Verik Vancaskerkin

Dr. Dana Tremblay's page

37 posts. Alias of dickie.


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HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Oh, oops! Lol, not used to l9oking at "me" still.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

I kind of look like the nerd hanging out with the cool kids in those lol, which is probably accurate.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

"My only change is more business casual. Not appropriate for the forest," Tremblay chuckles. "Yeah, just some jeans and boots or at least some simple sneakers."


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

"Well, I got my vest, but just the sidearm." Dana shrugs acting nonchalant, but secretly wishes he looked the part better. "We might need to make a stop somewhere. I don't suppose someone has a spare shotgun?"

Yeah, Dana might need a camouflage pattern coat and a fishing rod or shotgun to complete the disguise lol.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

I am finally back on, woohoo!

IDK why but it took me time to get back after the site updates. I will be getting caught up and moving things forward ASAP, apologies for any delays!


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Once back at the car, Dana answers Joey. "We should watch for a minute. I want to know if that old lady is going to gossip to someone and make sure no one was staking the place out. However," he scratches his head, "We can't just sit here sticking out for miss gossip to spy on."


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

No problem, heal up first and thanks for the update.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

"Okay, well, dump everything we can in some boxes like we talked about, so we can pick over them later. If she's watching, it might keep her from making that call since we will look like we packed some things up."


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Figuring Joey's play was to pretend they were distant relatives packing up the apartment, Dana stands near the kitchen and casually asks no one in particular, "Can you hand me that newspaper? I need to wrap these dishes." He then works to control his breathing and listen to Joey work the neighborhood gossip.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Yup. There is always a nosy neighbor, Dana thinks to himself. He looks around at the others wondering how to expert interrogator is. He whispers to them, "She's guaranteed to have useful information, it never fails. The trick is keeping her from getting extra grist for the rumor mill. We have to play it close to the vest."


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Pharmacy 50%: 1d100 ⇒ 97 Dana is trying to recall if there are any "off-label" uses for those meds, as in anything they're used for other than heart conditions.

These dice truly love me.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Accounting 10%: 1d100 ⇒ 50

"Not much to go on in the bathroom. A previous law enforcement agency has already processed the scene. I can confirm a corpse was present for a significant period of time, but I'm afraid that's it."

Dana glances about the office. "I'm not much of a paperwork guy, more the biology and chemistry. Have any of you turned up anything important? Has anyone checked the bedroom yet?"

Speaking of chemistry, any interesting or unusual medications or prescriptions in the bathroom? I'd guess anything important would have already been collected, but may as well ask.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Dana knows where he is needed the moment the signs of struggle are spotted in the bathroom. Without another word he sets his evidence kit down just outside the door and gathers his tools to conduct a thorough examination of the scene.

Forensics I swear I thought I upped it but it's only 30%: 1d100 ⇒ 60
Search 40% base: 1d100 ⇒ 72

3 for 3, woooo!


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

lol, pool party


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

After the brief tour with Mr. Jericho around the perimeter, Dana joins Joey and Ms. Law and follows them up the stairs. He frowns as they climb the stairs and thinks about how many eyeballs could be on them, and would have been on the principal, at a time. Everyone has a peephole, and the sounds of shoes on stairs can echo in the stairwells and landings, drawing attention easily.

He shakes his head and at the door to the apartment, pulls a pair of rubber gloves their dispenser in his evidence collection bag. He considers booties, but knows this isn't that sort of investigation. No defense attorneys are arguing against the evidence he analyzes in court for this one.

He scans the door and frame for any signs of damage and takes note about the state of the doormat, if any.

Attempting an alertness check, want to make sure we aren't walking into a trap of some sort!

Alertness vs 40% base: 1d100 ⇒ 82 Oof. All clear, y'all, totally safe! lol


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

"Sounds good, Ms. Law has you covered Joey. Mr. Jericho? Let's take a walk around the perimeter and when we get back the four of us can secure the residence." Dana says checking his firearm before exiting the vehicle then waiting for Joshua to join him.

"Always keep a buddy in sight." once ready, he walks slowly around the building, keeping an eye out for anything unusual, especially around the windows of the subject's apartment, and the ground beneath those windows.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

"We have the apartment key, but can anyone pick a lock? Typically a building like this has smaller mail boxes right by the entrance and it might be in our interest to check his most recent correspondence."

Dana scans the scene. "Let's wait for the kids to head down to the playground or whatever and someone should do a quick sweep around the building itself."


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Dana's eyes remain glued to the contents of the file, but he asks casually, "So, anyone got a car? I flew in."


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

"Are there suspicions that he violated security protocols?" Dana asks as he reaches for the file to skim it. He has a dozen other questions, especially about the apparently late Mister Clyde Baughman and how he came to be a corpse, how the company was alerted to the status, where the body is now, and many more. "Was he working any current cases, I mean, missions?"

