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Thanks for the advice guys.
@Letric, I was thinking of the "god" wizard, but my group has always been dmg and blow stuff up kinda group, so never really thought about the debuffer/buffer roll.


Wheldrake wrote:

If you're doing rolled stats, so much depends on how lucky you are and/or how much you "fudge" the rolls. Even with straight up, no cheating 4d6 drop lowest, you can easily get an unplayable character with few or no stat bonuses, or you can get an übermenschen with stat bonuses to outshine the best point buy.

This said, once you know your stats, wizard guides will tell you to max INT, then put some love into CON and DEX, then neglect WIS, STR and CHA in about that order.

Also, you don't really need to "maximize" or "min-max" a wizard. Once they reach levels 5+ (and especially once they're 10+) they are so much more powerful and versatile than any other class that you simply can't go wrong with them. So have fun with it, try out some odd option or combination and follow the feeling, rather than the great wizard guides you can find round here somewhere.

Thanks for the advice. Only ever played with a PC that got his wizard to 14, and that was in D&D 3rd Ed.

I will look into some of the feats, and see what I can come up with


Hey gang, looking for help min/maxing a tiefling wizard.
Need advice on traits/feats/spells/?skills? playing the campaign Rise of the Rune Lords(no spoilers please)

Stats will be on a 4d6 drop lowest method.

Any help would be greatly appreciated.