Dorial makes her rounds that evening, making sure that there's no new growth on the tree. She mentions to the others that she'll be leaving in the morning with Jaryd, and any that would like to see them off may attend the ceremony of rebirth. *** In the morning, Dorial arrives in the clearing wearing her basic attire with only a few additional essentials. Standing before the body of Jaryd, she places Nature's Whim within his mouth and waits patiently for the miracle of nature to take root. Jaryd's fate: 1d100 ⇒ 68
The villagers safe, Dorial stands before the great tree. If I fail, the town could be lost.. She hangs her head low as she starts to chant, the air around her electrifying. Suddenly, she stops and looks up at great tree. She does nothing for a moment, but then thrusts her arms into the sky as if reaching for something. Bolts of lightning pierce the air as they strike the tree, hoping to topple it gracefully. And just cause I feel like it... Call lightning: 18d6 ⇒ (6, 6, 1, 1, 1, 4, 4, 1, 1, 1, 6, 6, 6, 1, 3, 6, 6, 4) = 64
Please disregard previous post and use the one below :) Dorial looks up at the burning tree. "Perhaps somewhere not on fire.." She looks scans the area for a safe spot, but doesn't find any. "If it helps, I can try to aid in the destruction of the tree." A few well placed bolts of lightning should take care of it.
Round 12 | Initiative 26 "We need to get them out of here as quickly as possible!" She rushes over to Zephram as she pulls her hairpin from her head, activating it to summon Nature's Whim. Quickly inspecting the scene, she lashes out with a vicious attack on the vine. attack: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d6 ⇒ 2 Okay.. maybe not THAT vicious Status: HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 6/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Round 11 | Initiative 26 With Nimeon's light handy, Dorial trudges into the tree after him in search of survivors. Perception: 1d20 + 13 ⇒ (9) + 13 = 22 Status: HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 6/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Round 10 | Initiative 26 Dorial is staying in initiative, even if others aren't. Dorial leaps into the air as she glides towards the opening to the tree. Descending, she places both feet on the ground as she returns to her human form and rushes into the tree in search of villagers. Need to get them out as quickly as possible!
Round 9 | Initiative 26 The first ball of fire goes out while Dorial sends the second off into the tree. Can trees make reflex saves? :) She rounds on Katarynne and attempts to put her into a hold like she did the Satyr. Grapple: 1d20 + 8 ⇒ (5) + 8 = 13 This provokes an AoO Sphere #2: Round 6/6 Status: HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 6/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Round 8 | Initiative 26 Disgusted at the gesture, Dorial attempts to pin the Satyr to the ground.. not quite so covered in fungus part clearly away from her. Grapple: 1d20 + 13 ⇒ (11) + 13 = 24 (+4 BAB, +2 Strength, +5 Winning Grapple, +1 Size, +1 Bless) For reference: Pinned = Denied Dex AND -4 AC. Enjoy the pin cushion :) SR Check #1: 1d20 + 6 ⇒ (6) + 6 = 12 vs DC 17
Sphere #1 - 6/6 rounds used
Satyr needs a Reflex save vs DC 15 or take 3d6 ⇒ (6, 4, 5) = 15 fire damage Status: HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 6/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Round 7 | Initiative 26 Seeing the distress that Fleur is in, and running out of useful spells, Dorial dive bombs the Satyr. Didn't realize I had to make SR checks against the Satyr, but it's not like he failed any of the reflex saves anyways :P SR Check #1: 1d20 + 6 ⇒ (11) + 6 = 17 vs DC 17
Grapple attempt: 1d20 + 7 ⇒ (14) + 7 = 21 (+4 BAB, +2 Strength, +1 Bless, -1 Size, +1 Higher Ground) Satyr needs a Reflex save vs DC 15 or take 3d6 ⇒ (2, 5, 6) = 13 fire damage
Sphere #1 - 5/6 rounds used
Status:
HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 6/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2) Current Wild Shape Stats: Strength: 14 Dex: 14 AC: 16 (+2 Dex, +5 NA, -1 size) Size: Large Speed: 50' Flight
Round 6 | Initiative 26 Dorial moves away from the tree to keep little foxes from leaping on her while she moves one of the flaming spheres to the Satyr. Reflex Save DC 15 or take 3d6 ⇒ (6, 5, 5) = 16 fire damage
Sphere #1 - 4/6 rounds used
Status: HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 6/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Round 5 | Initiative 26 Dorial shifts forward to line herself up and then sends out a blast of air in an attempt to knock the fey into Kast's reach, but not before moving the second sphere onto Faith while the other attempts to burn her again. DC 15 Reflex save or take 3d6 ⇒ (1, 3, 4) = 8 fire damage
