Silver Dragon

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Homebrew campaign.
Here's the build so far:

Human Fighter (Eldritch Guardian) LV 13

STR 20 (base 17, lvl +1, belt +2)
Dex 20 (base 17, lvl +1, racial +2)
CON 16 (base 14, belt +2)
INT 16 (base 12, headband +2, homebrew event +2)
WIS 14 (base 13, lvl +1)
CHA 10 (base 10)

HP 127 AC 32 (armor +13, dex +5, AoNA +2, RoP +2)

Feats: Two-Weapon fighting, Double Slice, Advanced Armor Training: Armor Spec (full-plate), Weapon Focus (scimitar), Improved Familiar (Brownie), Weapon Spec (scimitar), Improved Two-Weap, Blades above and below, Improved Crit (scimitar), Power Attack, Greater Two-Weap, Precise strike, Critical Focus, Master Craftsman (armor only), Craft magic arms and armor (armor only)

Class abilities: Familiar, Share Training, Steel Will, Armor Training 2 (3), Weapon Training (Heavy Blades) +3, Advanced Armor Training: Master Armorer, Advanced weapon Training: Focused Weapon (scimitar), Advanced Weapon Training: Warrior Spirit

Traits: Artisan, Armor Expert
Homebrew bonus: Silver Dragon's blessing(permanent wings (60ft fly speed) and cloudwalking)

Equimpment:
Weap: +1 Adamantine Scimitar, +1 Adamantine Scimitar (+effortless lace)
Armor: +1 Mithral Full-Plate of Speed
Other: +2 Amulet of NA, +2 Ring of Pro, +2 belt of phys might (STR, CON), +2 Headband of vast Int (spellcraft), +2 Cloak of Res, custom saddle for famliar

Familiar Equipment: +1 Adam. Agile Scimitar (w/ effortless lace) x2, +2 Bracers of armor, +2 Ring of Pro, +2 Amulet of NA, +2 Cloak of Res, +2 Belt of Dex, wand of Long Arm

Familiar homebrew items: Turtle Helm(+4 AC vs creatures larger than you), Orb of Proficiency (scimitar)

I'm looking at retraining "Blades above and Below" and "Precise strike" for Penetrating Strike and something else. We're in a plains hopping campaign and keep fighting enemies with DR. I'm already working on upgrading gear, so I'd like some suggestions for other improvements I can make.


In the Armor as DR variant rules does DR/ cold iron (e.g. from a fey creature) stack with the DR given by natural armor?


I'm wanting to add a spell to a set of existing Bracers of Armor +2. Do I use the caster level of the Bracers for the spell effects and price, or the lowest possible CL for the spell?

The spell is Long Arm, for reference.
BoA have a caster level of 7.


I'm wanting to add a spell to a set of existing Bracers of Armor +2. Do I use the caster level of the Bracers for the spell effects or the lowest possible CL for the spell?

The spell is Long Arm, for reference.
BoA have a caster level of 7.


How much does an exotic military saddle weigh if the rider is Tiny and the mount is Medium?


Order number 4901308 has been pending for a couple of months now and continues to collect more subscription items.

Order number 5139313 has been pending for 9 days now and hasn't completed.

I have made two other orders recently that have gone through just fine, but these two seem stuck.

Please help.


I'm making a group of NPCs that are thematically Harem Girls secretly trained as badass bodyguards but keeping up the image of "harmless harem girls".

There will be three types:
Dancing Girls(Controller) - Bladed Scarf Dancer(Magus)/Bard
Serving Girls(Support) - Bladed Scarf Dancer/Oracle
Fawning Girls(DPS/Tank) - Bladed Scarf Dancer/Fighter or Monk or Ninja

All three will be multiclassing(as shown above). I'm wondering what mix I should have in levels to accomplish the intended combat roles. They'll all have at least one level in Bladed Scarf Dancer as that is the theme.

For the Fawning Girls I'm not sure which secondary class to go with for the multiclass or if I should just go pure BSD. They are the ones who never leave the side of the one they guard and need to be the best melee combatants of the group.

I'm also wondering what Bard, Oracle, other Archetypes might blend well with the BSD.

They will all use Bladed Scarves as their main weapons(thanks Captain Obvious) and possibly other concealable weapons(at least need a decent thrown weapon for ranged, or maybe a gun). None of them will be wearing armor ever, so alternative AC boosts are necessary(they're secret bodyguards not soldiers, they're not intended for war). Supplemental gear suggestions would be most helpful.

Their skills will focus mainly on Perform(Dance), Bluff, Sense Motive and Acrobatics.

They will be at varying total levels(2,5,9,15) so I'm looking for guidelines and suggestions to follow for their varying stages of progression.

Thanks in advance.


