Warden Rogard Hammerfell

Dolgar Ironfist's page

116 posts. Organized Play character for Ilmakis.


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The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar moves in the room after casting heroism with his last charge of his rod of extend.

Heroism: 180mn

Then, he looks around.

Perception: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40 +2 vs unusal stonework

I don't know, lets see it closer. he says to Yanda.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Lets move on. says the grumpy dwarf.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar is pissed and in an even badder mood as his usual.

He concentrates and casts a spell to remove his condition.
Lesser Restoration Wis: 1d4 ⇒ 4 remove also fatigued condition

Lets go. I need to crush some skulls.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

no using reroll on that. But if it matters, If I'm next to my 3 others comrades I have +3 to my roll save.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Back to life! Sorry guys, kids, work and life was overwhelming and I wasn't able to do anything except work, sleep and take care of my kids...

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Know (Arcana): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Dolgar tries to understand.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar grumbles as the door seems to never be reachable.

I'm sure it's an Illusion! he grumpily says before closing his eyes and moving towards the door at full speed! For a dwarf

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

not Jey:
I can confirm that he's not invisible.
He takes the rope and attaches it around his waist and says Ready.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar draws a wand and says Better to heal now. We don't know what awaits us beyond. Nothing good I'm sure.

Heal: 10d8 + 10 ⇒ (1, 6, 3, 5, 2, 2, 2, 1, 2, 3) + 10 = 37

He uses 10 charges of his wand.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

my weapon is only +1 :D

Dolgar continues to attack defensively the creature.

+2 frost Adamantine Warhammer vs Red: 1d20 + 13 + 2 - 4 ⇒ (15) + 13 + 2 - 4 = 26
Damages, B (adamantine) + 1d6C: 1d8 + 13 + 1 + 1d6 ⇒ (4) + 13 + 1 + (5) = 23
+2 frost Adamantine Warhammer vs Red: 1d20 + 13 + 2 - 4 ⇒ (19) + 13 + 2 - 4 = 30
Damages, B (adamantine) + 1d6C: 1d8 + 13 + 1 + 1d6 ⇒ (4) + 13 + 1 + (3) = 21

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

@GM what do we need to destroy these brown mold?
How to avoid the cold damages?

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Know. Nature: 1d20 + 4 + 5 + 2 ⇒ (16) + 4 + 5 + 2 = 27

Be careful, the brown substance is brown mold!

Dolgar steps towards the creatures and strikes defensively at them!

+1 Adamantine Warhammer vs Red: 1d20 + 12 + 2 - 4 ⇒ (2) + 12 + 2 - 4 = 12
Damages, B (adamantine): 1d8 + 12 + 1 ⇒ (3) + 12 + 1 = 16
+1 Adamantine Warhammer vs Red: 1d20 + 12 + 2 - 5 - 4 ⇒ (5) + 12 + 2 - 5 - 4 = 10
Damages, B (adamantine): 1d8 + 12 + 1 ⇒ (7) + 12 + 1 = 20

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

My god is Osiris and Dolgar is NG with darkvision 60ft. No SR, no Aeon Stone

My hammer is a good key to that door.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

As a dwarf, Dolgar has an automatic perception check when passing 10ft. away from unusual stonework.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar is a stout dwarf in heavy armor engraved with an holy symbol representing a Crook and a flail.
On his back, a warhammer in a black metal, and on his side different dwarven weapons and a light flail, as well as a small shield, easily reachable.

His hair are tied the way Osiriani are wearing it and his copper skin shows that he has not always been underground.

Spitting on the flour he says, seeing the new guy joinging their team, Dolgar Ironfist. Ready to crush some skulls and put some hole on this cursed place!

Looking at the door he adds Someone knows how to read these runes?

Dolgar will cast:
- With his rod of extend (lesser):
Heroism, 200mn
See Invisibility, 200mn
- Without:
Magic Vestment +2 (on his shield), 10h

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

I've updated the RPG chronicles :)

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Thanks Guy! said Dolgar after Guy's healing.

Turning to Shiva he says Agreed. Let me take the lead.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

I'm in to continue!

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

A little heal will be good guys. I'm a bit battered by all this cold. says Dolgar burned bot hby the cold and the fire.

Let's finish to explore this place before trying to convince that Xorn that eating the spire is not recommended.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Reflex: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19

Dolgar tries desesperately to avoid the explosion!

Battered, but not dead he says It's cooling my ardor to fight! Eh!

His size reduces as he moves to be closer to Guy and then calls again his god to get back large and strikes!

