Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic shakes his head. You give me too much credit, I saw how our group struggled to fell them, and that most of our weapons were useless, I was merely hoping to survive all considered. Hoping I could be useful. He looks around at the others. That said, I suppose we have more reason to make haste for rivendell. As that is likely the best place to learn what must be done. Unless you already know, Ingold. I've heard stories and legends, but, those are but those are but tales, spun from half truths most like. lore: 1d20 + 8 ⇒ (16) + 8 = 24
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Its possible, its also possible this a way of showing us there is something we must do. The way I see it, we could end up fighting these ghosts every night, or perhaps once a week, until X thing is done. Or, we could play for time to get it done. Perhaps, once it is cleansed, the spirit will go in peace? Or perhaps, while it is being cleansed we can learn what we need to do in order to let the spirit rest. It likely won't be a large amount of time, but, time is time.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
I offer this solution. He says as much to his companions as to the spirit of the woman, though without letting his guard down. Allow us to purge your eye of any and all influence of shadow. Upon completion of that task, if you still so desire, we shall return it to you. Would you accept this? Doderic was still hopeful that, were this truly the spirit of the princess, some small bit of good was left. Having seen the effort required from Thorgrim to fell a single ghost did not bode well. Still, they could possibly claim a victory tonight.. but what about the next night? Or the night after? Would the spirits keep returning? Or would slaying them put them fully to rest? He couldn't aid in the dispatching of the spirits, and so his mind began to race. lore: 1d20 + 8 ⇒ (11) + 8 = 19
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Have you not wondered why you are both calling each other servants of shadow? Doderic responds before looking to Ingold. Ingold, do you think this is the spirit of the princess? Or merely a work of shadow to try and confound us?
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
From the shadows, Doderic shouts. Ingold! The Glass eye! Was it of any note other than its material worth? The hobbit yells, striding forth to aid Thorgrim and Cereidh, though with no weapon of magic he can but attempt to ward off strikes on the other warriors. As he attempts to use his shield, he shouts back. If it is not, then giving it back may be the best course of action? move to stand among everyone, Dodge action. Question, would that magical (shadow tainted) sword we got awhile ago allow one to harm a ghost? Or would I need a roll for that?
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
wis: 1d20 + 3 ⇒ (13) + 3 = 16 apologies, lost access to my account for over a week. When the new companion joined them, Doderic smiled, offered a bit of tea or a sweet snack with his introduction. He was glad that their allies seemed numerous enough to always show up in times of need. As he jolts awake, he manages to keep his wits about him at the sight before he quickly rolls out of sight, or, at least hopefully so. He watches the scene unfurl as he shakes the last vestiges of sleep out of his eyes. stealth: 1d20 + 11 ⇒ (10) + 11 = 21
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic moves in to aid his large friend swinging the sharpened pillar. Rolling between the imposing trolllike orc, he lashes out at the orcs hamstring. attack: 1d20 + 8 ⇒ (5) + 8 = 13
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
drums... drums in the deep. They are coming. Doderic will fire off a shot at the retreating orcs. stealth: 1d20 + 11 ⇒ (4) + 11 = 15 attack: 1d20 + 8 ⇒ (18) + 8 = 26
At Talandil's words, Doderic cocks his head. And what is it you are planning on doing?... Just know, that whatever it is you do, remember always we win by surviving. A heroic death serves none. If you want to anger and frustrate the enemy, then live. At the end of the day, thats what we all fight for. I'll give Talandil my last inspiration.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic rushes forward to aid Thorgrim in the melee. Shield leading the way in a mock bull rush before rolling off to the side and shanking the Orc most focused on his companion. attack: 1d20 + 8 ⇒ (9) + 8 = 17
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic goes about setting several rushed traps in the area. Largely, traps designed to slow and impede. Rope, used to trip the unwary, and fishing net to stall their recovery. While surely he would get little of his rope or net back, if it was of any aid then it was a price worth paying. Upon encountering the rear orc band, Doderic as ever remained in the shadows. Drawing his bow, he fires an arrow at the orc Ingold shot at, catching it straight in the neck. attack: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 2d6 + 5 + 6d6 ⇒ (4, 4) + 5 + (6, 6, 5, 1, 6, 6) = 43 He quickly drops the bow and readies his shield, preparing to once again act as a wall alongside Thorgrim for Ingold and Cereidh.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Hey sorry all, I've been sick with Covid past few days, and will be dealing with that. I'll try to post if possible, but feel free to bot me. Just notifying my games. Starting this year off full swing let me tell ya.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
As if by instinct, sensing he had been in one spot for too long, Doderic began to tumble away just as the Orcs spear found its mark, reducing the impact, but the gash had been caused all the same. He struck again, hoping his companions in the back would finish off the last of the spear wielding orcs. attack: 1d20 + 8 ⇒ (12) + 8 = 20
