AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Dolgar is pissed and in an even badder mood as his usual. He concentrates and casts a spell to remove his condition.
Lets go. I need to crush some skulls.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Back to life! Sorry guys, kids, work and life was overwhelming and I wasn't able to do anything except work, sleep and take care of my kids...
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Dolgar grumbles as the door seems to never be reachable. I'm sure it's an Illusion! he grumpily says before closing his eyes and moving towards the door at full speed! For a dwarf
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
not Jey: I can confirm that he's not invisible.
He takes the rope and attaches it around his waist and says Ready.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Dolgar draws a wand and says Better to heal now. We don't know what awaits us beyond. Nothing good I'm sure. Heal: 10d8 + 10 ⇒ (1, 6, 3, 5, 2, 2, 2, 1, 2, 3) + 10 = 37 He uses 10 charges of his wand.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
my weapon is only +1 :D Dolgar continues to attack defensively the creature. +2 frost Adamantine Warhammer vs Red: 1d20 + 13 + 2 - 4 ⇒ (15) + 13 + 2 - 4 = 26
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Know. Nature: 1d20 + 4 + 5 + 2 ⇒ (16) + 4 + 5 + 2 = 27 Be careful, the brown substance is brown mold! Dolgar steps towards the creatures and strikes defensively at them! +1 Adamantine Warhammer vs Red: 1d20 + 12 + 2 - 4 ⇒ (2) + 12 + 2 - 4 = 12
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
My god is Osiris and Dolgar is NG with darkvision 60ft. No SR, no Aeon Stone My hammer is a good key to that door.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Dolgar is a stout dwarf in heavy armor engraved with an holy symbol representing a Crook and a flail.
His hair are tied the way Osiriani are wearing it and his copper skin shows that he has not always been underground. Spitting on the flour he says, seeing the new guy joinging their team, Dolgar Ironfist. Ready to crush some skulls and put some hole on this cursed place! Looking at the door he adds Someone knows how to read these runes? Dolgar will cast:
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
A little heal will be good guys. I'm a bit battered by all this cold. says Dolgar burned bot hby the cold and the fire. Let's finish to explore this place before trying to convince that Xorn that eating the spire is not recommended.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Reflex: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19 Dolgar tries desesperately to avoid the explosion! Battered, but not dead he says It's cooling my ardor to fight! Eh! His size reduces as he moves to be closer to Guy and then calls again his god to get back large and strikes! +1 adamantine warhammer: 1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (15) + 11 + 2 + 2 + 2 + 1 = 33
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Reflex vs Green: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Dolgar, after the hit from the lava lurker is surprised by the arrival of the draconic creature and takes the full blast of their breath weapon
By Osiris! what are these?! Know. Arcana: 1d20 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16 He decides to finish off the lurker before taking care of the draconic creatures, he calls his god to enlarge him before striking. +1 adamantine warhammer: 1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (18) + 11 + 2 + 2 + 2 + 1 = 36
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Dolgar walks above the lava and with his enhanced speed is able to strike at the creature. Before striking, he calls for his god to punish the creature. In Osiris name, you will be judged. Swift action: Judgement (2/3): Justice (+2) & Destruction (+4) Then strikes. +1 adamantine warhammer: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35 + flank is possible
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
sorry for my scare posting this week, work and kids took the best of me! Dolgar takes a more defensive position AC28 and moves away, ready to strike. Know. Planes: 1d20 + 6 + 2 + 4 ⇒ (10) + 6 + 2 + 4 = 22 What's this thing?
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Better to avoid the spire for now, lets explore the other area. says Dolgar who starts moving towards one of the staircase.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Know. Planes: 1d20 + 6 + 2 + 4 ⇒ (9) + 6 + 2 + 4 = 21 Do they speak other languages? I would prefer avoiding fighting this one. Dolgar tries to understand what could trigger an attack from the creature to avoid doing it.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Good, let me go first then. Equipping his buckler, Dolgar starts walking 1 feet above the lava the reach the other side of the "Lake". Perception: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31 [ooc]+2 vs unusual stonework[/dice]
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
As Dolgar takes back his usual size, he takes a quick looks around in the area to see if something is more unusual than before. Perception: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 +2 with stonework Then, he makes a quick prayer for the two unfortunate creature that crossed their path.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Dolgar moves around the blob, once in position, he calls his god for growing in size and strikes. +3 Warhammer (heroism, hasted, BotF): 1d20 + 13 + 2 + 1 + 2 ⇒ (5) + 13 + 2 + 1 + 2 = 23
Spirit: 1d20 + 14 ⇒ (14) + 14 = 28
Move action: move
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
@GM only for humanoid or Outsiders do I need to be more specific. Except for them, Magical Beast, Animal, Undead, Construct... are enough.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Dolgar seeing Shiva wounding the creature decides to join in and steps toward the Grey Render. Once in contact, he calls his god to transforms his weapon in somethng dedicated to destroy magical creature and strikes +3 bane Warhammer: 1d20 + 13 + 2 + 2 ⇒ (9) + 13 + 2 + 2 = 26
Spirit: 1d20 + 14 ⇒ (13) + 14 = 27
no action: 5ft. step toward the grey render
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Know. Dungeoneering: 1d20 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
Stupid creatures! says Dolgar agreeing to Shiva. He decides to call again for Osiris' judgement and gets full defense. Swift action: Judgement of Protection (+2AC) & Resilency (DR2/magic)
Then, he calls Osiris to defend himself and brambles sprout all around him! Free action: Bramble Armor 1d6+4
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Grumph, thanks man says Dolgar hafter his last wounds are healed by Guy.. Good riddance! Lets cross the bridge with magic. he adds turning to Siva.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Reflex (Shake if Off +3): 1d20 + 6 + 2 + 3 - 1 ⇒ (18) + 6 + 2 + 3 - 1 = 28 Dolgar, despite his new size is able to avoid the majority of the blast and his resistance absorbes the rest! He reduces his stature to a more conventional one for a dwarf and he moves towards blue and strikes. +1 adamantine warhammer + song: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Then, the spirit totem from Shiva's song slashes at the creature. Spirit Totem: 1d20 + 14 ⇒ (5) + 14 = 19
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
@GM It's the Enlarge power of the Growth Subdomain. It doesn't make me give up my judgements.
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Yes, Dolgar has Fast Healing4 Dolgar grumphes after taking some damages but decides to continue attacking his initial target.
Now that is able to reach any of the creatures he continues to strike. Bad creature! Poisoning my friend! That’s not cool! +1 adamantine warhammer vs Green: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
+1 adamantine warhammer vs Green: 1d20 + 11 - 5 + 2 ⇒ (19) + 11 - 5 + 2 = 27
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Reflex (Shake it Off +3): 1d20 + 6 + 2 + 3 ⇒ (10) + 6 + 2 + 3 = 21
Reflex (Shake it Off +3): 1d20 + 6 + 2 + 3 ⇒ (19) + 6 + 2 + 3 = 30
Doglar is surprised by the first breath but reacts quickly against the second. He tries to remember something useful against the creatures
Having no clue about them, he calls Osiris to judge the soul of these creatures. Swift Action: Judgement (Resistance [acid 8], Healing [4]) Then he strikes Green +1 adamantine warhammer: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 +2 vs Elemental(Earth)
AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|
Once Uhvat's mindsearching is done, Dolgar takes the corpse of the dead hellknight and starts getting back to the exit. We will get you too lads! Just after our next trip to here. he says when living the dead hellknights. Knight of Roses has not participated in any online campaigns. |
