Before Combat Each day, Mengele uses his wand of alchemical allocation along with a potion of false life and his enhance potion discovery, gaining 1d10+10 hit points for 12 hours. Before he faces a combat, Mengele drinks his extract of fly and uses his mutagen to increase his Dexterity score. The bonuses from his mutagen have been included in Mengele’s statistics above.
During Combat Mengele drinks an extract of greater invisibility or displacement and then flies above the battlefield, using Deadly Aim and Rapid Shot with his ranged attacks unless he has trouble hitting the target. These feats have been included in Mengele's statistics above.
Base Statistics Without his mutagen and without using Deadly Aim or Rapid Shot, Mengele's statistics are as follows: Dex 21, Con 14, Wis 8, Cha 10, Init +5, hp 81, AC 26, touch 19, Ref +16, Will +6, sling +9 or bomb +10 (1d6+6 fire) or thrown splash weapon +10 (by weapon +6), CMD 21, Disable Device +17, Perception +18, Sleight of Hand +17, Survival +14, Use Magic Device +15
Str 12, Dex 27, Con 18, Int 26, Wis 6, Cha 8
Base Atk +9/+4; CMB +10; CMD 27
Feats Brew Potion, Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Craft [alchemy]), Throw Anything, Weapon Focus (bomb)
Skills Appraise +23, Climb +0, Craft (alchemy) +41, Disable Device +23, Heal +13, Knowledge (nature) +23, Perception +15, Sleight of Hand +23, Spellcraft +23 (+25 to identify magic items), Survival +13, Use Magic Device +14
Languages Common, Draconic, Elven, Gnome, Goblin, Ignan
SQ alchemy, discoveries (acid bomb, combine extracts, enhance potion [4/day], fast bombs, greater mutagen, precise bombs), elven magic, extract, mutagen, poison immunity, poison use, swift alchemy, swift poisoning, weapon familiarity
Combat Gear potion of cure light wounds, potion of cure moderate wounds, potion of darkvision, potion of false life, potion of haste (2), potion of invisibility, potion of lesser restoration, potion of resist energy (fire), potion of shield, potion of thorn body, acid, alchemist's fire (2), greater mutagen (+6 Dexterity, +4 Constitution), oil flasks (5), tanglefoot bag (10), thunderstone, weapon blanch (silver) (9), weapon blanch (cold iron) (3), weapon blanch (adamantine (3), wand of cure light wounds (50 charges); Other Gear +2 keen rapier, dagger, +2 studded leather armor, sling with 10 bullets, alchemist's kit, antitoxin (9), backpack, cloak of resistance +3, formula book (contains all prepared extracts plus cure light wounds and alchemical allocation), handy haversack, headband of vast intelligence +4, periapt of health, rations (4), ring of feather falling, ring of protection +3, smelling salts (3), sunrods (3), thieves' tools, tindertwigs (6), various and sundry inebriants and intoxicants, wand of alchemical allocation (50 charges), 8,220gp