Jardin

Dolmandir's page

81 posts. Organized Play character for Ilmakis.


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Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Thanks GM!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

@GM sorry, shooting at blue!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir is surprised by the sudden appearance of the bandit and reacts late.

Nevertheless, he acts quickly, crossbow in hand.

He loads it with some alchemical mixture, reloads it while taking some cover +7 Stealth and shoots!

Alchemical Crossbow: 1d20 + 9 ⇒ (6) + 9 = 15
Alchemical Crossbow (HP): 1d20 + 9 ⇒ (19) + 9 = 28
Damages, P + 1d6E +1d6 precision: 1d10 + 2 + 1d6 + 1d6 ⇒ (6) + 2 + (4) + (6) = 18

(◇) interact: draws crossbow (Way of the Sniper)
(◆) interact: put a lightning bottle in his alchemical crossbow
(◆) take cover and reloads crossbow (Way fo the Sniper)
(◆) Strike

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Lore Underworld: 1d20 + 6 ⇒ (8) + 6 = 14

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Religion: 1d20 + 5 ⇒ (13) + 5 = 18

Dolmandir has some knowledge about religion and tries to help the Priestess remember where to find the right text.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Getting out of the shadows, the silent elf moves toward the book, at last, something he is good at, books.

He takes a look at the tomes.

Society: 1d20 + 6 ⇒ (10) + 6 = 16
Crafting: 1d20 + 6 ⇒ (18) + 6 = 24

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir stays silent. Looking for any threats while his more talkative comrades find the first place where they need to go.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

A slender old elf in black leather and wearing a black hat moves silently towards the group of Pathfinders. In his back a strange looking crossbow is visible as well as numerous vials secured in his belts.
His smirking face is marked by numerous scars, some old, some fresh.

Hi, name's Dolmandir.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Sorry, done!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Lets drink! I need to wash off the stink of these creature!

says Dolmandir

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Thanks for the game and the chronicle!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Crossbow: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Damages, P +1d6E: 1d10 + 2 + 1d6 - 1 ⇒ (7) + 2 + (1) - 1 = 9

Dolamndir reloads and shoots before trying to puck .

Fort vs Sickened DC17: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18

(◆) Manipulaite: Reload
(◆) Strike
(◆) Remove Sickness

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Lore Underworld: 1d20 + 6 ⇒ (3) + 6 = 9

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Sorry, Red Otyugh

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Fortitude DC17 vs Stench: 1d20 + 2 ⇒ (6) + 2 = 8
Filth Wave, DC15: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Acid Damages: 1d4 ⇒ 4

Dolmandir is caught by the stench then the filth wave!

He quickly guets his crossbow in hand, loads a bottle of lightning in hit reload it then shoots at the Otyugh.

Alchemical Crossbow: 1d20 + 9 ⇒ (2) + 9 = 11
Alchemical Crossbow (HP reroll): 1d20 + 9 ⇒ (20) + 9 = 29
Damages, P +1d6E & 1d6 precision (One Shot, One Kill): 1d10 + 2 + 1d6 + 1d6 ⇒ (1) + 2 + (3) + (6) = 12

(◇) Draws crossbow (Way of the Sniper)
(◆) Interact: Loads a bottle of lightning
(◆) Interact: reload crossbow
(◆) Strike: Shoot with crossbow

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

O_o
I've looked at all my chronicles and realized that I have already played this one a long time ago! So I will use a replay for this one.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir: 1d20 + 7 ⇒ (5) + 7 = 12

The elf is surprised to find the two creatures there!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

@GM I think you've forgot Dolmandir ;)

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Perception DC14: 1d20 + 7 ⇒ (13) + 7 = 20

one is alive! I thinks

Medicine: 1d20 + 5 ⇒ (12) + 5 = 17

After looking at the severely wounded kobold, Domandir adds Magical healing will work best, but someone good in medicine could revive them too.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Perception DC15: 1d20 + 7 ⇒ (7) + 7 = 14

Dolmandir is unable to see what's Kargoth find thanks to the trap.

Perception DC17: 1d20 + 7 ⇒ (10) + 7 = 17

But as he's more focus, he remarks another... trap!

Trap!

He moves closer and tries to disable it.
Thievery (trained) DC20: 1d20 + 7 ⇒ (15) + 7 = 22

His first attempt is a success and he's able to disarm it.

I think that we can continue.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Survival DC15: 1d20 + 5 ⇒ (7) + 5 = 12
Survival (HP Reroll) DC15: 1d20 + 5 ⇒ (19) + 5 = 24

Looks! The creatures seem to have veered to the sides of this passage, certainly chasing kobold victims as you can certainly see with theses numerous bloody marks along the walls.

Says, as if evident, Dolmandir

Perception DC17: 1d20 + 7 ⇒ (13) + 7 = 20

Stops! There is a trap. he adds before getting carefully closer and trying to disable it after getting his tools out.

Thievery (Disable Device): 1d20 + 7 ⇒ (11) + 7 = 18

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Perception DC15: 1d20 + 7 ⇒ (10) + 7 = 17
Survival DC16: 1d20 + 5 ⇒ (9) + 5 = 14

Dolmandir agrees with his comrade's findings.

Let's be prudent. If a creature was powerful enough to kill this bunch of kobolds, it must be quite dangerous.

The elf makes sure his two bottles of lightning he prepared today were close.

Let's go.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Done

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

A slender old elf in black leather and wearing a black hat moves silently towards the group of Pathfinders. In his back a strange looking crossbow is visible as well as numerous vials secured in his belts.
His smirking face is marked by numerous scars, some old, some fresh.

Greetings, name's Dolmandir.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Thanks for the game all!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Nature: 1d20 + 5 ⇒ (10) + 5 = 15

Dolmandir calm the young dinosaur.

