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An adventuring group breaks into the underground lair of a local thieves guild. While searching around the underground complex for a villainous rogue that tried to kill the party, the PCs stumble across a room of 7 sleeping humans, likely members of the guild. One PC wants to steal the sleeping humans' weapons and close the door. Another PC wants to quietly kill them all in their sleep. Question: In this scenario, is killing the sleeping humans an evil act? I'm curious what other players/ DMs think about this. Alignment is often difficult to pinpoint because it is so subjective and situational. Any thoughts would be helpful.
I have chosen the Tower Shield Specialist archetype but I am not clear on one point. It says: "Tower Shield Defense (Ex) At 9th level, while using a tower shield, a tower shield specialist gains his shield bonus against touch attacks. This ability replaces weapon training 2." Do I apply the shield AC bonus to both types of touch attacks (ranged and touch)?
It says in the new APG that if you take the new Magical Lineage trait you are able to reduce one spell by 1 when you apply any metamagic feats. Ok, is the following legal? A 14th level evoker takes the magical lineage trait and chooses magic missile as his spell. He wants to memorize a maximized, empowered, intensified magic missile. Here is how I calculate the damage: 7d4+7 (because of the intensified feat) x 1.5 (empowered)
For a total of about 56 damage. Now, due to the magical lineage trait, what is the spell slot needed to memorize this spell? Is the slot reduced by 1 or is it reduced by one for every metamagic feat applied? Do I use 7th level slot or a 4th level slot?
Is there a rational reason why it is easier to create a flesh golem (required caster level 8) than it is to create the weaker ice and wood golems (Both required caster level 12th) in the Bestiary? Also, to gain the create golem feat, you need to be fifth level, yet, you can only start making golems around 8th level. What the crap? Is this a typo or just an oversight?
Jeremy Walker DMed a killer game at Paizocon called Risen Beneath the Ice. I need to find this guy so I can get a memento of the game in the form of the pregens he built. The game was really well designed and merits a rehash at the local level up here in Canada. Does anyone know how to get in contact with this guy?
I played Rizen beneath the Ice at Paizocon. Sure, we were using D&D minis to represent WW2 soldiers and sure, we all died in glorious TPK style, but the game was still quite awesome. I want to track down the guy that ran this game. I want to email him to request a copy of the pregen character sheets that he made for us. I want to try and duplicate the awesomeness of this game for my local gaming group. Anyone know who this guy is and how to contact him?
So I am making a teifling sorcerer. Under the description of teiflings, it says that teiflings get Fiendish Sorcery. This apparently gives teifling sorcerers (with the abysal or infernal bloodline) a +2 to their Cha for all sorcerer class abilities. What are the sorcerer class abilities? All I see are class abilities and class features.
Does this feat work for ranged touch attacks? For example, a wizard casts scorching ray at 3rd level. The wizard rolls a 13 to successfully hit the ranged touch opponent's touch AC. If the wizard had Deadly Aim, would he be able to apply 2 extra points of damage to his 4d6 scorching ray spell at the expense of -1 to hit? |