Double King's page

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Though I don't post as often as the rest of you, when i registered here i used the nom de web i was also using for the MapTools boards.

The Double King is an ancient fable from a campaign i'm working on. It will have a number of applications and is removed enough that it serves as a sort of DM handle. Probably in a very similar way that some people have said they pick villains as screen names - a familiar npc of sorts.


Let me start by saying that i am not a cleric player. however my misgivings about the class only really happen when the religious aspect drops away and it becomes a spell casting war machine.

In the current campaign i'm working on: bards, paladins and clerics are all going to be closely tied to the politics of the religious organizations and that will drive the campaign and character responsibilities.


ArchLich,

interesting. I hadn't considered the water part of that equation. not sure how to answer that yet. i'll have to sit on it a spell.

i plan on making the synthesis of the magic compound rare enough that it won't be obvious. the specific ecology of that i haven't worked out and may not need to go into that level of detail. i just need to make sure for that end that i have a reasonable vehicle for wands/potions and other enchanted items.

great feedback.


so much great advice. you've all given me a lot of homework. particularly in tracking down some of that reading material. Thank you!!

so far as the law side goes the furthest i'd gotten were roaming garrisons with either detecting devices or mages employed. I would guess that a big city/state that was systematically trying to control magic would be most concerned about suppressing it from 1st through 3rd levels, knowing that more powerful artifacts and users would be a substantially different problem then just civic order.

I've been thinking about the magic in my campaign as a sort of molecular substance that bonds in very particular ways so that it manifests rarely in stone, mineral and in some instances in plant form (through mineral traces). So, i've been wondering if i shouldn't allow for some sort of "kryptonite" too that is sort of an anti-magic substance.

Please keep them coming if you've got any ideas to share.


I'm working up a campaign that includes a territory with much law and little patience for unregistered or unlicensed magic items and spell casters.

Can any of you help me with some ideas about how players and villains can go about slipping through the system?

Thanks in advance for any help. ;)