| DooM1982 |
RuyanVe wrote:
Wand monkey seems more straightforward - why waste a spell and actions for achieving some mediocre damage at best, when your familiar can wield a wand of disintegrate or similar?
Apart from that 6lvl issue, do familiars really can use wands?
Kydeem de'Morcaine wrote:
This is one of the conflicts between 'magic' and applying real world physics.
Yeah, it really is. But I think, that when it goes to the situation, when "properly" used low level spell suppose to be too powerful GM must refer to the mysterious thing that some people call "balance". So, I think that bolts will fall.
Kydeem de'Morcaine wrote:
Also, remember that if the wizard carrying said javelin gets hit with a dispel magic, he may find his legs crushed under the 4 ton javelin
I like your way of thinking ;)
Generally, in the group I GM is the wizard, that have appropriate craft skills, so he can create such - ballista in fact -bolt. Game's mechanic allows it.