Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
When its my activation Donal swiftly moves up into the silo room, putting his chain into a slow spin.
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Survival: 1d20 + 3 ⇒ (6) + 3 = 9 Donal steps into the Granary and checks for movement. There are 4 silo doors here. Which should we check first? Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
I'll take the 10 and stash the chains in my pack Sounds like ghosts or revenants - I'm told they are hard to put down with simple steel, but don't have much direct experience of such creatures. Donal looks down thoughtfully at the chains. Who is Nessian? Is he one of the undead? A mortal?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
What kind of skill check would I need to remove (and potentially keep) those chains?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Sense Motive(victims): 1d20 + 5 ⇒ (11) + 5 = 16 Donal looms over the red-shirted man and glares down and him, both tusks and religious symbols in full view. You want to leave now, don't you? Intimidate: 1d20 + 6 ⇒ (1) + 6 = 7 Readied Action vs. Red: If RedShirt swings at Donal he'll be bashing him over the head with his chain Attack(Chain): 1d20 + 1 ⇒ (9) + 1 = 102d4 ⇒ (2, 4) = 6
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Sorry, didn't see there was a map Donal moves his bulk up to the front, ready his chain and guarding the tattooed sorceress from counterattack.
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal sizes up the speaker and decides that it's best to negotiate from a position of strength. He whips out at the man's knees, hoping to keep him on the ground. Trip Attack(Chain): 1d20 + 3 ⇒ (8) + 3 = 11
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal looks warily around him, knowing that such places often hide thieves as well as downtrodden. Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Whoops, didn't realize this was the thread "I'm what you have to deal with undead. If we get to return some bodies to rest I'm in. Do we know what kind of undead we are dealing with?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
I'm in
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Is the giant monkey still around? Did he disappear?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal swings at the giant monkey one more time, hoping to bring it down . Attack-Chain: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 142d4 ⇒ (3, 1) = 4
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
# 208067-2
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Heck with it, Monkey see. Monkey get knifed Attack-Chain: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 102d4 ⇒ (1, 3) = 4
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Perception: 1d20 + 3 ⇒ (8) + 3 = 11 How far am I away from the monkeys?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal continues to stare down the beast and swings his chain once more at its vitals. Attack-Chain: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 122d4 ⇒ (1, 3) = 4 He tries to think about what he knows about giant apes
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
The image of Donal and the Ape roaring at each other only to be interrupted when a snowball smacks the ape in the face....
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal moves up and yells in the Gorrila's face. "By the boneyard and all who pass through it I will see you fall!" Declaring Justice Judgement on the ape. +1 sacred bonus for me to hit the blighter He swings straight at the Gorilla's head. Attack-Chain: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 182d4 ⇒ (4, 4) = 8
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Is this initiative order correct? I rolled a 6 on initiative but it shows me second...
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Sorry for a couple days of not posting - had a sudden 2 day trip
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
"Best to save the scroll for the idols", DOnal rumbles, "Beaking the idol's enchantment may restore Teagan and we don't want to haul back active idols to the Society. Especially not if they are going to be monkey-ifying whosoever happens to be near them." Donal wipes down his chains, "The idols must be further in. Let us see if we can end this matter quickly and cleanly"
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal looks over the closet man and attempts to perform triage. Heal(green): 1d20 + 3 ⇒ (8) + 3 = 11 "This one is stable. He won't thank us in days ahead, but he'll see another sunrise"
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Hoping to end this quickly, Donal lashes out with his chain towads the last standing ape Attack:Chain: 1d20 + 1 ⇒ (7) + 1 = 82d4 ⇒ (2, 1) = 3
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal moves up behind Tavagra and casts a healing prayer Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Can I cast a spell at someone I'm not in melee with?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Damn... the base rolls were good enough. Should'a prayed harder :) Donal swings his chain at the head of the first ape. Attack:Chain: 1d20 + 1 ⇒ (12) + 1 = 132d4 ⇒ (3, 2) = 5
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal steps forward into the room and grins. He throws his head back and releases an unearthly prayer full of menace and the promise of judgments to come. Bane Spell, 50ft radius, Saving Throw Will negates; Spell Resistance yes, fills your enemies with fear and doubt. Each affected creature takes a –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. Bane counters and dispels bless
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal sticks his head across the hole in the broken glass and looks around. Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal points out the exit to the poor man. "I guess we'll have to find the offices then, I doubt Nigel's still around or if he is - still able to converse. He follows behind Olivia, re-holstering his manacles and singing a relaxing dirge to himself.
