I have seen many threads about players wanting to have more option in combat for martial-based characters. In some of these threads, some people suggest a martial character being able to move around the battlefield better, especially during Full-Attacks.
Here is my own little set of house rule feats and a new skill I created with that in mind.
I by no means claim this to be perfect, but I think it is a pretty good start, so questions, comments, and constructive criticism are appreciated.
Thank You
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Athletics – Whenever a STR check is required for moving or lift heavy objects, or any other such feats of strength, you use Athletics. Add your STR modifier to this roll. Classes with this skill as a class skill are: Barbarian, Fighter, Monk, Paladin, Cavalier, Vigilante, Antipaladin, Bloodrager, Brawler, Hunter, Slayer, and Warpriest.
Mobile Combatant – You can move a base extra 5ft during a full-attack action. If you have 5 ranks in the Athletics skill, you can move a bonus extra 5ft. You cannot gain extra movement from Athletics while in heavy armor. This feat requires a BAB +6 as a prerequisite.
Mobile Warrior – You can move a base extra 5ft during a full-attack action. This stacks with the movement gained from Mobile Combatant for a maximum base of 10ft. If you have 10 ranks in the Athletics skill, you can move bonus extra 5ft. This bonus movement also stacks with the bonus movement gained from Mobile Combatant. You can only use half of this bonus movement in heavy armor. The total movement gained cannot exceed your base movement. This feat requires Mobile Combatant, DEX 15, and BAB +11 as prerequisites.
Mobile Warrior, Greater – You can move an base extra 5ft during a full-attack action. This movement stacks with the movement gained from both Mobile Combatant and Mobile Warrior for a maximum base of 15ft. For every 5 ranks you have above 10 in the Athletics skill, you can move a bonus extra 5ft. This bonus also stacks with the movement gained from both Mobile Combatant and Mobile Warrior. You can use all the bonus movement gained regardless of the type of armor you wear. This movement cannot exceed you base movement. This feat requires Mobile Combatant, Mobile Warrior, DEX 17, and BAB +16 as prerequisites.