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Donovan Borde's page

298 posts. Organized Play character for noral.


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Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Thanks!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Don makes a guarded step forward quick movement to feint and makes a clever attack to hit the last creature with his semi-auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 ⇒ (5) + 13 = 18

Reroll bluff for clever attack without expertise roll : 1d20 + 13 ⇒ (10) + 13 = 23

plus attack with clever attack:

pistol +6, d6+2 : 1d20 + 6 ⇒ (13) + 6 = 191d6 + 2 ⇒ (3) + 2 = 5

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Don makes a quick movement to feint and makes a clever attack to hit the last creature with his semi-auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (11) + 13 + (3) = 27

plus attack with clever attack:

pistol +6, d6+2 : 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (6) + 2 = 8

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan shouts at the nearest creature!

improved demoralize move action : 1d20 + 16 ⇒ (15) + 16 = 31

The item “grim trophies” also gives -2 to damage in case demoralized. And I don’t need to share a language.

He then makes a quick movement to feint and makes a clever attack to hit the nearest creature with his semi-auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (17) + 13 + (4) = 34

plus attack with clever attack:

pistol +6, d6+2 : 1d20 + 6 ⇒ (4) + 6 = 101d6 + 2 ⇒ (2) + 2 = 4 Hi GM, I checked the bluff skill and Clever Attack but could not see the -8 penalty for animal intelligence. It just says that it does not work on creatures lacking intelligence. Sorry Starfinder is not my expertise on rules. ;-) I just did not know if you were aware that even on a failed bluff check the target is flatfooted vs the envoys attack with clever attack.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan shouts at the nearest creature!

improved demoralize move action : 1d20 + 16 ⇒ (1) + 16 = 17

The item “grim trophies” also gives -2 to damage in case demoralized. And I don’t need to share a language.

He then makes a quick movement to feint and makes a clever attack to hit the nearest creature with his semi-auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (13) + 13 + (6) = 32

plus attack with clever attack:

pistol +6, d6+2 : 1d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (6) + 2 = 8

GM, See Clever Attack as I’m not sure that you applied clever attack also for other Starfinders’s attacks. Text: You can make an attack that throws your enemy off-balance. As a standard action, you can make a single attack against a target within 60 feet and gain the benefits of clever feint (attempting a Bluff check against the target as normal). Apply the effects of clever feint before resolving your attack. You must have the clever feint envoy improvisation to choose this improvisation.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Guys, I unfortunately have to cut down some gaming until next week Thursday as the workload in my job has expanded tremendously currently.

I will be back to normal again next Thursday! Please bot me until then.

Thanks for your understanding!!

Have a great week!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan shouts at the green creature!

improved demoralize move action : 1d20 + 15 ⇒ (18) + 15 = 33

He then makes a quick movement to feint and makes a clever attack to hit the green creature with his auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (5) + 13 + (4) = 22

plus attack with clever attack:

pistol, fatigue : 1d20 - 2 + 6 ⇒ (20) - 2 + 6 = 241d6 + 2 ⇒ (6) + 2 = 8

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

intimidate: 1d20 + 15 ⇒ (2) + 15 = 17

intimidate, using reroll : 1d20 + 15 ⇒ (5) + 15 = 20

"Come on! I heard a lot about the Weydanites' ability to speed up! Move your body! We need to flee!" Donovan starts shouting as predicted!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan aids by making piloting suggestions.

piloting : 1d20 + 7 ⇒ (1) + 7 = 8

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

I had really forgotten how fast paced starfinder specials are compared to pathfinder specials.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan shouts at the red creature!

improved demoralize move action : 1d20 + 15 ⇒ (18) + 15 = 33

He then makes a quick movement to feint and makes a clever attack to hit the red creature with his auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 ⇒ (6) + 13 = 19

rerolling bluff without expertise dice : 1d20 + 13 ⇒ (7) + 13 = 20

plus attack with clever attack:

pistol, fatigue : 1d20 - 2 + 6 ⇒ (10) - 2 + 6 = 141d6 + 2 ⇒ (2) + 2 = 4

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Hi GM, I do not believe that fatigue gives a penalty to charisma based checks?

Donovan shouts at the red creature!

improved demoralize move action : 1d20 + 15 ⇒ (6) + 15 = 21

He then makes a quick movement to feint and makes a clever attack to hit the red creature with his auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 ⇒ (7) + 13 = 20

rerolling bluff without expertise dice : 1d20 + 13 ⇒ (12) + 13 = 25

plus attack with clever attack:

pistol, fatigue : 1d20 - 2 + 6 ⇒ (4) - 2 + 6 = 81d6 + 2 ⇒ (6) + 2 = 8

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

fort : 1d20 ⇒ 1

Donovan is fatigued but readies to shout at the red creature if it approaches within 30 ft!

improved demoralize ready action : 1d20 + 16 ⇒ (5) + 16 = 21

The item “grim trophies” also gives -2 to damage in case demoralized.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan starts tumbling!

Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Thanks!! ;-)

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Using aid another actually makes a lot of sense!

And I have little knowledge of the Starfinder power levels of classes. It was just a subjective assessment but of course Int is useful so you are correct George! ;-)

But I can pump that up by 2 next level which is really nice in Starfinder.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

My character has really crappy skills although I should actually be a skill monkey. :-)

I only have two characters in Starfinder that I actively play and the operative feels so much more flexible and useful sometimes. :-/

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan get physical!

Athletics: 1d20 + 4 ⇒ (12) + 4 = 16

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

culture : 1d20 + 3 ⇒ (17) + 3 = 20

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

“Thanks Ears!!“ Don says appreciatively.

He makes a quick movement to feint and makes a clever attack to hit the green creature with his knife!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (18) + 13 + (2) = 33

plus attack with clever attack:

knife +6, d6+2 : 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 251d6 + 2 + 4d6 ⇒ (3) + 2 + (5, 1, 2, 6) = 19

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

"Arghhhh!!"

He makes a quick movement to feint and makes a clever attack to hit the green creature with his knife!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (1) + 13 + (1) = 15

plus attack with clever attack:

knife +6, grappled, d6+2 : 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 31d6 + 2 ⇒ (2) + 2 = 4

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Don stands up and draws his knife!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

"Arghhhh!!"

Don drops the gun and takes out his knife!

He then makes a quick movement to feint and makes a clever attack to hit the green creature with his knife!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (15) + 13 + (1) = 29

plus attack with clever attack:

knife +6, grappled, d6+2 : 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 131d6 + 2 ⇒ (1) + 2 = 3

Exo-Guardians

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CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Agreed! Thanks a lot!!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

I do not play Starfinder often so if you guys have suggestions what Don should do or how he should use his abilities then please tell me! :-)

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan shouts at the green saurian creature!

improved demoralize move action : 1d20 + 16 ⇒ (20) + 16 = 36

The item “grim trophies” also gives -2 to damage in case demoralized.

He then makes a quick movement to feint and makes a clever attack to hit the green creature with his semi-auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (18) + 13 + (6) = 37

plus attack with clever attack:

pistol +6, d6+2 : 1d20 + 6 ⇒ (6) + 6 = 121d6 + 2 ⇒ (1) + 2 = 3

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Yes. Sounds good.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Sorry, yes. Normal semi-automatic pistol. Not laser.

Donovan shouts at the blue creature now!

improved demoralize move action : 1d20 + 16 ⇒ (6) + 16 = 22

I forgot to mention that the item “grim trophies” also gives -2 to damage in case demoralized.

He then makes a quick movement to feint and makes a clever attack to hit the blue creature with his semi-auto pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 ⇒ (6) + 13 = 19

Rerolling bluff without expertise die.

Convincing Liar (Ex; Bluff):
When you attempt a Bluff check, you can choose not to roll your expertise die until later. After you determine what the check’s result would be, you can choose to either roll your expertise die and add the result to the total or forgo the expertise die and reroll the check. At 9th level, you can spend 1 Resolve Point to reroll the check and add the result of your expertise die.

Reroll Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 ⇒ (11) + 13 = 24

plus attack with clever attack:

pistol +6, d6+2 : 1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (5) + 2 = 7

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan shouts at the yellow creature!

improved demoralize move action : 1d20 + 16 ⇒ (3) + 16 = 19

He then makes a quick movement to feint and makes a clever attack to hit the red
creature with his laser pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (16) + 13 + (1) = 30

plus attack with clever attack:

pistol +6, d6+2 : 1d20 + 6 ⇒ (17) + 6 = 231d6 + 2 ⇒ (2) + 2 = 4

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Sense Motive: 1d20 + 4 + 1d6 ⇒ (11) + 4 + (5) = 20

“You guys shouldn’t listen to all the stories … we’re super great and really appreciate you guys being so honest but please note that we have to rely on each other here!!!“

Bluff : 1d20 + 13 + 1d6 ⇒ (17) + 13 + (2) = 32

“Oh and I’m an angel by the way … I mean a really good person!!!“

Bluff : 1d20 + 13 + 1d6 ⇒ (6) + 13 + (3) = 22

“And I’m a real fan of Weydan so we’re pals!!!“

Bluff : 1d20 + 13 + 1d6 ⇒ (13) + 13 + (3) = 29

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan moves in and looks at the first enemy!