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal thinks for a moment, "You work here right? Was there a new artifact added to the exhibition recently?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
"Donal Deathgreeter, Church of Pharasma", Alistair looks slowly over to the man on the ground and starts to remove the manacles."This area is cursed. You'll want to start running now." He gives the man a shooing motion as he puts the manacles away.
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal hoists the many over one shoulder, an action not unfamilar to him. " Shouldn't we search this room? The artifact must be around here somewhere" If Needed
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Damn Arcanos, that was impressive Donal pulls out his manacles and restrains the watchman. "Might be an innocent. This will give us the luxury to determine his involvement later." He stands guard over the watchman just in case and eyes the snake. "Don't have snake manacles though - looks like some form of constrictor" Knowledge(Nature): 1d20 + 1 ⇒ (11) + 1 = 12
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal gathers himself and checks the corpses for anything useful. Perception: 1d20 + 3 ⇒ (13) + 3 = 16 "I don't see why not, perhaps if we find this artifact we can contain the mists."
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
I just had a thought. If taking damage shook me from paralysis, could I do the same for others by inflicting a point of damage on them? I have brand and bleeding touch, both of which would let me do a single point of damage. Is there a knowledge roll I could make to find out?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
I assume this is the same save as before? On a side note, I really should have packed a status cure spell
Donal stumbles back and prays to Pharasma. "Oh Goddess of fate, grant me strength that I may find the source of the abominations. Aid me in this trail that we may continue to do your will" Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal roars and swings the chain at the flying head Chain Attack: 1d20 + 1 ⇒ (3) + 1 = 42d4 ⇒ (1, 4) = 5 "Anyone know what these things are? Are they demons?"
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal stays on his knees, attempting to stand.
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Oh Wow. That was some terrible Fort Rolls. Save us Arcanos!
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8 Paralyzed for: 2d4 ⇒ (2, 4) = 6 Donal sinks to his knees as the sonic assault completely disables his eardrums.
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal searches his memories to see if these are things he is familiar with and what their weaknesses might be. Knowledge(Planes): 1d20 + 1 + 3 ⇒ (5) + 1 + 3 = 9 Running around the table, Donal casts his chains at the apparition. Chain Attack: 1d20 + 1 ⇒ (5) + 1 = 62d4 ⇒ (1, 3) = 4
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
We are about to have a Night at the Museum moment aren't we?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal scoops up his bone and moves into the area with all of the alertness his training gave him. The mist didn't seem to follow, but he didn't dare lower his scarf to find out. Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal pulls a bone from his pouch and lets it drop. bone direction: 1d2 ⇒ 1 "Right. Let's go right, but quickly" He throws his black scarf around his mouth and nose and proceeds back into the entryway. Attempting to determine if I'm familiar with whatever Mwangi curse has befallen Teagan. Alas, Geography isn't my strong point Knowledge(Geography): 1d20 + 1 ⇒ (20) + 1 = 21
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Looks like we'll need to run across this room to another one. Any preferences?
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal is looking over the not-undead corpse, hoping for some signs of a ward or artifact that kept the corpse untouched. Knowledge(History): 1d20 + 2 ⇒ (16) + 2 = 18 Donal looks over his shoulder,"Hey Teagan, you know anything about Mwangi artifacts? I can't figure out..." "Teagan?!?" Hearing Olivia's warning and the Teagan, he quickly makes the connection and backs out of the room, back towards the entrance where everyone else is.
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Donal roars, "The swordsman has the right idea! Smashing weapons and any magic not cold - they don't feel it!". He steps forward and cast the chains at the legs of the last remaining skeleton. Trip Maneuver(Trip weapon): 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 obligatory grumble about the chain not having reach
Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed
Yeah - explains why my chains aren't doing squat outside of keeping it on the ground.
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