea at the very least, because I know I have a group of Kingmaker players who are wanting to expand and take control of the River Kingdoms, as well as a possible run of Iobaria. They've decided that there are too many dark kingdoms in the world, and they're going to create at least one bastion of hope and light. I mean, they're gamers, it's not outside the realm of their thought.

Especially areas such as the River Kingdoms, Brevoy, and Numeria need to be laid out, as they're used in Kingmaker, where the kingdom rules see their introduction as the main point of the adventure path.

I do realize it's a pain in the butt to do and all, what with having to lay down the entire world into proper scale. Yeah, it'll be a bit before we get the Atlas, but it's a must have for me at this point.


So I've been watching E3, and Nintendo has been showing off the WiiU, their new console they have coming out that makes use of tablets that can be used in conjunction with their games. On some, it works like an inventory system in RPGs, which is pretty cool. Then I heard it was going to have 5-way Multiplayer, and the wheels started turning.

Could Pathfinder be brought to the Wii? Think on it for a sec, you use one tablet for the GM, and then each player has their character sheet on their own tablet, and boom! you have a standard 4-person adventuring party ready to roll. It could be a pre-fab adventure, or even include adventure building tools for the GM to use. The GM, of course, would play the monsters and such against the party, moving them appropriately as needed. I just think the idea could open up a whole new avenue of play, especially for PF enthusiasts who don't have a local gaming group.


Okay, so the group has getting fairly interesting with regards to approaching Kingmaker. It took a while for them to get out of the Standard Adventuring Party run, but they're beginning to really think outside the box.

They've not only begun to recruit Wyverns, but also to breed them to create of Royal Air Corps, though they're still haggling over whether it should be cavaliers on them, or bow-specced Rangers.

They're prepping to turn the Abandoned Keep into an Elven settlement, sending word off to the Elven Kingdoms, while they also plot to turn the Dwarven Stronghold Hargulka occupies over to a Dwarven settlement.

The Druid of the party has now taken Leadership, and is running a group of Druids, her cohort at 5th level is now going around doing plant growth on all the fields to enrich the soil before planting season, so that they get increased crop yield (I've had to figure it this way: Every third farm essentially produces another farm's worth of consumption reduction, from the way the spell reads). She has him scribe scrolls of plant growth for aid in this as well. She's actually designing a magic item that reciprocates the effect, specifically the soil enrichment.

She's also decided to set a up a Druid's Grove within Shrikewall, which I have to stat out myself, since nothing like it is really in the book listings. The plan is to start small, and grow the grove out to cover four squares (Think Central Park).

Our Witch is crafting her own magic items for sale with her own funds, and has even hired an NPC for the task. She's starting small with potions, and working her way up. She can do Scrolls, Potions, Wondrous Items, Arms and Armor, as well as wands at this point, and is looking at creating a Witch's coven soon.

The Sootscale clan is about to be expanded since the group wants to build a city district under the silver mine for them.

Plans are already in the works for a Halfling settlement in the southern hill lands.

Edward, the part's king, has rolled a group of Worgs, adding them to the border guards. Add to that the druid is raising Thylacines, one of which is her animal companion, and it's getting really interesting, and I'm fascinated to see what their force is going to look like by the time that they get to the mass combat sections. I just can't help but think they'll have Centaur cavalry added to the mix.


Okay, so I've hit a minor snag in the kingdom building rules. As it is, my group has started colonizing the Stolen Lands, but this question is particular to something one of my players was asking about.

The group got an even of New Vassals, shortly after opening up their new gold mine, and so I figured it was a group of Dwarven Miners who had heard of the find and come to help. This has, interestingly, led to the issue- My players want to actually make a start on an underground Dwarven City, and I'm not opposed to it, I just don't know what it would cost BP-wise to prep the area. As well, if the city is underground, couldn't you still build a farm on top of, since the surface would be free.

I will state they are extremely excited about this idea.


Okay, so I'm running The Stolen Lands for my group, which are trying to keep a particular eye out for the Lyre of Building, so I'm trying to prep for the day where it ends up in my campaign. (I've been a GM a long time now, and if I know one thing, it's that the party will manage to get its hands on the one item you'd rather they not have) What I'm trying to figure out is how it will effect building costs and times for when they start building up their kingdom, which is really the central focus of the campaign.

Now, let me start with this: I do not fudge, ever. I'm a by the book GM, as I was a by the book player when I was on the other side of the screen. My player's trust my rulings, which speeds along gameplay alot, since they don't question my rulings, and instead are questioning what makes my ruling accurate.

I was figuring it would cut down the Building point cost by 50% due to the magic of the lyre, and the lack of need for laborers will cut down the time based purely on how long hey play it each week.

Yes, there's a bard in group, I should mention that, and he has stringed instruments as his perform (He designed the character after Sir Robin's Minstrels)