| Doogy |
Hi ^^
I would like opinions about a template I am making ;)
Mainly from a game balance standpoint, not if i should make it :P
Elite (CR +1)
Creatures with the elite template are more resistant and more powerful than their ordinary cousins.
- Challenge Rating: +1.
- Hit Dice: The creature has maximum hit points per HD.
- Feats: An elite creature gains Toughness as a bonus feat, if it already had this feat its effects are doubled.
- Special Qualities: An elite creature gains the following special qualities.
-- Bloodied (Ex)
An elite creature is considered bloodied when its hit points reach half their starting value, when this happens its other special abilities become more powerful.
An elite creature stays bloodied until the end of the combat even if its healed back to more than half its hit points.
-- Multiple actions (Ex)
An elite creature can take an additional standard or move action per turn, this action is taken at half her initiative value and can't be used to move, cast a spell or use a spell-like ability.
When bloodied an elite creature can instead take a full turn of actions at half her initiative value, this does not count as a new turn for capacity or effect that happens at every creature turn.
-- Improved saves (Su)
An elite creature can reroll one failed save each turn, in addition if the elite creature is under an ongoing spell effect she can attempt a new save against the initial DC for that spell effect every round as a standard action.
When bloodied an elite creature can instead succeed in one failed save each turn, and can still try to break free of a spell effect as noted above.
-- Resilience (Su)
When bloodied an elite creature gains fast healing HD/2 (minimum 1).