Windblast: 1d20 + 12 ⇒ (4) + 12 = 16 Status: HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 6/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Round 4 | Initiative 26 Dorial flies around the battle field as she tosses a flaming sphere onto Faith while the one on the satyr continues to burn. DC 16 reflex save for Faith or take 3d6 ⇒ (1, 6, 6) = 13 fire damage
Status: HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 7/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Round 3 | Initiative 26 The child secured, Dorial flies upwards to turn her attention on the Satyr and Faith. She summons a ball of flame at the Satyr's feet in an attempt to stop its advance. DC 16 Reflex save or take 3d6 ⇒ (1, 3, 4) = 8 fire damage Status: HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 7/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Flaming Sphere, Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Round 2 | Initiative 26 Fort Save: 1d20 + 7 ⇒ (17) + 7 = 24 vs DC16 Successfully avoiding the distraction, Dorial withdraws from melee with Faith and the swarm to reach Nimeon, passing the child off with care. Status:
HP: 19/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 7/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Flaming Sphere (2), Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2) Current Wild Shaped Stats: Strength: 14 Dex: 14 AC: 17 (+2 Dex, +5 NA, -1 size, +1 haste) Size: Large Speed: 50' Flight
Round 1 | Initiative 26 Dorial speeds off ahead of the group. Her gaze set on Faith and the child in her arms. Charge+Grapple: 1d20 + 10 ⇒ (19) + 10 = 29 (+6 base, +2 charge, +1 haste, +1 bless)
Status: HP: 45/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 7/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Flaming Sphere (2), Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Dorial squawks in rage as the group sets their eyes on Faith. She darts past the group and starts climbing. Quickly, her wings grow from the small 3' span to well over 30' wide. Her body grows proportionately to that of a 13' vulture. A much deeper sounding squawk can be heard as she continues her climb towards Faith. Status:
HP: 45/45 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 7/7 Wild Shapes (Su): 0/3 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Flaming Sphere (2), Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2) New Combat stats: Strength 12 Dex 14 fly 50' Attack: Bite +6 (2d6+3)
NEXT LEVEL (6) (Druid (Wind) 6)
Dorial squawks in reply to Jaryd. Almost as quickly as he disapears, she leaps back into the air and circles a few times before taking off a head of the group. She squawks at them until they follow her. Survival: 1d20 + 14 ⇒ (12) + 14 = 26 Status: HP: 37/37 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 7/7 Wild Shapes (Su): 1/2 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Flaming Sphere (2), Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
GM: She giggles as the drops of water pelt her face. "Well, I won't be able to leave until the morning, so I think I can play SOME later." Her facial expression gets more serious, "But first, I need your help." She waits for his acknowledgment before carrying on, "We have learned of some Dark Fey that have kidnapped one of the children from Falcon's Hollow. Apparently, they created a portal to travel to escape, but we don't know how to follow. We could try going to the Fey, but that could takes months and we believe we only have days, if that." She lets it sink in a bit, "We were hoping that you may know of a way to locate them so that we can rescue the boy."
GM:
Dorial waits in the tree for a little while before heading to the ground. When her wildshape wears off, she casts Speak with Animals and spends the next five minutes talking amongst the local wild life, trying to find traces of Jaryd. Status: HP: 37/37 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 7/7 Wild Shapes (Su): 0/2 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals , Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Flaming Sphere (2), Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
Dorial stretches as she rises in the morning. She eats a light breakfast in preperation for a long flight ahead of her. "I'll send word back to the Inn in case anything comes up. Otherwise, I'll see you all when I return." She mediates for an hour once all the conversations are done. Status: HP: 37/37 Status: Equipped: Available: dart x3, light shield Wind Blast (Su): 7/7 Wild Shapes (Su): 2/2 Spells: 0) Detect Magic, Create Water, Light, Purify Food and Drink 1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain) 2) Flaming Sphere (2), Animal Messenger, Barkskin, Wind Wall (Domain) 3) Gaseous Form (Domain), Call Lightning (2)
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