He gives a grateful nod to Ingold, Thanks, I'm really not used to all of this. He manages to spit out before having to raise his shield to parry a blow. Uncanny, reduce to 4+2 from bleed. 36+14= back to 50.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic bobs, weaves, and rolls from the strikes, using his shield to help deflect the better aimed strikes away. He wasn't one for this type of fighting. Holding a line, standing toe to toe. He preferred mobility, using his nimbleness, cleverness, and agility to move around the battle and catch foes unaware. Yet no such chance was given at this point. Should he leave, the way to Ingold and Cereidh would open up. Then, a thought came to him as he saw one goblin get sent a clean 20ft away headless. With a quick glance to the mighty Thorgrim, Doderic began whisking around the warriors legs, skirting behind and even sometimes through them to catch a goblin or orc in an opening when they strike and using his shield to aid in keeping the goblins blows away from Thorgrims legs. Allowing him to focus on the more deadly threats to his and the groups lives. Every time a foe sees and opening, every-time they forget about the small halfling, he is suddenly there to remind them. attack: 1d20 + 8 ⇒ (17) + 8 = 25
uncanny to reduce to 2
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
stealth: 1d20 + 10 ⇒ (18) + 10 = 28 Doderic continues his silent creep through the flickering shadows, drawing his blade only when he is about to go for a strike, a silent signal to those comrades who can see him. attack: 1d20 + 8 ⇒ (9) + 8 = 17
attackadv?: 1d20 + 8 ⇒ (18) + 8 = 26
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
The assault started, Doderic moves to finish the job before the orc lets out a holler. Just as the arrows find their mark, he lunges, aiming his blade at the neck of the orc. attack: 1d20 + 8 ⇒ (11) + 8 = 19
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic gives a wave for the others, the signal to prepare for a fight, before creeping up on the sleeping orc. He gives a glance back to the others who can see, letting them strike the first blow to let him hopefully follow up and finish it.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
busy weekend, sorry. Doderic gulps slightly as he makes his way forward towards the noise hoping to catch a glimpse. stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic will turn to the others. Well.. what now? Continue? If given the go ahead, he will move to climb down the ladder as quietly as he can. stealth: 1d20 + 10 ⇒ (3) + 10 = 13
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Something good came from it at least, more so than removing yet another threat from the shadow and so making the world just a small bit safer... Doderic crawls out first, to make sure the way is clear and safe for the others to squeeze through. On his way out, he smiled and made a poor, if humorous, limerick. our foul foe we faced twice
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic lets out a small sigh. One less foul creature in the world, in exchange for one more nightmare for him. Overall, a good trade. Until He tries to sleep peacefully. He shakes himself out of his thoughts and moves over to the item that caught his attention earlier and begins cutting away the webbing to reveal it.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
con: 1d20 + 2 ⇒ (1) + 2 = 3
Thanks to the help of the antitoxins Doderic manages to shake off the remaining venom in his blood. He sees the creature trying to barrier them off and fires off a shot. bow: 1d20 + 8 ⇒ (13) + 8 = 21
Before moving to try and break line of sight once again. stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Finally free of the venom, Doderic runs back over and grabs his bow before turning and firing off a shot before trying to find a good spot to hide. attack: 1d20 + 8 ⇒ (4) + 8 = 12
Can't hide this round. Just flavor.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic grunts, but can't shake off the large quantity of venom. con: 1d20 + 2 ⇒ (1) + 2 = 3 Common Doderic. You can do this. Just Argghh! He winces as the spike is thrashed about.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
uncanncy dodge for half damage, so 3. con: 1d20 + 2 ⇒ (4) + 2 = 6 Caught unaware, the toxin is injected to directly for Doderic to resist it. He should have stayed in the shadows, but he just couldn't leave Cereidh at the mercy of the spider. perhaps.. I shoulda kept my distance. Curse my took nature.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
It can talk!? Seeing his companion entrapped, Doderic's expression changes to worry as he fires another shot at the spider creature before Moving to defend his friend. attack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d6 + 5 + 3d6 ⇒ (4) + 5 + (2, 1, 1) = 13 If I didn't get advantage, remove a grand total of 4 damage haha. If it even hits Comon Cereidh! He will give an inspiration to Cereidh. 1d6
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
