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Bardarok wrote:

No it means after 10 minutes when you succeed the check you can A. Heal the listed amount or B. Spend another 50 min and heal double.

If you have plenty of time go with option B it's less healing/minute but less chance of a nat 1 preventing further healing.

I completely agree, one of my players read this as they can continue medicine checks until they stop succeeding, then the immunity for an hour starts and as they are into TTRPGs longer than me i went along with it, by seperating the 2 sentences, of carrying on treating wounds, full stop, treat for an hour to double healing, it makes it seem like they are seperate.

I read the rules again and realised they were reading it as they wanted to.