Full Name |
Doran Wellsworth |
Race |
Half- Orc |
Classes/Levels |
Barbarian 2, Titan Mauler Archetype Rage:10/11 HP 28/28(32/32) AC 16, T 13, FF13 Fort +7, Ref +3, Will +2 INIT +5, Greataxe +5 (1d12+4/×3) |
Gender |
Male |
Size |
Medium 6'6'' |
Age |
25 |
Alignment |
chaotic good |
Deity |
Gorum |
Location |
n/a |
Languages |
orc, common, giant |
Occupation |
blacksmith |
Strength |
16 |
Dexterity |
16 |
Constitution |
18 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
16 |
About Doran Wellsworth
Doran Wellsworth
Half-Orc Barbarian (Titan Mauler) 2
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 28 (2d12+9)
Fort +7, Ref +3, Will +2
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee greataxe +5 (1d12+4/×3)
Ranged (L) throwing axe +3 (1d8+3)
Special Attacks rage (11 rounds/day), rage powers (strength surge +2)
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Statistics
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Str 16,
Dex 16,
Con 18,
Int 12,
Wis 14,
Cha 16
Base Atk +2; CMB +5; CMD 18
Feats
Power Attack
Traits
brute (apg), reactionary
Skills
Acrobatics +7, Climb +7, Handle Animal +7, Intimidate +10, Perception +7, Survival +6, Swim +6; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc
Special Qualities
big game hunter, jotungrip, orc blood, weapon familiarity, tireless rage
Combat Gear caltrops (2); Other Gear studded leather, buckler, greataxe, throwing axe (2), backpack, barbed vest, bedroll, belt pouch, blanket, fishing kit, grappling hook, rope (2), signal horn, torch (5), trail rations (6), waterskin, whetstone, 26 gp, 8 sp, 7 cp
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Special Abilities
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Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Strength Surge +2 (1/rage) (Ex) Once per rage, add the listed bonus to a STR check, CMB or CMD.