I'm making a group of NPCs that are thematically Harem Girls secretly trained as badass bodyguards but keeping up the image of "harmless harem girls".

There will be three types:
Dancing Girls(Controller) - Bladed Scarf Dancer(Magus)/Bard
Serving Girls(Support) - Bladed Scarf Dancer/Oracle
Fawning Girls(DPS/Tank) - Bladed Scarf Dancer/Fighter or Monk or Ninja

All three will be multiclassing(as shown above). I'm wondering what mix I should have in levels to accomplish the intended combat roles. They'll all have at least one level in Bladed Scarf Dancer as that is the theme.

For the Fawning Girls I'm not sure which secondary class to go with for the multiclass or if I should just go pure BSD. They are the ones who never leave the side of the one they guard and need to be the best melee combatants of the group.

I'm also wondering what Bard, Oracle, other Archetypes might blend well with the BSD.

They will all use Bladed Scarves as their main weapons(thanks Captain Obvious) and possibly other concealable weapons(at least need a decent thrown weapon for ranged, or maybe a gun). None of them will be wearing armor ever, so alternative AC boosts are necessary(they're secret bodyguards not soldiers, they're not intended for war). Supplemental gear suggestions would be most helpful.

Their skills will focus mainly on Perform(Dance), Bluff, Sense Motive and Acrobatics.

They will be at varying total levels(2,5,9,15) so I'm looking for guidelines and suggestions to follow for their varying stages of progression.

Thanks in advance.


Do Iterative attacks apply to any spells? For instance can a Wizard with BAB +6 cast Ray of Frost twice as a full round action as iteratives?


Can Vital Strike and Iaijutsu Strike stack? Probably not before level ten since IS is a full-round action, but does it stack when Iaijutsu Strike becomes a standard action at level 10?


Is there a way for a Summoner to gain access to the "Cure" spells without multiclassing? I ask because you're most likely to take "Spell Focus (Conjuration)" so you might as well get everything you can out of it.


If I have a Drider that casts as a 6th level Cleric and I give it a few class levels in Cleric do the caster levels stack at all?


What is a good Magus Archetype that complements the Eldritch Guardian well? I'm not caring too much about spells, mostly wanting the "Magus Arcana" and "Arcane Pool" abilities and stackable familiar levels. So far I'm favoring the Kensai and Myrmidarch Archetypes. Are any other archetypes a good match?


I am building a custom campaign for my home game and I want to have an OP enemy empire that the players have to either fight or avoid. I'm looking at the Drow for now but I'd like some other options. Races that have huge stat buffs or any innate abilities that give them a huge advantage are what I'm looking for. The setting is the Skyborne setting, so minor steampunk/magicpunk, floating cities, fallen empires, all land covered in a sinister semi-magic forest, and lots of glorious airships.


I'm not big on multi-classing but some of the prestige classes have some awesome abilities, so...

What are some classes that have good synergy with the Shadowdancer Prestige class?

Also, what are some other classes that work well with other prestige classes?


If a character or creature has the Throw Anything feat does this negate the non-proficiency bonus of a weapon(by design) or just an improvised weapon(a chair, etc.)?

For example: A Brownie wielding a Chakram.
A chakram is a martial weapon.
A brownie does not have martial proficiency.
Does Throw Anything negate the -4 the brownie would have?


What are some good style feats for a Fighter wielding a two-handed Katana, Full-Plate, and Improved Crit(Katana)? Synergy with Vital Strike is preferable unless there is a better option.


Let's say at level 8 I increase my INT from 11 to 12. Do I then gain any extra skill points from INT Mod +1 for the previous levels? (same question for CON and bonus HP)


I'm building a Fighter and I was planning to go for the Heavy Blades Group as my only weapon group, as it contains great melee weapons plus the Chakrams for a ranged weapon. However, as I was reading the Advanced Weapon training options I hit upon a question...

Does the Weapon Training bonus of Heavy Blades Group apply to a thrown Chakram or does it only apply when used as a melee weapon?


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Hello all,
I've been wanting to build an Eldritch Defender for some time now, however I have never made any kind of character with a familiar. So I'm looking for any general advice on Eldritch Defenders and Familiars.

To be a little more specific;

-I have no set campaign to apply this character to yet, so generic advice mostly (I guess).

-I am aiming for a Brownie companion at level 5, so advice on Improved familiars would be greatly appreciated (my heart is set on a Brownie for RP purposes).

-Suggestions for possible Teamwork feats, and advice on Teamwork Feats in general.

-Advice on the Familiar Archetypes (leaning towards Protector).

-I tend to enjoy more Tanky builds or balanced offense/defense builds.

-Not looking for stats advice. Mostly feats and general advice on the class and Advanced familiars. Though useful skill point advice is appreciated (so few points, where to focus).

Thank you in advance for any advice.