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Nickela wrote:

So I posted this on reddit, but my buddy suggested I post it here too. I saw all the rules for ships about build points, PCUs, all the systems and thought, "Oh boy, time to make another spreadsheet!" It's my natural response to all life's problems. DATA. I'm kind of obsessed. My wife and children miss me, but now that I'm done, I can actually use it to PLAY.

ANYWAY, here's a spreadsheet I made that you can use to do all that hard math for you. I'm up for suggestions and constructive criticism, all that.

Nickela's Starfinder Ship Calculator v1.3

Make your own copy

Great Job! The only thing I want to note is you missed the MK 9 and 10 computer systems, unless something is buggy on my end.


I'm playing a Wizard with 8 Str, 14 Dex, 12 Con, (currently) 21 Int, 10 Wis and 8 Cha, so standard spread mainly, I came across something I didn't expect in the game, the rest will be in a spoiler as to not..well...spoil stuff

End of Book 1:
My group got a blessing from Iomadae, granting an extra feat, skill bonus, health and ability score increase, what feats would you guys recommend as an extra feat that hasn't been planned for, also do you think 12 Con will be enough until I can get a belt of dex and con? or should I put these points in con and forgo even more Int?


I'm about to start a campaign as a Battlefield control/crafter wizard. Since I'm making a bunch of custom magic items there are going to be a few free slots I can have so I wanted to take the chest clot up with a "Tunic of Quality of Life". the only issue is I can't figure out spells that'd be useful save Unseen Servant (Just imagine you come home after a hard day of adventuring, walk in the door and the servant takes your coat off and weapon, hangs them up, gets you your comfortable bathrobe and hands you you bottle of scotch and a glass as you sink into your armchair by the fire) and prestidigitation (many uses, one of which being chilling that glass of scotch). Does anyone else have any ideas? I'm more so aiming for non adventuring spells, so ones you would use when you're at home and just walking around town.


The first tier should come at roughly level 5 or 6 from what I read. This is the Wrath of the Righteous Adventure Path. As far as scaling goes that Enduring Armor seems very useful, and I'll probably pick that up eventually in order to give myself more staying power. Stranger you make good points in your arguement so the Perfect Preparation seems to be the go to unless I can't wait another level or two to start crafting stuff.


I'm about to run a mythic campaign with my friends and I can't decide which archmage ability to take first (playing a wizard), I'm down to 3 choices:

Perfect Preparation (DM ruled that I understand magical texts like written word when it comes to learning spells, so instead of 1 hour per spell level it's 1 minute and no spellcraft check needed)

Harmonious mage (Get rid of opposing schools, yes please)

Crafting mastery (I get to save feat slots, yay!)

I'm going for a battlefield control/Crafter mage. Specialized school is Divination and opposed are necromancy and enchantment, though I'm open to switch those two.