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Would you guys suggest any vows?


ciretose wrote:

If you go with those stats and pick monk, you will have:

16 str, 15 dex, 14 con (+2 dwarf), 11 Int, 20 Wis (+ dwarf), 8 charisma (low, but you are the tank.

At 4, you can have a 16 Dex, I would put the +1 at 8th in Str

This would mean before you add any magic items at all you would have a 20 AC naked.

Your movement would be 50, so being a dwarf would be negated. If you took steel soul at 1st level you would have a +4 to all of your saves against spell like abilities, making your base saves againsts magic +10 before you add any ability modifiers or equipment.

Bracers of Armor are fairly cheap, so for 4000 you can get a +2 to AC. Or if you can get the wizard to cast mage armor on you each day, even better and cheaper.

Next, you lose slow fall and take barkskin, so for 90 minutes a day for each ki point you spend you get a +4 natural armor (in addition to the +4 you get in a given round if you want to burn a ki point).

Mage armor and Barkskin would take you to 28 AC for basically nothing.

For equipment, get the best Dex/Str belt you can afford (more AC, more able to hit and damage)

If you can talk your druid buddy into casting greater magic fang on you (or even better making it permanent...) you can save some money and a slot by not buying an amulet of mighty fists.

And a monk robe will give you another +1 to AC, while upping your unarmed damage to 2d6. You would be looking at better AC than your Dwarf with 4 attacks a round doing 2d6+strength damage. 5 attacks if you burn a Ki point.

I like the set up for this but there are a few questions that I have. How would you lose slow fall? and where are these styles coming from? I have the core and advanced books and have spent a little bit of time trying to look up monks lately. I'm still fairly new at the game but just want to understand it better so I am ready to play.


ciretose wrote:
DomTheBomb92 wrote:


If you tell me what you roll I can stat something up for you.
16 Str, 11 Dex, 12 Con, 15 Int, 18 Wis, 10 Cha
You are money, those are perfect monk stats (although you may want to move that 15 to either Con or Dex. Personal preference.) Is this before or after racial modifiers (and what race)

He said I can switch them. I have not picked a race yet. I was unsure if there was a better choice for what I am trying to do. The campaign we just played was basically a Jurassic Park style with a lot of dinosaurs but our GM has been getting more experience and is now moving us into more of a challenging and in-depth campaign. With mostly enemies from the books.


ciretose wrote:

By 9th level you will have wisdom +2 armor, which should be at least as good as medium armor at that point (as you should have at least an 18 wisdom by 9th level either naturally or through enhancement items) meaning you should have at least a +6 going in for more or less free that stacks with everything else in the game. It's like wearing a breast plate with no armor check penalties.

And that is touch AC too.

Take a dip in quiggong (you don't need slow fall) and take barkskin for a +4 to natural armor for 90 minutes for a ki point. Bracers of armor are more or less the same price as armor enhancement...you should be good to go on AC even if you don't pump much in dex (dex is over-rated). Plus dodge is a monk feat if you want a little more oomph.

Your hit points are d8, but then again you have limited self heal so that balances. Immune to poison, disease, with improved evasion.

Oh and you can move 30 feet faster than everyone else. Even if you are a dwarf that is 50 movement (not a bad way to go since they get con and wisdom, two things you need, and steel soul combined with your saves is an absolutely ridiculous +4 to saves against spells on top of all good saves and immunity to a good chunk of the non-magical effects...)

Big piece of advice. Boost your strength. You need to hit things, and the amulet of mighty fists is overpriced. Having 4 attacks that do 1d10 damage (more with a monk robe, which would also boost your AC) doesn't mean much if you can't hit anything. And 1d10 isn't much without strength behind it. Strength should either be your highest score or tied with wisdom. Dex and Con are the next tier, with Int and Charisma being the bottom feeders.

You've got a paladin and two rangers, so you will be the beloved flanking buddy who can get anywhere on the battlefield. And with your movement (and hopefully stealth and perception) you should be a hell of a scout.

If you tell me what you roll I can stat something up for you.

16 Str, 11 Dex, 12 Con, 15 Int, 18 Wis, 10 Cha


Stats are by rolls. Sorry haha I forgot to put that. Our GM is very lenient with some stuff too so I may be able to work out some stuff.


I can create a character up to level 9. The other players in my group are a wizard, 2 rangers, paladin, and a druid. My dwarf fighter was level 8 with that high of an AC. I really want to try and be an even match of fighting and defensive if possible. I like the idea of being able to hit back after being attacked ( if that is possible as well). I appreciate all of the help as well guys.


Hey guys, I have been looking through a lot of threads on here trying to look and get info on different character builds and such. My character recently just died, due to non-battle related instances, and I now have a choice to create a new one. I am the tank with my group and would like to keep that title. As of now I have been a Dwarf Fighter with an AC of 30 and pretty high attack rolls. I want to try something new unless it won't work out. Any info on helping build a Monk tank character would be appreciated. Thanks.


Also is there a way to increase to critical range with a weapon, like the falcion I believe crits on an 18?


I'm playing with a ranger, Druid, bard, sorcerer, and a rouge


As of right now I have 3,016 gold. I'm using a dwarven war axe with an attack bonus of +10 crits are x3 and I'm doing 1 d10 +6 damage. My feats include weapon focus, and weapon specialization. Also used weapon training for axes.


I'm new to the game as in this is my first campaign and I am a level 5 dwarf fighter with an AC of 24. I have full plate on and have a heavy steel shield as well as a plus 3 from my dexterity bonus. I had a tower shield before but didn't want to to the -2 to my attacks. I was just wondering if anyone has some different ideas to increase my AC without taking a hit to my attack die. Thanks