Dana skims the file, and will go back and read it fully in-transit to the site. I'm assuming the address is in there.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

True lol


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

The old-fashioned double-breasted lab coat kind of reminds me a little too much of Herbert West lol, but otherwise looks awesome.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

All good, take your time.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Dana just shakes his head no and waits patiently. He is used to sitting quietly and just observing. Hong Kong, perhaps? Given her accent? Not much to go on, but it's a start, he thinks to himself. Employer or not, he always wants to know everything about every principle in an investigation.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

"Curses? What, like Jack Russel in Marvel Spotlight #2?" Dana chuckles, assuming Leona just likes to toy with people, or possibly play the cryptic mystic for unknown reasons. Attractive women sometimes like to play on stereotypes about witches. "The last time I was cursed, I was informed by a serial killer's taunting letter. A week later and we caught him. I guess his curse was a weak one."


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Finding himself alone at first, Dana pulls out a copy of the latest Lancet and resumes reading an article about hip dysplasia he had started on the flight out of Toronoto. When others finally begin to arrive he notes his stopping point and feigns reading, preferring to observe a moment. Presumably, this is his new squad. The others make introductions, and he remains quiet as the others get comfortable.

"Well," he says at last, setting the medical journal down. "It is nice to meet you all. I am Doctor Dana Tremblay. You can just call me Dana. I assume we all have some experience with law enforcement? Don't let my title fool you, I have plenty of field experience." He stands and removes his suit coat. Hanging from a shoulder holster is the standard sidearm of the RCMP, a S&W nine millimeter. Dana cracks his neck and returns to his chair. "I had a long flight, it would have been nice if they'd offered us coffee, huh?"


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Sorry, I got better, then worse, etc on a cycle. Getting old sucks. Getting caught up on all my games right now, so post incoming soon!


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Sorry for the delay, I've been dealing with a pretty nasty cold the last few days. I'm hoping to have a clear enough head and energy to post later tonight, but just bear with me a bit!


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Eyes: Brown. Hair: Brown. Height: 1.8m. Weight 65kg. Dana is somewhere on the border between attractive and average and dresses professionally and appropriately whenever on the job, which is pretty much always.

Dana is 34, almost 35, and is usually wearing a cheap suit and ugly tie, a lab coat would sell the doctor part.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

I'm assuming Dana is pretty green overall, still getting used to a lot about this new assignment. I was also keeping him more east coast in background and history. Just in case that meshes with anyone else. Remember also that he was practicing medicine in Toronto, so if Joey, for instance, ever came in with a fresh stab or gunshot wound, then its possible to have met him there.

I know the intro post specified the date as being before the meeting, but I jumped right to heading to the PO, hope that is alright.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Dana got off the bus in front of Courthouse Park and scanned the area looking for the post office. As was typical, he was about twenty minutes early for his meeting.

He was wearing a simple gray suit with a hastily tied paisley-patterned tie in an unflattering color and carrying a common type of suitcase in black. Style was never much his thing, that was more his brother's forte.

Dana entered the post office and approached a clerk. "Doctor Trmeblay for the Comptroller," he said presenting his most current credentials and using what his mentor termed, "your police voice," firm and clear and confident.

He was slightly uncomfortable destroying his old ID badge and current orders, but a lot of this new detail made him less than comfortable, so this was not a new sensation. Besides, he was still a Mountie. He was just investigating far different cases than before.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Woohoo

Yeah, I've had an extra busy week myself. Ready for a cool era and a percentile based system lol.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

BTW, that "Raccoons" show is available on Roku channel. I'll watch a few episodes sometime soon just to have an awareness of the cultural aspect of Canada in the 90s. Unfortunately, the biggest exposure I have to Canadian TV is "Corner Gas" and "Trailer Park Boys" lol.

I've dotted into the GP thread, making tweaks to the alias. I copied gear effects from the sample characters, but made up an evidence collection kit. I'm assuming it would provide a bonus similar to the medical kit for forensics, what do you think GM?


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Most of my numbers are updated and alias is more complete now. In the process of googling things like "Canada doctor education requirements" and "Canada east coast medical schools" to get fluff nice and accurate. Off work tomorrow, so will finish up everything fully then.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

Mechanical stuff is done in my notes, I just need to transfer the rest to the alias. Otherwise, I still need to figure out gear, but that is pretty simple (sidearm, doctor's bag, maybe a vest I keep in the car).

I have a rough sketch of the fluffier stuff (and motivations/bonds are in alias now), just need to expand it out and do some simple research.


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

I figured the skills out, seems obvious now, but first time building a character (and last time I saw old CoC was probably 25 years ago).

Other questions still relevant though. Adding: do we have a specific start year/date in mind?


HP 11/11 WP 14/14 SAN 70/99 Breaking Point 56 Alertness: 40%

This is dickie's still quite unfinished alias. Yes, I figured since it was a gender-nuetral name that I would stick with Dana to help remind me who the character is.

Are we assumed to be new agents or veterans? In other words, are we required to take one of the traumatic backgrounds?

Any other info you'd like in the class/race line?

Finally, just to make sure I am reading it correctly, the profession skills replace the base percentages, but the bonus skills add to the base percentages?