Douglas Johnson's page
Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.
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I've been working on making Kyler Stern for a while now. While making him i realized that he uses way to many skills for one class, and with the training obtained from a master who's gained skill from the different civilizations, and adding the wetboys many magical talents i have made the closest build so far.
Human is Kylers race which isnt bad, But i recommend going with Fetching using the Gloom Shimmer racial replacement. You gain both dark and dim light- and higher levels you gain that cool shadow spells and displacement, which Durzo used against Kyler during training.
It is a 5 class mix
-Free Style Fighter (4)
-Ninja (4)
These Include his life from early child hood, into his training with Durzo, (pre- Ka Kari)
-Magus (4)
-Arcane Trickster (6)
This details the skill gained with the ka kari, and works with the wetboy style of fighting.
-Horizon Walker(2) This felt good for me, using urban as the chosen terrain, though -Duelist (2) Is good for the sword style.
Feats
Dodge, Combat Expertise, Crane Style, Sword play Style, Pow Atk, Furious Focus, Two Weapon, Improved Fient, Two Weapon Fient, wind stance, mobility, canny tumble
Free hand fighter lets you use both Crane and swordplay style together which gives you a good ac without needing armor, this lets you remain unarmored and still have a good ac, mimicking the dodge ac given by Kylers speed and martial prowess, though i still recommend leather armor. Two Weapon fient helps get off your sneak atk, though I would switch this for something more thematic myself since he didnt.
I would use -Dodge, Combat Expertise, Crane Style, Sword play Style, Pow Atk, Furious Focus, Weapon Focus, Dazzling display, Shatter Defences, Cornugon Smash, Intimidating prowess, mobility, canny tumble
Mixing all of this gives you good roleplay value, Great skill selection, different types of Pool (like the versatile Ki pool), allows you to temporarily use some combat feats if needed, Cast body enhancement spells like bulls str and spider climb (which arcane trickster helps boost that), Arcane Trickster makes mage hand feel like it is in the book (though i would roleplay near misses by your enemy as the spectral hands deflecting the blow), and finally your class abilities mixed together give you great versatility.
Let me know what you guys think. I am Having a lot of fun with this build.

I've been working on making Kyler Stern for a while now. While making him i realized that he uses way to many skills for one class, and with the training obtained from a master who's gained skill from the different civilizations, and adding the wetboys many magical talents i have made the closest build so far.
Human is Kylers race which isnt bad, But i recommend going with Fetching using the Gloom Shimmer racial replacement. You gain both dark and dim light- and higher levels you gain that cool shadow spells and displacement, which Durzo used against Kyler during training.
It is a 5 class mix
-Free Style Fighter (4)
-Ninja (4)
These Include his life from early child hood, into his training with Durzo, (pre- Ka Kari)
-Magus (4)
-Arcane Trickster (6)
This details the skill gained with the ka kari, and works with the wetboy style of fighting.
-Horizon Walker(2) This felt good for me, using urban as the chosen terrain, though -Duelist (2) Is good for the sword style.
Feats
Dodge, Combat Expertise, Crane Style, Sword play Style, Pow Atk, Furious Focus, Two Weapon, Improved Fient, Two Weapon Fient, wind stance, mobility, canny tumble
Free hand fighter lets you use both Crane and swordplay style together which gives you a good ac without needing armor, this lets you remain unarmored and still have a good ac, mimicking the dodge ac given by Kylers speed and martial prowess, though i still recommend leather armor. Two Weapon fient helps get off your sneak atk, though I would switch this for something more thematic myself since he didnt.
I would use -Dodge, Combat Expertise, Crane Style, Sword play Style, Pow Atk, Furious Focus, Weapon Focus, Dazzling display, Shatter Defences, Cornugon Smash, Intimidating prowess, mobility, canny tumble
Mixing all of this gives you good roleplay value, Great skill selection, different types of Pool (like the versatile Ki pool), allows you to temporarily use some combat feats if needed, Cast body enhancement spells like bulls str and spider climb (which arcane trickster helps boost that), Arcane Trickster makes mage hand feel like it is in the book (though i would roleplay near misses by your enemy as the spectral hands deflecting the blow), and finally your class abilities mixed together give you great versatility.
Let me know what you guys think. I am Having a lot of fun with this build.
So after a few days of research, what i have concluded is that I cannot use any pictures logo's or names. Now from what else i have read, I also cannot use special abilities used in class's, Pathfinder specific spells, Pathfinder specific special abilities, Pathfinder gods, Pathfinder specific magic items found in the ultimate equipment, and Pathfinder specific monsters. Is what i have listed fairly accurate.
Apologies, When I say "The pictures will be placed and shown as usable tokens in Roll20" near the end, I do not mean that they will be given to Roll20 so they can use it. I meant that it will be a picture that i can move around the map on roll20 that will be independent from the roll20's art searching engine. The same as having a friend bring a prepainted token for them to use in a normally run pathfinder game.

Thank you for responding.
Here is the run down of what we plan. We are running a pathfinder game on roll 20 which we will record and place on our youtube channel, "Quests and Quanderies". We are not going to be writing stuff like adventure modules or the like. If your asking if we are explicitly creating content for others to use, then the answer is no. Our channel is ment just to show A. what you can do with the pathfinder system, as well as B. get others into rollplaying (hopefully pathfinder). To be more specific on how we intend on using your art. In Roll20 we are able to add your art into the maps and link them to the charactersheets labled in the Roll20 system. In order to keep it looking clean, I remove the backrounds while giving the token highlights from in game. SKIP THIS IF YOU ARE NOT INTERESTED IN OUR WORLD-> our world setting is set in a world were heros are common, and if you want to be one, you need to sign up in a guild in order to be legaly able to become a hero. Mainly running on a bounty board system, and is meant to be episodic in nature. We will be using our own names for people and places, so as to not ruin the integrity of the pathfinder universe with our lack or knowledge in the world setting.<--FINISHED. In the description of each video as well as a verbal commemoration we will be thanking Paizo for the work they have done, as well as allowing us to use their art. We will link the paizo page and do any other sort or recognition, links, or siteing as needed to achieve this. If their is anything I am missing, or if their are anymore details that need be discussed, please let us know. Again as a final clarification. We plan on using pathfinder Bestiary art with edited our backrounds in our games,The pictures will be placed and shown as usable tokens in Roll20, as that is where we play the game in its entirety. These videos will be posted on our youtube channel, and finally we plan on having this show posted weekly, with future plans of being bi weakly.
If there are anymore concerns or questions please do not hesitate to ask.
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Me and a few of my friends want to start uploading a weekly pathfinder game online. We don't want to step over any toes with copyright issues, so we are wondering if we could use pictures directly from the many pathfinder Bestiaries. The art is well done, and it's nostalgic from us flipping through the books on my couch, eyeing the cool monsters.Take note that I would be removing the backrounds from the pictures, leaving only the monster in centre frame, with maybe some cropping, but still keeping true to the art. We of course would reference Paizo and pathfinder, and do whatever we have to in order to gain your support in this matter. And if there is anything I would need to do, EX: keep the backrounds in, then we will do so.
Thank you for your concern, Doug
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