| Classes/Levels |
Medea - Elf Vigilante - Stalker 1 … Uh, I mean barmaid |
About Dolly Saville
Medea - Elf Vigilante - Stalker 1 … Uh, I mean barmaid
Barmaid - Dolly Saville
Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+4 Dex)
hp 10 (1d8+2)
Fort +0, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
Elven Curve Blade +4 (1d10+1/18-20)
Tankard - Empty +3 (1d4+1/x2)
[b]Tankard - Full +3 (1d6+1/x2)
--------------------
[b]Speed 30 ft.
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 15
Feats; Weapon Finesse
Traits; Mentored: Profession (Barmaid), Rough and Ready (Tankard)
Skills Acrobatics +8, Disguise +6, Disable Device +8, Slight of hand +8, Stealth +8, Profession (Barmaid) + 4, Perception +2; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Alternate Racial Traits; Silent Hunter: Reduce stealth check penalty while moving by 5. Stealth while running at -20.
[b]Languages Common, Elven
SQ elven magic
Combat Gear alchemist's fire; Other Gear leather armor, elven curve blade, tankard - empty, backpack, flint and steel, hemp rope (50 ft.), thieves' tools, tindertwig, trail rations (2), waterskin, 1 gp
--------------------
Special Abilities
Dual Identity (Ex):
Social Grace (Ex): Starting at 1st level, a vigilante learns to behave in a way that appears perfectly proper and normal for his chosen social identity. Should anyone suspect him of being anything other than what he appears to be while in his social identity, he can make a Disguise skill check with a +20 circumstance bonus to appear as a member of polite society.
Hidden Strike (Ex): Starting at 1st level, the stalker vigilante gains the ability to deal 1d6 extra precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence (or who consider him an ally). This extra damage increases by 1d6 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is f lanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker vigilante can deal hidden strike damage against targets with concealment (but not total concealment).
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
I must be out there in the night,
Staying Vigilant
Wherever there is a tavern upturned from a brawl,
I’m there,
Wherever there is tomfoolery enjoyed at a barmaid’s expense,
I’m there.
Wherever good Ale is spilt,
I’m there.
Wherever a minstrel is heckled
I’m there.
But sometimes I’m not, because I’m out in the night, staying vigilant
Watching, Lurking, Running, Jumping, Hurdling, Sleeping,
No, I can’t sleep
You Sleep
I’m Awake
I don’t Sleep, I don’t blink …
I’m Medea! Meet my blade!