Dominic Wraythe's page

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0-level spells at will is in my opinion a great idea and a way to give spellcasters a good but not unbalancing boost at low levels. It should stay as it is. There are of course a few problems with some 0-level spells with the current wordings and these should be worked out. But come on; it makes perfect sense for a wizard to be able to tell whether there is magic in the area or not as a standard and re-usable ability. Ther are many ways to fix any problems, and perhaps this will encourage DMs to be more inventive when it comes to magical traps and effects.


QFT, we have already been using that as a house rule since 3rd ed. But I do not understand why it hasn't been incorporated into the rules yet. It has never appeared to be overpowered in our games and it makes perfect sense. Plus it completes the great step PRPG has made into the right direction by making cantrips/orisons reusable.