Kutholiam Vuere

Doctor Wilkens's page

21 posts. Alias of Bombadil.


Full Name

Doc Wilkens

About Doctor Wilkens

Doc Wilkens
Male Human Doctor 4
LG Medium Humanoid (human)
Init +2; Senses Perception +1

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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 27 (4d10+4)
Fort +7, Ref +6, Will +8
Immune disease, fear

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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4/19-20/x2)
Ranged Pistol +5 (1d8/x4)
Special Attacks paladin channel positive energy 2d6 (4/day + Extra Channel) (dc 15, smite evil (2/day)
Spell-Like Abilities
. . At will—Detect Evil (At will)
Paladin Spells Prepared (CL 1):
1 (1/day) Bless Water (DC 14)

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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 12, Cha 16
Base Atk +3; CMB +3; CMD 15
Feats Extra Channel, Greater Mercy, Reward of Life (3 HP)
Traits Anatomist
Skills Acrobatics +3, Appraise +3, Heal +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (religion) +8, Linguistics +6, Profession (Doctor) +7, Sleight of Hand +8, Spellcraft +6, Stealth +3, Survival +2
Languages Cherokee, Common, Latin, Shawnee
SQ aura of courage, aura of good, lay on hands (2d6) (5/day), mercies (mercy [sickened])
Combat Gear Alchemist's kindness, Oil (2); Other Gear Leather armor, Dagger, Firearm bullet (60), Pistol, Backpack (empty), Candle (3), Canteen, Chalk, Earplugs, Hip flask, Holy symbol, wooden (cross), Hooded lantern, waterproof, Ink, black, Inkpen, Journal, String or twine, 15 GP, 5 SP, 9 CP

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Special Abilities
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Anatomist +1 to confirm critical hits.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6) (5/day) (Su) You can heal 2d6 damage, 5/day (plus Extra Channel)
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 2d6 (4/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Reward of Life (3 HP) With each use of lay on hands, gain hit points equal to your Charisma
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.