Search Posts
Alright. I have an idea for a PFS building involving a Sylvain bloodline sorcerer with boon companion, but I need to nail a few things down first. 1. If I'm a mounted caster, would it be better to max out my companion/myself for melee combat, or to use it as transport while I fling spells and insults from afar? 2. What creatures would be best for the above purposes? For combat I'm thinking either a mammoth, a hippo (with vital strike and it's brothers) or a rhino. Tigers of course are ideal due to pounce, but I'd rather avoid them (not gonzo enough). As for transport mounts a giant snake (various movement modes) a giant gecko (free spider climb), or anything that flies (because durr) would be good. 3. Is it worth cross-blooding, and if so which bloodline? Aberration + various touch attacks and/or polymorphs sounds good, dragon could work, and arcane is just universally useful. 4. What sort of spells/feats would be useful? Enlarge person shared could be fun, as would other form-of spells (by RAW, they still work). Fire breath/burning gaze would he half-decent at low level, as the animal companion could remain mobile while dealing breath damage. Aqueous orb/fire sphere would be great as I could use 2 at once while having my mount move about. 5. Can animal companions take teamwork feats? In a home game it would depend on G.M, but I want to know PFS verdict. Same with style feats/feral combat training. 6. Is their a way to exclude yourself from "every creature adjacent to you/your companion" effects? It would be nice to be able to cast wreath of blades on myself without hurting my mount or vice versa.
I had this idea for a build that I think will be fun: abusing dirty trick. Problem is, I can't figure out which class I should use in order to make the most out of it. Rouge (Sulking slayer):
Manuver-master monk:
Lore warden figter:
Dirty fighter
Cad:
Which one do you recommend? Or which combination of classes? Also:
I have two ideas for these, and I'm putting them up here for feedback/catching things I haven't considered 1. For every 5 full points of B.A.B, you may take another 5-ft step in any round where you could normally take one. You can take these steps in-between attacks, or consecutively. Hopefully this will result in more movement in combat, partially full-B.A.B ones who need the help for mobility while full-attacking.
1b. TWF, I.TWF, and G.TWF give an additional 5ft step along with their additional attack. Likewise, a monk with flurry gets five-foot steps as if he had full B.A.B and the above feats Partially there because the stereotype of dual-wielders is that they're the fast ones, partially to make it worth the feat investment, and mostly because the monk is supposed to be hyper-mobile but couldn't flurry and BE mobile at the same time. 2. All attack-feats that were standard actions to use (Cleave, awesome blow, ect.) are now attack actions, but each can be used only once/round. This means that a dragon, for ensample, could use a vital-strike bite, an awesome-blow claw, and a great cleaving tail swipe all in the same full attack. The exception to this is spring attack (because I can't figure out how the hell that would work in a full attack) but you could use great Cleave + spring attack simultaneously, for example. Also former attack actions (like stunning fist and perfect strike) can all be used on the same attack simultaneously. For instance a monk with the appropriate feats could make a stunning elemental punishing perfect strike. Again, the purpose is to make full attacks more interesting/flexible, and to buffer their power up a bit. Might make vital strike too powerful, though seeing as it is now a zero-cost damage increase: and monsters tend to have better damage die than P.Cs. Thoughts? Comments? Critique? What will this affect, both melee and the game as a whole?
Just a few questions:
So, I was asking about making a blaster Qinggong monk on another message board and I was wondering: Seeing as a monk's robe increases your effective monk level for other abilities, would it do the same for this monk's S.L.A caster levels? And would a necklace of Ki serenity do the same thing? I kinda think I’m grasping at straws here, but I wanna be sure.
I have a Few questions about seige weapons and Large creatures. Q31:
Ultimate Combat wrote:
How exactly does this work? Can a large creature only carry a cannon around like a two-handed weapon, or can he shoot it like a nomal two-handed gun? If so, can he use feats that normally only affect two-handed guns? Q32: Is their any way to load a siege weapon faster? Does counting as four crewmembers for being large allow you to load and aim as if you were 4 guys? |