Nature: 1d20 + 15 ⇒ (19) + 15 = 34

Then easily follows the compsognathus to the crevice they are handing.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolamndir moves, reload his crossbow and shoots at Glorzia.

Alchemical Crossbow crackshot: 1d20 + 9 ⇒ (8) + 9 = 17
Alchemical Crossbow crackshot, HP reroll: 1d20 + 9 ⇒ (19) + 9 = 28
Damages, P + 1d6E +1d6 precision: 1d10 + 2 + 1d6 + 1d6 ⇒ (7) + 2 + (1) + (6) = 16

(◆) Stride
(◆) Interact to reload
(◆) Strike + One Shot One Kill

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir immediately gets his strange crossbow in hand!

He takes one of his Lightning bottle and charges it into his crossbow, then move closer to the fight.

(◇) Way of the Sniper: draws crossbow
(◆) Manipulate: draw a bottle of lightning
(◆) Manipulate: insert the bottle of lightning into the Alchemical Crossbow
(◆) Stride

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

I can't. says Dolmandir before adding but I can try to decipher it. +6 Society

Once everyone gather, Dolmandir follows Percival in the cave. Avoid Notice

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Once the woman came back to her senses, Dolmandir stands up.

I can help on that. I'm a hunter and I'm sure I could easily follows the step of one stegosaurus!

Taking the lead he starts looking for tracks.

Survival: 1d20 + 5 ⇒ (13) + 5 = 18

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

The old elf reminds his youth day when he was jumping from one branch to another in his forest and do the same with the stegosaurus. Getting from one to another to make sure they gather all in the same place!

Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

It's a (physical) coin given by Paizo to people in reward for helping the PFS/SFS community to grow.
It changes your Society number in a 3 digit number (mine is 754) a give you some small bonus in game (in PF2, it gave me a special HP that I can use for me or for another player)

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

This time, Dolmandir uses his knowledge to help gather the Stegosaurus.

Nature: 1d20 + 5 ⇒ (18) + 5 = 23

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Being the recipient of a Coin Award, I've already have 2 HP, so don't need one more ;)

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

@Percival we have plenty of HP to distribute, don't hesitate to use one to reroll that nasty roll ;)

Dolmandir tries to untangle some ropes

Thievery: 1d20 + 7 ⇒ (3) + 7 = 10
Thievery (HP reroll): 1d20 + 7 ⇒ (9) + 7 = 16

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

What can we do to help?
Move them to the herd one by one, together?

Asks Dolmandir

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

A slender old elf in black leather and wearing a black hat leens on the wood panel.
His smirking face is marked by numerous scars, some old, some fresh.

Greetings, name's Dolmandir, If you're in need of a hunter, I'm your elf!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision
GM Tiger wrote:
3 glyphs to share.

+1 to share :)

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

A crossbowman here :)

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Underwolrd Lore DC14: 1d20 + 6 ⇒ (1) + 6 = 7

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir opens his eyes after a while.

Wha... what happened? I was getting closer to the exit when everything went dark!

When his comrades explains the elf what happened he almost laugh! Good to have backup when needed, thanks.

Thanks for the game all!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir is a little surprised by Fane's sudden vanish but quickly gets back his wits when the brawl starts.

He quickly draws his crossbow, duck under a table and shoots at the nearest pirate threatening him.

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13

Crossbow Crackshot (NL) vs Red: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damages, P, NL: 1d10 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

Then he moves closer to the exit.

◇) Way of the Sniper: draw weapon when the init is rolled
◆) Move: Take cover and reload (way of the sniper)
◆) Strike
◆) Stride

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir decides to play but as he's not good at cards, a little to his own luck could be good.

Thievery: 1d20 + 7 ⇒ (3) + 7 = 10
Thievery (HP): 1d20 + 7 ⇒ (15) + 7 = 22

As he starts playing, he - almost - get caught manipulating his luck but finally was able to manage it without being caught.

I think it's the right cards, isn't it?

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

I have Thievery at +7 so I can lead if necessary round 2

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir decides to drink, believing it will be worst if they choose a non alcoholic beverage.

Fortitude DC15: 1d20 + 4 ⇒ (6) + 4 = 10

but it almost spits his drink!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Good job Fjorn says once they're out of the harbormaster's earshot.

Once they are inside the place, Dolmandir scans the area for threats and for a way out if needed.
My kind of place, but perfect for an ambush...

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

I'm no talker, I'm a doer. says Dolmandir their pilot explains how to deal with the harbormaster.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Once on the shore, Dolmandir immediately sees that there's a wooden crate just barely protruding from the sand.

Look!

When he nudges it, he can hear the clink of glass.

Seems like the crate is old and fragile, be careful when opening it! he says giving it to the more bodybuilder members of his team.

Athletic to open

When he sees the boat and its captain, he smirks Great, now a dwarf to sail... could it be better for a start?!

He gets on the boat and stays silent while Hlar does her business.
He lets one of his comrades volunteer while he scans for any danger the horizon.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

I suppose not all Pirate Captain agreed with Stella or that the Chelaxian will love to see this contract broken, despite their love for "contract". Do you think we could get into a trap? Do we have a sure way that we will give the trade agreement to the right person?

Once the Venture-Captain answers his question, Dolmandir prepares to jump into the water.

Great start. It's better than the time I had to swim in the sewer in Galt to assassinate of of those "people hero". At least here, no rats and the smell is better.

Dolmandir takes great care of his weapons and alchemist tools, securing them in a waterproof bag and jumps into the water.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir smiles at the gruffness of both half-orc but stays silent.

He acknowledges the presence of his new comrades with a short bow from his hat and a smirk.

Youngster, always so... impatient

During the travel, you can realize that Dolmandir takes great care of his crossbow and seems to know a little bit about alchemy.