Eyolf The Wild Commoner wrote:
See this is what I hate about shi- you try and bring a little more realism into a game, and some people just jump out and throw the fantasy book at you. -Sigh- No offense to you really Loupe.
I apologize for the manner in which I've addressed this. Just I've had such conversations far too many times.
Sorry, but I don't think you understood his argument the way he meant for it to be understood (or, at least, the way I understood it, which seems to make more sense.) I think he was trying to point out to you just how powerful these characters are. It's not about the level 1 commoner being able to imitate the same skill a druid might utilize (calling his trusty animal companion to his side). It's about the druid doing it better than any level 1 commoner could hope to dream. ANYONE can put a knife in an organ, but the rogue knows exactly where, when, and how to do it.
And in terms of power coinciding with the real world, I would definitely say a level 1 fighter is comparable to a professional soldier. He is trained in all the necessary gear, knows how to use his weapon, is ready to fight, and does enough damage to kill most commoners in one hit (barring a bad roll). It's true that there are real professional soldiers in our world that would out-perform a level 1 fighter, but they are more comparable to a higher level character (I would say that our reality could accommodate for a good number of levels of a hero.)
His examples were merely examples: it's not about whether it's "fictional fantasy" or not. It's about you trying to add realism to a power that is not supposed to be real. The fact that *noone* can fire four arrows in six seconds is exactly why it's appealing to create a hero that does this. Without the aid of feats (which are supposed to be feats to achieve), a ranger would not have 4 attacks per turn until level 16. That is someone that possesses power beyond what anyone has seen in the world we live in. Remember that level 20 is epic. And when you start adding in feats, they aren't just things humans can do that our characters train in. They are heroic displays of skill. This is not a tale of a group of adventurers. It's the legend of a group of amazing heroes that succeed where all others that tried have failed (at least it becomes that when you're shooting four arrows/round at a dragon). Robin Hood? Trash. Not even comparable to a 16th level Ranger.
It's not that I feel you SHOULDN'T make the changes you feel necessary to improve your experience. That's what DnD/PF is all about. It just seems like you are asking "why?" when DnD/PF asks "why not?".
I don't want to seem like I even disagree with you. I wholly support changing anything you don't like about the rules. I just thought I'd present my side of the argument about why I love that it's like that, maybe to persuade or at least let you see how others may feel towards it. All of this information is subjective to the campaign you are running, of course. I also feel that 12 seconds rounds is pretty damn good solution, and so is the thought of rolling a d10 x number of rounds to figure out how long the fight really was.