Aredil Sultur

Doc. Pentecost's page

2 posts. Alias of Skorn.


Full Name

Doctor Joseph Pentecost

Race

Human

Classes/Levels

Alchemist (Rage Chemist) 2

Gender

Male

Size

Medium

Age

26

Special Abilities

Mutagens and bombs

Alignment

CG

Deity

Anglican

Location

Metropolis

Languages

Common, Celestial Infernal

Occupation

Doctor and researcher

Strength 17
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Doc. Pentecost

Background:

Dr. Joseph Pentacost is a bright young man, but perhaps not as bright as he believes himself to be. Just recently graduated from his studies he has proclaimed he is now a physician and begun his practice. While the good doctor really wants to help people, he is often interested in the easy way to do so and is willing to take a short cut now and again. And he secretly craves power. Knowledge is power and alchemy is a type of knowledge that offers all kinds of short cuts to said power. So he works his practice for money during the day and prowls the streets looking to help those less fortunate in the metropolios he calls home. But while he prowls also is in search of secret books and arcane knowledge he can apply to his second trade; that of alchemy.

Ten Minute Background
Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. 
1) There are great dark secrets that can be learned and used to gain wealth and power.
2) I want to help the hurt and sick and do so out of a sense of being a humanitarian.
3) Alchemy is the key to unlock hidden power and knowledge
4) Laws are meant to be bent or even broken by those with enough power.
5) Quiet time to study is both relaxing and refreshing.

Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. 
1) My character wants to discover and take down secret evil organizations.
2) He wants to join or even found an arcane order dedicated to good but also to learning and the preservation of knowledge.

Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. 
1) He has lied, cheated and even stolen to become better at alchemy. What more might he be willing to do?
2) There is a secret order of alchemists that are watching him and might someday bring him into their fold.

Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
1) Stephanie Pentacost is his younger sister and disapproves of the Doc’s extra activities in the evening.
2) Clarence Knob owns an excellent old book store full of mysterious tomes and formula books. He and the doctor and friends and he often sends word of new finds.
3) The first time Doc. Pentacost had to use his mutagen was to drive off a grave robber intend on taking a body that had recently been interned. This man has powerful friends and holds a grudge. He bides his time and plans revenge.

Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1) Joseph’s mother was quite proud of him getting into medical school.
2) When he first learned to use bombs he burnt both himself and a friend. He felt terrible about that and now has learned how to better control the fire from such bombs.
3) Jospeh recalls the first time he helped a man on the streets for no pay. The man had a bleeding and infected wound. Using his healing skills and some alchemy he helped the man. The man’s gratitude was almost food to Joseph and he has begun to crave such attention.

Appearance:

Joseph Pentecost might at one time been considered handsome. His black hair is full and cut according to the latest trends. His features are slightly too sharp but not detractingly so. His eyes are also black and he is tall and well muscled. But his face has been burned and he bears the scar of some alchemical accident on his left cheek.

Doctor Pentecost dresses appropriate for one of his station. As a young doctor he can afford fashionable clothing and enjoys dressing sharp. This consists of a dark suit and a white or grey silk shirt. His shoes are of fine make. When practicing he wears a the long gown of his profession and sometimes dons his Doctor’s mask if he suspect disease is nearby. He has taken to slipping a chain shirt under that gown when going out at night. He carries a well equipped doctor’s bag that also contains a dagger that might be used for self defense. And he has a fine cane with iron head that he carries as well. This might be used as a mace if such a thing were needed.

Personality:

Doctor Pentecost tries to be altruistic and sometimes manages it. He genuinely wants to be a good person and both works hard and helps the poor. But his desire for knowledge and power corrupts him and he enjoys the praise and respect of others perhaps a bit too much. He has a few close friends and desires respect more than friendship.

Goals:

Doc. Pentecost loves books and wants his own research library. He also wants to keep building his alchemical lab to make it better and better. And with this lab he wants to cure disease and perhaps even some day cure death itself…

Doctor Pentacost
Male human alchemist (ragechemist) 2
CG Medium humanoid (human)
Init +2; Senses Perception +5

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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 22 (2d8+9)
Fort +6, Ref +6, Will +2
+2 bonus vs. poison

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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
mwk heavy mace +5 (1d8+3)

Ranged bomb +4 (1d6+2 Fire) or
light crossbow +3 (1d8/19-20)

Special Attacks bomb 4/day (1d6+2 fire, DC 13)
Alchemist (Ragechemist) Extracts Prepared (CL 2nd; concentration +4)
1st—cure light wounds, shield, targeted bomb admixture

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Statistics
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Str 17, Dex 14, Con 14, Int 14, Wis 10, Cha 8

Base Atk +1; CMB +4; CMD 16

Feats Brew Potion, Extra DiscoveryAPG, Throw Anything, Toughness

Traits accelerated drinker, alchemical prodigy (thuvia), indomitable faith

Skills
Appraise +6,
Craft (alchemy) +8 (+10 to create alchemical items),
Disable Device +3,
Heal +7 (+8circumstance to treat wounds or deadly wounds, +9 to treat poison),
Knowledge (arcana) +7,
Knowledge (local) +3,
Knowledge (nature) +7,
Perception +5,
Profession (Doctor) +5,
Spellcraft +6,
Survival +4

Languages Celestial, Common, Infernal

SQ
alchemy (alchemy crafting +2),
discoveries (feral mutagen,
precise bombs [2 squares]),
heart of the fields,
mutagen (+4/-2, +2 natural armor, 20 minutes), + rage mutagen
power-hungry,

Gear
cloak of resistance +1
mwk chain shirt,
dagger, light c
rossbow, mwk
heavy mace

portable alchemist's lab

Doctor Stuff:
healer's kit,
bodybalm, leechwort;
doctor's mask,
leeching kit,
surgeon's tools

, 80 gp, 6 sp, 9 cp

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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+2 (4/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+2 fire damage.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Heart of the Fields +1 (Craft [alchemy], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power
Precise Bombs (2 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.