“You will regret this move !“

intimidate demoralize : 1d20 + 16 ⇒ (13) + 16 = 29

Also -2 to damage due to grim trophies.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan hears the shouts and immediately starts running to the team.

Double move.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan is impressed!!

"Wow! You followed you dream ... ehh ... but sorry about your parents. I actually fought the Jinsuls and know what a threat they were. Oh ... by the way. Turn on your environmental protections man! I was on a ship once where it was super bad for people to breathe the stuff in the air!" he says.

"Ehhh ... what is your name again?"

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan also activated his suit.

"So guys, we completely skipped naming and shaming when I joined you. So I am Donovan. Donovan Borde. Secret Agent serving her majesty ... ehh ... just joking guys!" he says smiling.

"So what is your story people?" he says while following George 09-23.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

obstacle 5 acrobatics : 1d20 + 10 ⇒ (7) + 10 = 17

The Lashunta starts to tumble!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Hello GM, I already rolled 19 for acrobatics in my pre-last post so should I really post for the same obstacle 4 again?

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

“Come on!!“

obstacle 3 perception : 1d20 + 5 ⇒ (14) + 5 = 19

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

You see a lashunta with piercings, stylish bad boy clothing and a lean but tough frame running towards you. It seems as if his lineage stretches back to the legendary lashunta hunters from centuries before the Gap.

He pops up without warning. His robe is of a dark blue color with emblems of a four-armed dragon.

“These damn idiots don't know anything about organizing Starfinders it seems!! Sorry that I’m late team!! We will be blasted to bits if we don’t hurry!“ the Lashunta shouts.


“Damn! I should be more concerned about my safety. Why the heck did I want to become an aspiring agent?? You knew these assignments are dangerous."
he whispers to himself.

Then he shakes his head and realizes that he spent so much time with non-telepaths that he is even starting to speak verbally TO HIMSELF.

He tries to help immediately!

obstacle 3 perception : 1d20 + 5 ⇒ (7) + 5 = 12

obstacle 4 acrobatics : 1d20 + 10 ⇒ (9) + 10 = 19

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Super sorry I’m late.

To be honest: I forgot I signed up. :-/

I will need a day to read the posts.

Will be ready and steady from tomorrow onwards.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Day job? I don’t know which skills allow that in sfs : 1d20 ⇒ 19

And you were perfect with your pace GM!!

Very much enjoyed this game!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

“Ahhh, we did it!!! I thought we’ll die!!“ he says smiling.

“We Castrovel bunch are awesome!!!“

GM Zoomba, this was absolutely amazing. I really love your gm style!! So sad that you’re not GMing PFS1 anymore! ;-) Seems like I have to play sfs more often. Thanks for everything!!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan makes a guarded step.

He makes a quick movement to feint and attacks with his knife!

Standard action: Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (11) + 13 + (6) = 30

Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

plus attack with clever attack:

Survival knife: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 4 ⇒ (2) + 4 = 6

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan moves forward and tries to reduce the elf’s morale.

demoralize : 1d20 + 16 ⇒ (10) + 16 = 26

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan drinks four simple healing serums.

mk1 : 4d8 ⇒ (8, 2, 8, 8) = 26

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Yes. Moving! And healing first. :-)

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan drops the pistol, draws his knife and targets the rat.

He makes a quick movement to feint and attacks with his knife!

Standard action: Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 + 1d6 ⇒ (5) + 13 + (4) = 22

Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

plus attack with clever attack:

Survival knife: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

will : 1d20 + 4 ⇒ (11) + 4 = 15

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan shouts at the yellow demon!

improved demoralize move action : 1d20 + 16 ⇒ (16) + 16 = 32

He then makes a quick movement to feint and makes a clever attack to hit the red
Rat with his laser pistol!

Standard action: clever attack with Clever Feint vs. red (10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater), Sense-Dependent: 1d20 + 13 ⇒ (3) + 13 = 16

reroll bluff : 1d20 + 13 ⇒ (9) + 13 = 22

plus attack with clever attack:

Azimuth laser pistol +6, 1d4+2, (Crit: 1d4 Fire) : 1d20 + 6 ⇒ (15) + 6 = 211d4 + 2 ⇒ (4) + 2 = 6

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan looks at the two rats in green and red and tries to reduce their morale.

demoralize : 1d20 + 16 ⇒ (13) + 16 = 29

move action demoralize : 1d20 + 16 ⇒ (16) + 16 = 32

”You two will be in hell for eternity!!!“

Also damage-2 please if successful.

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

“Arggg, that hurt!!“

I am on vacation currently so please bot me if I’m late. I am in favor of using the aid token.

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