+1 adamantine warhammer: 1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (15) + 11 + 2 + 2 + 2 + 1 = 33
Damages, B (adamantine): 2d6 + 14 + 4 ⇒ (3, 6) + 14 + 4 = 27

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

@GM the duration of my Enlarge is only 1rd.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Reflex vs Green: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Reflex vs Pink: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10

Dolgar, after the hit from the lava lurker is surprised by the arrival of the draconic creature and takes the full blast of their breath weapon
Thanksfully he was protected from a part of it!

By Osiris! what are these?!

Know. Arcana: 1d20 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16

He decides to finish off the lurker before taking care of the draconic creatures, he calls his god to enlarge him before striking.

+1 adamantine warhammer: 1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (18) + 11 + 2 + 2 + 2 + 1 = 36
Damages, B (adamantine): 2d6 + 14 + 4 ⇒ (4, 3) + 14 + 4 = 25
+1 adamantine warhammer (haste): 1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (2) + 11 + 2 + 2 + 2 + 1 = 20
Damages, B (adamantine): 2d6 + 14 + 4 ⇒ (1, 6) + 14 + 4 = 25
+1 adamantine warhammer: 1d20 + 11 + 2 + 2 + 2 + 1 - 5 ⇒ (19) + 11 + 2 + 2 + 2 + 1 - 5 = 32
Damages, B (adamantine): 2d6 + 14 + 4 ⇒ (1, 1) + 14 + 4 = 20

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

yep, a pitty :'(
My keyboard ripped :P I was trying to says, *if possible*, not is possible :'D

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar walks above the lava and with his enhanced speed is able to strike at the creature.

Before striking, he calls for his god to punish the creature.

In Osiris name, you will be judged.

Swift action: Judgement (2/3): Justice (+2) & Destruction (+4)

Then strikes.

+1 adamantine warhammer: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35 + flank is possible
Damages, B (adamantine): 1d8 + 12 + 4 ⇒ (5) + 12 + 4 = 21

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

If you think we can finish I'm good with a fast pace :)

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

I'm available to continue the game on my part. No trip scheduled before August :)

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

sorry for my scare posting this week, work and kids took the best of me!

Dolgar takes a more defensive position AC28 and moves away, ready to strike.

Know. Planes: 1d20 + 6 + 2 + 4 ⇒ (10) + 6 + 2 + 4 = 22 What's this thing?

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Better to avoid the spire for now, lets explore the other area.

says Dolgar who starts moving towards one of the staircase.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Know. Planes: 1d20 + 6 + 2 + 4 ⇒ (9) + 6 + 2 + 4 = 21

Do they speak other languages? I would prefer avoiding fighting this one.

Dolgar tries to understand what could trigger an attack from the creature to avoid doing it.
Sense Motive: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Good, let me go first then.

Equipping his buckler, Dolgar starts walking 1 feet above the lava the reach the other side of the "Lake".

Perception: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31 [ooc]+2 vs unusual stonework[/dice]

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

A communail air walk will help for sure! says Dolgar

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

I'm not sure if my protection from fire will be enough, but I can try!

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

As Dolgar takes back his usual size, he takes a quick looks around in the area to see if something is more unusual than before.

Perception: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 +2 with stonework

Then, he makes a quick prayer for the two unfortunate creature that crossed their path.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar moves around the blob, once in position, he calls his god for growing in size and strikes.

+3 Warhammer (heroism, hasted, BotF): 1d20 + 13 + 2 + 1 + 2 ⇒ (5) + 13 + 2 + 1 + 2 = 23
Damages (two handed), B: 2d6 + 19 ⇒ (1, 5) + 19 = 25

Spirit: 1d20 + 14 ⇒ (14) + 14 = 28
Damages, Negative Energy: 1d8 + 7 ⇒ (6) + 7 = 13

Move action: move
swift action: Enlarge
Standard Action: attack two handed
Free action: Bramble armor (1d6+4)
+2 AC & DR2/magic no blucker bonus

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

@GM only for humanoid or Outsiders do I need to be more specific. Except for them, Magical Beast, Animal, Undead, Construct... are enough.
It's the same as the ranger's favored enemy ability

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar seeing Shiva wounding the creature decides to join in and steps toward the Grey Render.

