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MrCharisma wrote:
There's not a huge functional difference between Frightened and Panicked in most corcumstances, so you could forget about that step and just go for Frightened.

The biggest difference is that they drop whatever they are holding. Weapon, staff, Wand, grappled friends.


Ok. Bummer. I see what y'all are saying. Thanks for all of the thoughtful replies. =^) I just assumed that you would be able to not use the Improved Dirge feat if you didn't want to (Only scare the 30 feet of bad guys not 60 feet) Thus it became a different source. Original vs. Improved vs. Greater. I can agree with you there.

Mmmmm..... well.....

Then what about this. Panicked in 1 round....

Swift action: Dirge of Doom = Shaken
Standard action: Cast Shadowbard
---- Shadowbard Performance: Improved dirge of Doom. = Frightened
---- This is not my Dirge so it can stack.
Move action: Greater Dirge of Doom = Panicked
The original Dirge stops, but Greater builds off of the Shadowbard's Improved Dirge.

Does this work? =^)


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Hi Y'all, Can a 13th level bard start 3 performances in a single round?

A 13th level Bard can start a Bardic performance as a swift action. So could I:

Swift: Start - Dirge of Doom.
Move: Start - Improved Dirge of Doom
Standard: Start - Greater Dirge of Doom

Now each performance stops when another one begins. However, Each Dirge of Doom builds on the other. So in one round can a bard use 3 bardic performances in one round to bring all creatures within 60 feet directly to panicked?


Gray Warden wrote:

Not Dazzling Display but same effect:

- 7th level Bard for move-Dirge of Doom.
- 13th level Bard for swift-Dirge of Doom.
- Quickened Blistering Invective, either via metamagic feat or rod.

Gray, it gets even better:

Note: Blistering Invective only uses a straight intimidate roll. You can’t get above shaken.

13th level bard can swift a bardic performance with no spell resistance. Yay!
Swift: Improved Dirge of Doom = Shaken 60 feet
Standard: Disheartening Display = turns Shaken to Frightened within 30 feet. And With 30-60 feet still shaken
IF you cast Draconic Malice before the fight (or at least 1 round before) then:
10-foot aura centered on you
Living creatures within this aura that are normally immune to fear or mind-affecting abilities lose those immunities against your spells, spell-like abilities, and supernatural abilities that create fear effects, as well as any Intimidate checks you attempt to demoralize foes.
W00t = no immunity to fear in 10 feet!

Round 2:
Swift action; Greater Dirge of Doom
Benefit: The effect of your dirge of doom lingers with a target for 2 rounds after the creature leaves the dirge’s area of effect. If you use your dirge on a creature that is shaken, it becomes frightened. If you use it on a creature that is frightened, it becomes panicked. Once affected by this feat, a creature cannot be affected by it again for 24 hours.
Sooooo
0-10 feet ALL living creatures = Panicked
15-30 feet = creatures = Panicked
35-60 feet = Frightened
All of this with no Spell Resistance and only Intimidate rolls and a will save for Draconic Malice.

Hhmmmmm. What do do with my move and standard actions now. =^)


Cool. Thanks. =^)

It looked like a pretty awesome combo. Oh well.


Hi all, I’ve looked everywhere that I can online and I don’t see that anyone even mentions this combination.

Sap + Deadly enchantment + sap adept + sap master
This should give lethal damage to a sap, and the extra lethal damage due to the feats.

Questions:
1) Does this combination work?
2) Do the feats not work with the Deadly enchantment because the feats say “non lethal”
3) Does it not work because the feats say “when a weapon does non lethal damage” implying the weapon can do lethal damage. For example a mace doing non lethal damage?
4) Some other reason?

It would be cool if it did work though. Thanks.