| Donald Martin 990 |
Ok so check this out this is the Build i used for a Anchor Wielder
Feats as follows
Catch Off-Guard (Combat) - Negates Penalty for improvised Weapons
Monkey Grip(3.5 feat)(If Dm allowes)- if you dont know what this is see Below
You can use melee weapons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handed weapon. You can wield a larger light weapon as a light weapon, or a larger two-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a double weapon.
And as for the Anchor itself
Large/Huge Two-handed improvised Melee Depending on Weight/Size
2d8 for Large Anchor
3d8 for Huge Anchor
Crit on 20
X2 Crit damage
If you Eventuality Meet the Requirements Take the Wield Oversized Weapon Feat from 3.5 as well (See Below)
Prerequisite
Monkey Grip (CW) , STR 25, Base attack bonus +21,
Benefit
You can treat any weapon as if it were one size category smaller than normal and one category "lighter" for the purpose of determining the amount of effort it takes to wield. For instance, a halfling with this feat could wield a Medium short sword as a Small light weapon, or a human could wield an ogre's Large greatclub as a Medium twohanded weapon. The weapon still deals its normal amount of damage.
This feat subsumes the effects of the Monkey Grip feat. The feats' effects do not stack.