About Dragomir ScaleriderAdvancement Choices:
1st: Brawler (Wild Child); Brawler's cunning, martial flexibility, martial training, unarmed strike, combat expertise, undersized mount (human) M Human (Kellid) Brawler (Wild Child) 1 N Medium Humanoid (Human) Init +3; Senses ; Perception +6 --------------------
AC 16, touch 13, flat-footed 13 (+3 dex, +3 armor) HP 10 (1d10) Fort +2, Ref +5, Will +1 --------------------
Speed 30 ft. Melee unarmed +5 (1d6+4) Ranged Space 5 ft., Reach 5 ft. --------------------
Martial Flexibility (Ex):A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit. At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability. At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability. At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability. At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability. Martial Training (Ex):At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist. Unarmed Strike:At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes. Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. Animal Companion (Ex):At 1st level, a wild child forms a bond with a loyal companion that accompanies the wild child on his adventures. A wild child can begin play with any of the animals available to a druid. The wild child uses his brawler level as his effective druid level for determining the abilities of his animal companion. This ability replaces the bonus combat feats gained at 2nd, 5th, 11th, and 14th levels. --------------------
Str 18, Dex 16, Con 10, Int 8, Wis 12, Cha 10 Base Atk +1; CMB +5 (misc mods); CMD 16 Traits:
Seeker – Dragomir is curious, and perceptive. Feats:
Skills (4 Points - 4 class, 1 human, -1 int):
Racial Modifiers:+2 str, bonus feat, skilled Languages:Common, Hallit --------------------
Hide Shirt 18 lbs. - 20 GP (-1 ACP) Kit, Cavalier's 102 lbs (25 on person) – 43 GP (no torches, exotic saddle)
Total Weight:45 lbs. Scales (Animal Companion):
N Medium Animal (Spinosaurus) Senses; Perception +6 -------
HP 17 (2d8+4+3) Fort +3, Ref +5, Will +1 --------------------
Speed 20 ft. (30 ft. base), swim 20 ft. Melee +5 bite (1d6+4) and +5/+5 claws (1d4+4) [dice=Bite]1d20+5;1d6+4[/dice]
Ranged Space 5 ft., Reach 5 ft. --------------------
Base Atk +1; CMB +9; CMD 22 Feats:
Skills (2 ranks):
Tricks:
Link (Ex):A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Share Spells (Ex):The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells. Carrying Capacity: 0-100 lbs. Light; 101-200 lbs. Medium; 201-300 lbs. Heavy
================================================ Description
Dragomir is a tiny, savage looking man. He is dressed in deer-skin clothing from head to toe, and wears a thick hide vest for armor. On his head sits a helmet made from a hallowed-out auroch's skull. His dark eyes peer out though its eye sockets. His long wild, ash-brown hair streams from beneath the skull like a mane, down around his shoulders. His exposed, muscular arms are covered in what look like claw and bite scars. On his back is a pack of gear. When outdoors (and sometimes when indoors) he's usually riding on his companion, a dinosaur which is taller than Draogmir by several inches, and looks like it outweighs him twice. The thing stands mostly upright, waving its long crocidillian snout about and grasping things with its razor-sharp clawed forelimbs. A huge spiny fin juts from beneath the saddle on its shoulders, to run down its back and tail. |
