Ancientsensei said "I think retorts like Lich-loved's should be saved for idiotic responses (like the guy who panned an entry because it wasn't scientifically accurate enough about depressed people - how depressing!)." I am that idiot! But back on topic, as soon as I saw the map, I thought, cool! As I read on, and saw the weight thing, I knew it would be an approximation for my group. Actually, I'd just tip the boat whenever it added drama to the combat. The suggested PC workaround of tipping the boat and waiting ofr the goblins to come out is genius. Reward the players for comingup with that. For having a flaw or two, I put this up there with Monkey Goblins Attack.
This is definitely your best writing yet. And yet, I sort of have to agree with Darkjoy. At the end, I was left going,...okay, so they killed the cursed guy, took all the books, and so now what? As a piece of a bigger picture I am sure this works fine, I'm just going to have to read the last two before deciding on this one.
I thought this was pretty good, and with the context explained outside the encounter, can work. The hag and zombies were a surprise, and their link to the barghest and dragon could have been made clearer. My only knock. I like the idea of a wintry encounter with a white dragon and getting PCs into icy, instead of hot, water.
I think Erik hit it when he said that is a fight, not an encounter. That being said, I don't think it's a bad fight. My concern running it would be tracking the timing of deaths, corrosive atmosphere, etc. and trying to convey a sense of urgency to the PCs that they may be totally unaware of. I see it as sort of a bridge between wrapping up one series of adventures and preceding another wherein the players delve into how and why Hadina was able to do all that plane shifting and what it means to the campaign.
I see a logic flaw in here I can ride a brontosaurus through. Darkblight appears in forest. Druids or rangers or scouts take notice. Local forces organize. More force is brought to bear if necessary. Darkblight is destroyed. Darkblight is never seen again. It can make a good adventure, but as a darkblight is tied to a forest, and the forest is not infinite, and most likely does not span the continent, it can’t spread. The three creatures have a finite span they can affect, and once removed, are gone. This is a No. The idea is good, but the limited potential doesn’t do it for me.
I started from a viewpoint of why would I use this and then I got to the elven cloudherds and said no. No.
While I think there are enough slaver races bent on destroying humanity, like the neogi and mind flayers, I think there is room for the Imperium.
I thought this was a No on my first read through. On second review, I like the Herne, the koliaq aren’t bad, even if they come from Thor’s casket of Ancient Winters by way of Pandora’s Box, but the tamurga.....
I actually had no problem with the haemogoblins. My problem is with the horrid Hettie from last round, a villain with no real basis on real-world midwifery.
I vote No.
No. As someone who is being treated for depression, I have two major problems with your attempt. 1. You obviously did not write what you know.
Obviously number 1 feeds into number 2. You came up with an idea and forged ahead. As a friend of mine who aspired to writing once said, “Well, I imagined what it would be like.” No. In a manner similar to the less abhorrent Hettie the midwife, the world does not work in the way you have presented it. Now lets look at number 2. Start with my analogy: All gamers are either eighty pound weaklings with glasses and bad skin or else three hundred pound men in black t-shirts with bad ponytails. In either case they are socially inept and dweebs. Now I know this isn’t true because I have experience to draw upon that shows that there is a spectrum. Thus, I can avoid offense. Putting aside the distasteful topic of suicide, I have to question why dying of fright brings you back as an evil creature and the lame naming. This is really bad.
This was the only entry where I could see myself using all three monsters as the adventurers made their way towards the BBEG. I see the BBEG sending the golem after them when they are a high-level threat, one of his flunkies having a dungeon core set up, and one of their NPC friends coming back as a dream distilled creature after the BBEG removes them. This was my only definite yes vote after my first pass reading of all eight entries. Head and shoulders above the rest.
Right up there with the midwife in terms of someone with an idea that maybe required more research. Or basic research. I'm depressed so my mind got taken over. Now the ubermind wants to destroy legends. Maybe by burning books. Maybe by discrediting old heroes. Puh-lease. I think this cries out for a smoother way that the psion gains control of the host body, and then maybe goes back to a life of assassination - as in a serial assassin, able to hop from body to body....
Borderline for me. I liked the idea, not the execution. It sort of helps to have a PC as a descendant. So I guess he sowed some wild oats? It sort of ropes a PC into a role they may not want. The baron builds a castle on top of his grave? Puh-lease. A little farfetched. Maybe Torquil shouldn't have brought his gee-tar on a dungeon crawl.
I'm not a psionic user, so you kind of lost me there. Posts by Grimcleaver etc. sort of convinced me that this is borderline for me at best. My question is if Voeren is defeated, won't the aboleths just flood the island some other way? Aren't they the real villain and this guy, with his tenuous backstory, is a stepping stone, the head of a psionic cult. Just not feeling it.
As a Bond villain maybe. But as someone said, he never leaves his shop. Not even to find an inevitable? His height/weight ratio is more than lean. Emaciated and anorexic come to mind. As a runner, even aging, I'm 5'9" and 154. Three more inches and 54 less pounds is mind blowing to consider. I'd add fifty pounds to the given weight. As a villain I would like to have seen maybe a cooler henchman, a cooler lair, and so forth. Maybe he appears to die when confronted and comes back again to face the PCs. Not recommended.
What's special to make the players say, "Wow, remember when we had to go to the swamp and fight Mwana? Yeah, she was so buffed with a zillion extended spells. Great rules usage there, DM." Basically, that's what I see - using metamagic to extend buff spells hung on a concept that doesn't stand out - a xenophobic swamp dweller. Why are the PCs fighting her? One of her plots she abandoned (your words) ? No vote here.
As a participant in two midwife assisted home births let me bluntly say that this is not how midwifery works. Perhaps in a fantasy world, but not in reality. Simply put, midwives work by reputation and word of mouth. Someone who has "lost" sixty children, even over a score of years, in a magical society, is just not going to get any work. Some might even suppose her to be cursed. The basic flawed logic of this entry denies any further consideration. Perhaps the intent of a low-level villain was good, but some basic research would have revealed that the premise really holds no water. No, no, and further, no.
I like Iskandar! Er, Iskandria. I would suspend a couple things that seem plucked from literature - The hobgoblin ribcage fort seems almost out of Perdido Street Station, and Jack vance had a Vermillion or some such Legion in Dying Earth. Minor quibbles. I can see the players groaning, "More monkey goblins! Don't they ever stop coming?"
I like it, but I'm not sure I'd run a game in it. What I think I'd do is put it in my world and see if my players wanted to go there, or if it became part of a bigger plot. As someone said, eventually the scab gets lifted off the facade of niceness and the players see the oozing pus underneath and say, let's knock off the druids. And seize the all-powerful artifact. And remake the world in our image. Hmmmmmm, maybe it does have some merit!
If only the Donner party had had necromancers so as people dropped they could have sent them out for help/food. Again, it doesn't look like a place I'd do more than run a one shot. Didn't anyone object as each family came to be run by an intelligent (that is, evil) undead? With paladins immune to the plague, wouldn't there be one who would have raised the moral issue. Are the intelligent undead happy merely being plantation owners? With an infinite lifespan, surely they have many, many more plots brewing. IS the pecking order based on plantation size or type of undead or wealth or number of undead you control? |
