| Draedloth |
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Isn't this as simple as changing the language of the character class advancement similar to the below for Alchemist?
Current:
"Light Armor Expertise 13th
You’ve learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert."
Possible:
"Alchemist Armor Expertise 13th
You’ve learned how to make better defensive use of your armor. Choose one: Your proficiency ranks for light armor and unarmored defense increase to expert or you may increase a single other trained armor feat to expert instead."
This gives players a meaningful choice and shows that there is a divergence from the standard. You want to be an alchemist in heavy armor, that is fine, and this reflects that you spent no time training in unarmored or light armor. You have come to rely on your heavy armor, and it shows. This should work with any class, trade the auto class option for whatever you are building into.
Weapon specialization already takes this into account beautifully I think. (Even though it queues off a so-so Alchemical Weapon Expertise in this chain)
Current
"Weapon Specialization 13th
You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary."
Maybe something like this in a future unchained or advanced book if not fit for vanilla?
A lot of these "standard class features" feel like they have a foot half in the past and half in the future.