yeah, us hobbits can get a magic weapon. I'm just trying to decide if that or magic armor is more useful. haha. The armor gives +1 AC and +1 to all saves and a 1/day reroll IIRC, the weapon gives no + hit, but gives +3 damage. I'm leaning towards the armor tbh. Also competes with some interesting Culture Virtues honestly.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic will reach out and grab the elven warriors wrist, before slowly pointing up to the large spider. Drawing his bow as he does so, as the spider was too far for a dagger throw. After a few moments of thought, he decides that even were he alone, the chances of cutting away the webbing and remaining unnoticed was nigh impossible, so, best to strike while he had the advantage against such a creature. He gives a nod to Cereidh before drawing the string and, after taking time to aim in the shadows, loose an arrow at the creature, striking it dead center in one of its largest eyes, before darting away and trying to blend back into the shadows. attack: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 2d6 + 5 + 6d6 ⇒ (5, 5) + 5 + (3, 5, 6, 1, 6, 6) = 42 stealth: 1d20 + 10 ⇒ (10) + 10 = 20 cunning action to hide as bonus action.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic gives a nod before moving back to the small passageway. He moves quietly, and pauses only to glance around the room once again, and to look back to see if Cereidh had been able to follow him. Then he moves in and begins approaching the webbed item. stealth: 1d20 + 10 ⇒ (15) + 10 = 25
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Doderic takes a gulp trying to decide if he should go and take the treasure, or play it safe and return to the others. A Eventually, after several longs minutes that seemed days, he returns through the space. I, well, I can't properly describe the remnants of awe I saw in the room properly. Not without a quill and ink, paper, and a week of time to make rhyme. But, I also saw a treasure, sitting covered in thick webs. I considered going to try and get it, however I saw cocoons hanging from the ceiling.. and I feared whatever made them may still be near... would you have me go back and attempt to retrieve the item? It may be I can move quietly enough to grab it and get out before any threat finds me. Doderic seems only half assured in his assessment that he could make it in and out unscathed.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
Well, a squeeze for you, may be but a small crawl for me. Heheh. I could go take a look if you want and be back quickly. Hopefully without being spotted by anything.. uh, should anything be in a spot to be seeing me. lore: 1d20 + 8 ⇒ (10) + 8 = 18
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
I would like to apologize to you all for my absence. I don't like talking about it, as usually I can deal with it, however I have, slightly random swings of burnout and apathy over the course of the year where I lose all interest in almost everything. Where even things I normally greatly enjoy feel like a chore to do at best. Normally, I can push through, continue on and eventually the "burnout" as I've called it leaves. However I've hit a particularly rough patch this time around. That coupled with doubling my work time due to the holidays has left me with the desire to do nothing. However, that doesn't excuse my radio silence in this, and my other games. So again, I would like to apologize for that. I think I'm on the upswing, and, if you would still have me I will happily rejoin the game properly in hopefully a few days time.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
apologies, hit a rough patch.
At the mention of the took name, Doderic gives a small little cough. You can always trust a took to get involved in things they shouldn't. I mean, look at me? I suppose its a family thing. There are many tales about us Tooks, So many I find it hard to remember them all. Much less sort out the true ones from the false. He chuckles a little.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
sorry, I'm around, but I opened the thread to read and make a post after work one day, then forgot to make a post before heading to bed. Which I then forgot that I forgot to make a post... lol. Doderic will offer to take the rope to THorgrim. And if the worst comes to worst, you can at least pull me along. He says with a small smile.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
GM: Doderic visibly relaxes as he recognizes the same features in the man as in Ingold. He will cautiously step out into the opening. Forgive my forwardness, we have dealt with many.. hardships, in the past few days. He gives a weary, but friendly smile. You may call me Doderic, Doderic Took... Perhaps you've heard of me, a traveling magician of sorts... He gives a small chuckle, before turning a mite more serious. Though I do wonder, how one decides which evils should be left undisturbed, and by whom they might do well to be disturbed. For not all who wander are lost, friend. He pauses, before looking out over the land from their vantage point. There still is a beauty to it, glorious still, if you know where to look. Either way, you've naught to fear from us, please, come and keep company on the road. Perhaps more than one fear may be put to an end then. As my companions are uneasy with hidden eyes upon them.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
apologies, wasn't getting gameplay updates GM: Doderic does not openly reveal himself in the small opening under the oak, but does respond. Well, not many can notice my steps either. Its, well its one of the few things I like to pride myself in. Being able to stay out of trouble is its own reward. He pauses a bit before continuing. May I ask why you are spying on us? He decides to end with a simple and straightforward question.
Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16
this is one of those situations where, sadly IC I can't -really- come up with a reason for Doderic to allow her to journey all the way on her own. its to dangerous, and too risky for all their work to be lost. So to speak. He is also a curious hobbit, so would like to hear if there is anymore to be heard about the items. Though, I recall something about (?orc?) gathering near fornost? Or am I misremembering?
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