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@Swashbucklersdc Now that's what I'm talking about...'mobile' rooms as a circus. That is awesome! I'm making a note for future use. Right now I'm thinking... Group of players who all take 'rich parents' as a trait. Build a menagerie together then go look for some exotic magical beasts/animals to put in it... "Well, Susan, we just finished the construction on the pen...now we just have to capture it and transport it back!" followed several levels later by "Dave, Mwangi is about 3000 miles away. Are you sure we can't find one in this area?" culminating in "Hey everybody! I've got a great idea. How much do you think the local peasants would pay to see a real, live Tarrasque?" ^^ I REALLY love this book.
I miss my Legos... I see what your saying Kudaku. My problem is that I see that interpretation leading to never building rooms for your teams. Under that ruling, rooms are incredibly cost ineffective for teams. Taking guards as an example...from a moneymaking standpoint why would you spend 400gp on bunks to bump 2 guard teams from +1 to +2 when you can get the same effect from hiring 2 more teams for only 200 gp. It only gets worse if you add more stuff like a Kitchen or a Dojo. From the fluff perspective, I would want to reward people for coming up with appropriate room and team combinations. I would expect the person to come up with what the business does and then build around that idea. Bunks that rent out would be flophouse or inn. Bunks built for your merc company would give them more cohesiveness as a military unit making them command a higher price. Bunks built for the PCs to stay in is just a free bed. Player: I built some bunks as a business.
(Later) Player: I'm replacing the incompetents with 2 teams of guards.
You could start with the teams as well. I just think that combining makes more sense financially and from an RP perspective. (Almost having the teams as an 'augmentation' to the rooms or vice-versa.) I would also say that means if you needed the guards for some personal reason you are obviously going to lose the building income as well...except you still have to pay the Lt.
I suppose its kind off a gray area...I'm interpreting the "friends" part of personal use to mean used by you and your fellow PCs. Part of that interpretation would be that the party couldn't use the bunks to stay in or the dojo to train at. I do think giving them some of their wages in room and board hits the nail on the head. Sidebar on p93 mentions explaining "how" your rooms and teams are generating income for DM approval. In your case..they're getting room and board and whoever is hiring them will see the training area as well. In fluff terms your team would definitely look more professional than 10 people picked up at the local tavern. It is also an obvious contact location for hiring. Seems like that would generate more and better contracts. (on the flip side: Maybe that's what the interpretation on teams earning half value without a building is meant to simulate but I think that having a dojo, kitchen and bunks should be better than just having the bunks themselves) Note: For just the Bunks, Dojo and Kitchen with 2 teams the gp bonus is +24 (+2 gp 4 sp). Hiring a lieutenant to mange it is a 4gp daily fee so you need to generate 1 gp 6 sp on the die rolls just to break even. Yora wrote: (This is so much fun ^^.) Definitely!
Teams that don't have a building to work out of only generate 1/2 of their normal earnings. This is why you definitely want to build some bunks for them. And yes the teams and rooms combine their earnings. It talks about rooms coming with appropriate "unskilled" workers. Having an actual team based there would be "skilled" workers. Notice that the team sizes match the amount of "workers" that can occupy the appropriate room for the team. THANK YOU PAIZO STAFF!! ...This is the best book I've seen for D&D/Pathfinder in years. |