Forest Drake

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I agree in short with Castilliano, without building characters from level 1 and moving up and finding Untrained Improvisation that could be confusing. As he never played P1 and is starting with P2, The number of skills is vast to say the least.

Also you would not want to give up the chance for reaching a legendary ranking proficiency.

It still allows for an old dog to learn a new trick or skill in this case... and still have an opportunity to fail at it. After all just because you just learned it does not mean your the best at it. That's where the proficiency plays its part in the question above.


Javell,

What are or where you using for online play, D20 pro, Fantasy ground 1, 2 ....?


Yes there is a chart it is here in the SRD. http://www.d20srd.org/srd/skills/usingSkills.htm You have not lost your mind you just misplaced it.


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Jason Beardsley wrote:
I'm curious about this. I'd like to use this thread to address specific concerns regarding High Level Play (12+). What specifically makes it unplayable?

Unplayable is not the right choice of words....here.

To brake this down simply it is lack of preparation and DM / GM skills. The amount of things that can occur with charters at higher levels is astounding... and can turn the course of an adventure very quickly.

Combat becomes something that has to have some thought and planned a bit more carefully than just , "I pull my Axe of whoop @$$ out and cleave him." Rather a party is force to really utilize theirs skills and there comrades, feats, special abilities, to maximize the battle.

My point here is... if the DM/GM is not "prepared" to handle a party of 6 players at this level with his arsenal of foes with countering powers near or at the same levels. He / she has has to be prepared to known the parties abilities and the foes abilities in order to exploit them to make the battle fair. Many of the higher level adventures that I have played the the GM runs the game and the story fine but really could have done a better job using all of the tool sets at his disposal which could have easily turned the battle around. Its a touch or DM/GM overload.


armac wrote:
Sean K Reynolds wrote:
Vecnians! I don't have any contact information for you, so I'll say it here: Thanks for your support, thanks for trying Pathfinder, and thanks for the cool shirt! :)
He was wearing your shirt quite proudly yesterday. :)
The Vecnians can be reached at Vecnians@Gmail.com or search us out on Facebook. :)