So so!Here i will ask some help,especially from people having experience in Forgotten Realms and its vast lore and atmosphere. Years ago my party and I started a setting in Silver Marches of Forgotten Realms.We were a party made from the Wulfgar Barbarian tribes
Two years later,Again in FR setting i had the chance to play a Barbarian again and finally put to test this so long desired character.
And then....we started playing PATHFINDER!AND SO THAT WAS THE END OF LINE AGAIN FOR THAT FREAKING CHARACTER...Cayden f$!$ing Cailean... The reason i mentioned all this is because now...We are about to start
I think i troubled you a lot but i gave a precise image of how i would like this to be.Somewhere in the digging i lost the way to make this satisfying... So ladies and gends..I am open..get out your muskets and sh00t!
Thank you for your time in Advance :)
I will have to agree on 1st-Hero's Defiance,Divine Favor.And Swift Girding is a life saving spell for a Paladin and probably the group. 2nd-Litany of Litany of Righteousness, Paladin's Sacrifice. NOT remove Paralysis.You do not have that many spells to waste one on that.You can get scrolls. 3rd-Deadly Juggernaut for massive combats, Sanctify Armor for boss like fights.I still Wont agree on Remove Curse-Remove Blindness/Deadness especially when there are chances for you to take more levels on the Cleric side. 4th- IT really depends on how you play up to this level.But if you do not have a Holy weapon, Holy Sword is a stable choice as Crosswind and Angel already pointed out.
There is a pretty interesting combo you can perform with Bloodhound,a 2nd level spell which provides you with the special "Scent" ability.
Other than that it depends...
I would suggest not to choose Flames of the Faithful or Weapons of Awe as you already have to waste many rounds buffing for spells that wont really last long to enjoy the fight.The difficulty playing Inquisitor is all about timing your buffing abilities well so you can get early in fight and unleash your burst damage which after level 5 is supreme. Invisibility would be the greatest option as the utility it offers is irreplaceable both in combat or role playing situations..And i believe balancing between those two factors is where the class of Inquisitor gets strong and the reason you can enjoy playing it. Remember that if you are Human you can get extra spells known as a favored class option.That means later on you will have the chance to pick almost every spell you deem worthy. See invisibility is a great choice as well as far as i am concerned but for now it could wait. Concerning Silence.I would pick it after Invisibility and See invisibility or between them for one sole reason.Although its pretty awesome,remember that you are an archer..And there is not a better way in Pathfinder , to counter a caster.Ready action Attack VS Casting is more effective counter.So yes..very useful but don't you agree it can wait until later on as well? Lesser Restoration is something you can always have on scrolls
Concluding you should take in mind as well the way you want to play your Inquisitor and act accordingly.The color you can give on your character can be made by the choices of spells you know.You can be infiltrator,detective,stone cold archer,Prey hunter,or the voice of your church mostly is up to you. PS: Blistering Invective is one of the most badass spells out there.Its a shame not to get it some time RP wise,with your Inquisitor.And the DC can get really high to overcome,so its always handy. |