Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Dolmandir is surprised by the sudden appearance of the bandit and reacts late. Nevertheless, he acts quickly, crossbow in hand. He loads it with some alchemical mixture, reloads it while taking some cover +7 Stealth and shoots! Alchemical Crossbow: 1d20 + 9 ⇒ (6) + 9 = 15
(◇) interact: draws crossbow (Way of the Sniper)
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
A slender old elf in black leather and wearing a black hat moves silently towards the group of Pathfinders. In his back a strange looking crossbow is visible as well as numerous vials secured in his belts.
Hi, name's Dolmandir.
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Crossbow: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Dolamndir reloads and shoots before trying to puck . Fort vs Sickened DC17: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18 (◆) Manipulaite: Reload
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Fortitude DC17 vs Stench: 1d20 + 2 ⇒ (6) + 2 = 8
Dolmandir is caught by the stench then the filth wave! He quickly guets his crossbow in hand, loads a bottle of lightning in hit reload it then shoots at the Otyugh. Alchemical Crossbow: 1d20 + 9 ⇒ (2) + 9 = 11
(◇) Draws crossbow (Way of the Sniper)
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Perception DC14: 1d20 + 7 ⇒ (13) + 7 = 20 one is alive! I thinks Medicine: 1d20 + 5 ⇒ (12) + 5 = 17 After looking at the severely wounded kobold, Domandir adds Magical healing will work best, but someone good in medicine could revive them too.
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Perception DC15: 1d20 + 7 ⇒ (7) + 7 = 14 Dolmandir is unable to see what's Kargoth find thanks to the trap. Perception DC17: 1d20 + 7 ⇒ (10) + 7 = 17 But as he's more focus, he remarks another... trap! Trap! He moves closer and tries to disable it.
His first attempt is a success and he's able to disarm it. I think that we can continue.
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Survival DC15: 1d20 + 5 ⇒ (7) + 5 = 12
Looks! The creatures seem to have veered to the sides of this passage, certainly chasing kobold victims as you can certainly see with theses numerous bloody marks along the walls. Says, as if evident, Dolmandir Perception DC17: 1d20 + 7 ⇒ (13) + 7 = 20 Stops! There is a trap. he adds before getting carefully closer and trying to disable it after getting his tools out. Thievery (Disable Device): 1d20 + 7 ⇒ (11) + 7 = 18
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Perception DC15: 1d20 + 7 ⇒ (10) + 7 = 17
Dolmandir agrees with his comrade's findings. Let's be prudent. If a creature was powerful enough to kill this bunch of kobolds, it must be quite dangerous. The elf makes sure his two bottles of lightning he prepared today were close. Let's go.
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
A slender old elf in black leather and wearing a black hat moves silently towards the group of Pathfinders. In his back a strange looking crossbow is visible as well as numerous vials secured in his belts.
Greetings, name's Dolmandir.
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Dolamndir moves, reload his crossbow and shoots at Glorzia. Alchemical Crossbow crackshot: 1d20 + 9 ⇒ (8) + 9 = 17
(◆) Stride
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Dolmandir immediately gets his strange crossbow in hand! He takes one of his Lightning bottle and charges it into his crossbow, then move closer to the fight. (◇) Way of the Sniper: draws crossbow
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Once the woman came back to her senses, Dolmandir stands up. I can help on that. I'm a hunter and I'm sure I could easily follows the step of one stegosaurus! Taking the lead he starts looking for tracks. Survival: 1d20 + 5 ⇒ (13) + 5 = 18
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
The old elf reminds his youth day when he was jumping from one branch to another in his forest and do the same with the stegosaurus. Getting from one to another to make sure they gather all in the same place! Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
It's a (physical) coin given by Paizo to people in reward for helping the PFS/SFS community to grow.
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
@Percival we have plenty of HP to distribute, don't hesitate to use one to reroll that nasty roll ;) Dolmandir tries to untangle some ropes Thievery: 1d20 + 7 ⇒ (3) + 7 = 10
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
A slender old elf in black leather and wearing a black hat leens on the wood panel.
Greetings, name's Dolmandir, If you're in need of a hunter, I'm your elf!
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Dolmandir opens his eyes after a while. Wha... what happened? I was getting closer to the exit when everything went dark! When his comrades explains the elf what happened he almost laugh! Good to have backup when needed, thanks. Thanks for the game all!
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Dolmandir is a little surprised by Fane's sudden vanish but quickly gets back his wits when the brawl starts. He quickly draws his crossbow, duck under a table and shoots at the nearest pirate threatening him. Stealth: 1d20 + 7 ⇒ (6) + 7 = 13 Crossbow Crackshot (NL) vs Red: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Then he moves closer to the exit. ◇) Way of the Sniper: draw weapon when the init is rolled
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Dolmandir decides to play but as he's not good at cards, a little to his own luck could be good. Thievery: 1d20 + 7 ⇒ (3) + 7 = 10
As he starts playing, he - almost - get caught manipulating his luck but finally was able to manage it without being caught. I think it's the right cards, isn't it?
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Good job Fjorn says once they're out of the harbormaster's earshot. Once they are inside the place, Dolmandir scans the area for threats and for a way out if needed.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Perception: 1d20 + 7 ⇒ (20) + 7 = 27 Once on the shore, Dolmandir immediately sees that there's a wooden crate just barely protruding from the sand. Look! When he nudges it, he can hear the clink of glass. Seems like the crate is old and fragile, be careful when opening it! he says giving it to the more bodybuilder members of his team. Athletic to open When he sees the boat and its captain, he smirks Great, now a dwarf to sail... could it be better for a start?! He gets on the boat and stays silent while Hlar does her business.
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
I suppose not all Pirate Captain agreed with Stella or that the Chelaxian will love to see this contract broken, despite their love for "contract". Do you think we could get into a trap? Do we have a sure way that we will give the trade agreement to the right person? Once the Venture-Captain answers his question, Dolmandir prepares to jump into the water. Great start. It's better than the time I had to swim in the sewer in Galt to assassinate of of those "people hero". At least here, no rats and the smell is better. Dolmandir takes great care of his weapons and alchemist tools, securing them in a waterproof bag and jumps into the water.
Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
Dolmandir smiles at the gruffness of both half-orc but stays silent. He acknowledges the presence of his new comrades with a short bow from his hat and a smirk. Youngster, always so... impatient During the travel, you can realize that Dolmandir takes great care of his crossbow and seems to know a little bit about alchemy. |