Dragon, Aim, Fire!'s page

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Hey all, let me run a scenario by you all:

Players successfully retrieved the Axe of Dwarvish Lords after a long adventure and I fully expected they would be like most dirty murderhobos and keep it in order to do some serious violence in the upcoming campaign finale, but as players are wont to do, they surprised me and took it in a weird direction: they want to destroy the Axe and channel the magic into a location, effectively creating a mythal-like zone of power. I have no problem with this at face value, but I want them to have to complete a potent quest or some other manner of monumental task in order to do so (it's a magical artifact after all!).

What quest do I saddle them with? What task must they complete? What would you do?


Hey all!

I've been running games for 17 years in this setting and I think it's finally getting to the point of being polished enough to publish. It's been a long time since I got an RPG product published (2008... yeesh), but I'm just wondering if a system-neutral campaign setting is a thing that anyone would want to actually pick up, even if it's only a pay-what-you-want on DrivethruRPG. Thoughts?


Hey!

So, background first: magical cataclysm sweeps through the setting during the course of the campaign. It causes sweeping changes to geography, creates new monsters, grants people strange magical powers, causes a local barmaid to grow a second head, turns inanimate objects into animate objects at random. Essentially, a wave of wild magic sweeps the world and changes a lot of stuff.

The scenario: The party alchemist got a wish from the Deck of Many Things and observes this terrifying event. He then speaks his wish.

"This is the kind of power that could change anything... I wish I had a fraction of all this power bound to my soul."

The Objective: he intentionally wished this worded in this way just to see what would happen. Best answer wins +1 internets.


Not true! There ARE rules for 20+ play. Check out "Advancing beyond 20th Level".

http://www.d20pfsrd.com/classes/character-advancement

The game goes as long as you'll let it go. The math just starts to break down after 20.


I'm currently GMing a play-by-post game wherein one of my players is playing a summoner (synthesist)/gunslinger. He is trying to claim that he can both carry a whole bunch of rifles and operate all of them in a turn in combat with his eidolon's extra arms. This is driving me nuts, because I am pretty sure this is an build that can't work. Can anybody tell me who's right? Pretty sure he shouldn't be able to fire all those rifles and reload that often. He's kind of like a one-man Gatling gun.