DominoMasque's page

46 posts (97 including aliases). No reviews. No lists. No wishlists. 6 aliases.



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You could even have progression, have each player play a family line, while the characters change, they "inherit" the same stats as the previous member (maybe an alloted number of changes to give some variation).

Or if everyone's keen on making new characters every "Age", then rebuilding each time is fine too.

It also means you could have generational magic items, A simple spear infused with magic in the time before history began becomes a legendary weapon passed down through the ages.


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I save pretty much everything to dropbox these days.


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Mostly because I can't decide what to create, I've taken the liberty of compiling completed submissions and allocating to rough catagories:

Warrior
Armitron Foebane - Human Paladin
Karl Sarvo - Male Human Slayer
Skill
Skjall Kib - Human Investigator
Rennic - Male Ratfolk Alchemist
Arcane
Nadine Garn - Female Tiefling Witch
Orn Longclaw - Kobold Sorcerer
Divine
?

No true divine folk (though I think Witch's possibly resemble a divine class more than an arcane one?


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Not tried an Arcanist before, so lets give this a shot. Should be done except for gear. Any objection to buying Scrolls with starting coin?

Elodie DeVarre:

NG Human Arcanist 1

STR 10
DEX 13
CON 10
INT 18
WIS 12
CHA 14

Statistics
HP: 6
AC: 11
FORT: +0; REF: +1; WILL: +3

Skills (2class +4Int +1Human)
Knowledge:Arcana: +8 (1rank +3Class +4Int)
Knowledge:Dungeoneering: +9 (1rank +3Class +4Int +1trait)
Knowledge:History: +9 (1rank +3Class +4Int +1trait)
Knowledge:Nature: +8 (1rank +3Class +4Int)
Linguistics: +8 (1rank +3Class +4Int)
Spellcraft: +8 (1rank +3Class +4Int)
Use Magic Device: +6 (1rank +3Class +2Cha)

Features
Proficiencies: Simple Weapons
Trait-Artifact Hunter: +1 trait bonus on Spellcraft checks to identify magic items +1 Use Magic Device 50+1%/level chance to recognise artifacts.
Trait-Eldritch Delvier +1 trait bonus on Knowledge:Dungeoneering and Knowledge:Histroy checks and +1 Caster Level for Conjuration:Teleportation spells.
Feat-Amateur Investigator (4): Int bonus Inspiration to add 1d6 to trained Knowledge, Linguistics and Spellcraft checks (post-roll). Refreshed each day.
Feat-Scribe Scroll: Craft scrolls in 2 hours if 250gp or less, or 1 day / 1000gp in base price. Use raw materials equal to half-price.
Consume Spells: May expend spell slot as swift action, gaining Arcane Reservoir equal to the spell level.
Arcane Reservoir (3/4): 3 at start of each day, 4 maximum. Spend 1 to increase CL of spell by 1 or increase the save DC by 1, as it's being cast. Or on Exploits.
Exploit: Ice Missiles: Ranged Touch Attack (30ft); 1d6+Cha mod + target staggered for 1 round. Fort negates staggered condition

Spellcasting
Prepare 4x0; 2x1st
Per Day: 3x1st
Known Allx0; 7x1st
0 (prepared)
Detect Magic
Jolt
Prestidigitation
Light

1st:
Comprehend Languages
Identify
Memorise Page
*Feather Fall
Reduce Person
*Enlarge Person
Summon Monster I

Background:

Elodie grew up in Korvosa, only daughter and third child of Kronal and Marvasi DeVarre. Her parents and two of her brothers are historians - scholarly researchers. Her other brother, Abasil, wandered as an adventurer for a while, before settling in Trunau, working for their Militia.
Elodie always had a wanderlust about her and supplimented her studies with arcane practice, though she never actually studied at the famed Acadamae.
Deciding she's learned as much as she can from books, she decided Trunau was good a starting place for investigative research as any, given the rumours of ruins in the Mindspin Mountains and the savage frontier being relatively unexplored.

Despite her comparative outgoing nature, Elodie is still somewhat shy for an adventurer, and her abilities lack "field-testing" being mostly theoretical or practiced in safe conditions. So she has a certain lack of confidence that will fade over time. She comes alive when learning new things, particularly of an arcane or historical note.

Schedule:

I'm on UK time, so will post accordingly. I do have access the Paizo forums' from work, so should be able to post between 10 while 10 UK BST (CT is 7 hours behind, so it'll be like 3am thru 3pm) I'm new to the boards, but have lurked for a while.