Once in contact, he calls his god to transforms his weapon in somethng dedicated to destroy magical creature and strikes

+3 bane Warhammer: 1d20 + 13 + 2 + 2 ⇒ (9) + 13 + 2 + 2 = 26
Damages (one handed), B: 1d8 + 14 + 2 + 2d6 ⇒ (4) + 14 + 2 + (5, 3) = 28
+3 bane Warhammer: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36
Damages (one handed), B: 1d8 + 14 + 2 + 2d6 ⇒ (3) + 14 + 2 + (4, 4) = 27

Spirit: 1d20 + 14 ⇒ (13) + 14 = 27
Damages, negative energy: 1d8 + 7 ⇒ (7) + 7 = 14

no action: 5ft. step toward the grey render
swift action: bane (magical beast)
full action: full attack on the grey render
Free action: Bramble armor (1d6+4)
+2 AC & DR2/magic

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Know. Dungeoneering: 1d20 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
Know. Arcana: 1d20 + 6 + 4 + 2 ⇒ (9) + 6 + 4 + 2 = 21

Stupid creatures! says Dolgar agreeing to Shiva.

He decides to call again for Osiris' judgement and gets full defense.

Swift action: Judgement of Protection (+2AC) & Resilency (DR2/magic)
Standard Action: Full Defense (+6AC)
Move action: move
AC 35 (+2 AC vs Abberation)

Then, he calls Osiris to defend himself and brambles sprout all around him!

Free action: Bramble Armor 1d6+4

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

I'm good!

Dolgar takes a more defensive posture and draws his buckler, taking his warhammer one handed.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Grumph, thanks man says Dolgar hafter his last wounds are healed by Guy..

Good riddance! Lets cross the bridge with magic. he adds turning to Siva.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Reflex (Shake if Off +3): 1d20 + 6 + 2 + 3 - 1 ⇒ (18) + 6 + 2 + 3 - 1 = 28

Dolgar, despite his new size is able to avoid the majority of the blast and his resistance absorbes the rest!

He reduces his stature to a more conventional one for a dwarf and he moves towards blue and strikes.

+1 adamantine warhammer + song: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damages, B + song: 1d8 + 13 + 2 ⇒ (8) + 13 + 2 = 23

Then, the spirit totem from Shiva's song slashes at the creature.

Spirit Totem: 1d20 + 14 ⇒ (5) + 14 = 19
Negative Energy Damage: 1d8 + 7 ⇒ (3) + 7 = 10

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

@GM It's the Enlarge power of the Growth Subdomain. It doesn't make me give up my judgements.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Yes, Dolgar has Fast Healing4

Dolgar grumphes after taking some damages but decides to continue attacking his initial target.
He quickly makes a prayer to his god to give him a new vitality and grows in size!

Now that is able to reach any of the creatures he continues to strike.

Bad creature! Poisoning my friend! That’s not cool!

+1 adamantine warhammer vs Green: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damages, B: 2d6 + 13 + 2 ⇒ (4, 5) + 13 + 2 = 24

+1 adamantine warhammer vs Green: 1d20 + 11 - 5 + 2 ⇒ (19) + 11 - 5 + 2 = 27
Damages, B: 2d6 + 13 + 2 ⇒ (1, 4) + 13 + 2 = 20

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Reflex (Shake it Off +3): 1d20 + 6 + 2 + 3 ⇒ (10) + 6 + 2 + 3 = 21
Fortitude (Shake it Off +3): 1d20 + 11 + 2 + 3 ⇒ (12) + 11 + 2 + 3 = 28 +3 vs Poison

Reflex (Shake it Off +3): 1d20 + 6 + 2 + 3 ⇒ (19) + 6 + 2 + 3 = 30
Fortitude (Shake it Off +3): 1d20 + 11 + 2 + 3 ⇒ (13) + 11 + 2 + 3 = 29 +3 vs Poison

Doglar is surprised by the first breath but reacts quickly against the second.

He tries to remember something useful against the creatures
Know. Planes: 1d20 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14

Having no clue about them, he calls Osiris to judge the soul of these creatures. Swift Action: Judgement (Resistance [acid 8], Healing [4])

Then he strikes Green

+1 adamantine warhammer: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 +2 vs Elemental(Earth)
Damages, B: 1d8 + 12 ⇒ (8) + 12 = 20+2 vs Elemental(Earth)
+1 adamantine warhammer: 1d20 + 11 - 5 + 2 ⇒ (3) + 11 - 5 + 2 = 11 +2 vs Elemental(Earth)
Damages, B: 1d8 + 12 ⇒ (1) + 12 = 13+2 vs Elemental(Earth)

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

\o/

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Hope you're still up GM! :)

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

no worries, I know what is like! I have two little guys and I had to work!

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Yep, I'm good with that solution!

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Same here :)

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

No worries take the time you need, I think everyone of us have been there!

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Once Uhvat's mindsearching is done, Dolgar takes the corpse of the dead hellknight and starts getting back to the exit.

We will get you too lads! Just after our next trip to here. he says when living the dead hellknights.

Knight of Roses has not participated in any online campaigns.