DooHickey's page

7 posts. No reviews. No lists. No wishlists.


RSS


Anyone notice that it weighs twice as much as the normal backpack? The increased carrying capacity of the item is almost completely nullified except for high strength characters who don't really need it. It's the poor 9 STR wizard who needs to carry more. Those spell books are heavy.

I figure for 300GP extra, I figure they can get the backpack's weight back down to normal.


Traits, Feats, Spells, etc, all have a similar problem, people like specific options and will choose them again and again for their characters. People like what they like.

That said, if you feel they keep taking the same things again and again, you could do something like Wheel of Fortune's fix. In the past, for the final puzzle, everyone picked the same letters, R S T L N and E. Now, they give you those and you pick 3 more consonants and a second vowel.

You could approach the traits the same way. Give them one or two they always choose so they can pick something different with their extra trait. If you give them the extra, then adding some restrictions would be ok. For example, you can always have the +2 init trait, but for the extra trait you pick, it cannot be the same as the last character, or something. Or your two traits can't be the same 2 you picked last time, at least one must change, again, assuming you give them an extra for their favorite trait.

Or, why not let the player reuse their prior character from the last game? If they keep picking the same options, maybe they'd simply like to start over with the same character.

Cheers


Did anyone else notice the cr 1 arrow trap is really cr3?

16.5 avg damage, rounded to 20, +2 cr, +15 to hit, +1 cr, total of 3.

Did I do it wrong?

Thanks,

DH


Heat Metal should simply fire the gun, IMO.

Cheers,

DH


Only difference to me is that CE requires a melee weapon and can be used on a full round attack. Not much different.

Cheers,

DH


So, bull rush would be how you can push someone into something bad, like off a cliff. Intereting.

Cheers,

DH


Why not allow reposition to work on making creatures move into hazards? Seems like that would be one of the primary uses.

What do you all think?

Cheers,

DH