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![]() eriktd wrote:
NOPE! I know better than dealing with that! Ugly cuttlefish! ![]()
![]() Been rethinking the character I wish to submit. I am thinking about a beastmorph alchemist (moving into master chymist eventually). There are two questions about this build I need to ask though. First, I was envisioning Draak as a tiefling but with orc blood instead of human. The complication with this is I intend to take the Pass for Human alternate race trait for tieflings, which gives him the humanoid (human) trait. Would you be opposed to letting me take the Pass for Human trait and gain the humanoid (orc) trait instead? Second, will you allow the alternate race trait for tieflings that is a random roll by giving up the darkness spell-like ability? I am rolling below and we can ignore if needed. 1d1d100 ⇒ 92 You can see creatures on the Ethereal Plane. Now that is interesting, though not exactly where the character was originally going. Draak’s Backstory:
Draak was born and raised on the docks of (nearby port, not the port we start in). As an adolescent, he was “recruited” to man the oars of a coastal raider where his size and brains allowed his to advance to join the crew. Soon he was noticed by the gang’s second in command, who began to show Draak how to use the various chemicals he kept on board to create weaponry and enhance the physical traits of the crew, and himself.
Draak had always known he was different than the other half-orcs, though he was not sure how. While learning alchemy from his mentor, he also began to learn about other beings, those from this world and those from other worlds. He began to suspect he shared blood with creatures from those “other” worlds, his resistance to various energies was one of the final clues. Even though he showed no real physical traits of his fiendish heritage, Draak was a tiefling. Draak took to alchemy well, though there was one quirk that even his mentor could not figure out. No matter what variation Draak used with his mutagens, the effect would manifest as saurian features. Draak would grow heavy scales and his hair would become various horns or ridges. His face would elongate and his teeth would grow out. The crew began calling him “Lizard” as a nickname, especially since this trait seemed to manifest when Draak would become angry, even without the mutagen being active in him. Eventually the raiders took on too strong a target, and the vessel and crew were defeated. Draak’s mentor was killed in the raid but Draak had seen the trouble long before the battle was lost. He managed to grab the sea chest in his mentor’s cabin and fled. He eventually made it to (starting port), where his story continues. Draak’s Personality:
Draak is a smart man but has a darkness within him. There are two sides to him, and when he becomes stressed the other side can begin to creep in. He thinks of it as his lizard-brain taking over, but in truth he fears it is his fiendish self trying to take over.
Draak is usually friendly, though that darkness can come on suddenly. He enjoys pirating, raiding, and carousing after. He bonds with a crew and captain that are fair, though he has little desire to lead. Gold, rum, and the company of a tavern wench are his only real goals. Those, and finding the truth about the darkness within himself. The full build will follow tomorrow or Tuesday. Thanks for the consideration ![]()
Male Orc-blooded Tiefling Beastmorph Alchemist 1 | ❤ 9/9 | AC 16 – T 13/FF 13 – CMD 16 | Fort +3, Ref +5, Will +2 | Initiative +3 | Perception +5
![]() Kaepora lands on the rock outcrop to the north and screeches. She waits for Dahrani to look over and then flies off to the north, leading the way towards something. |