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Full Name

Djaja

About Djaja

Djaja
Male elf witch 1 (Pathfinder RPG Advanced Player's Guide 65)
N Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +8
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d6+1)
Fort +0, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee rapier +0 (1d6/18-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks hexes (cackle, evil eye)
Witch Spells Prepared (CL 1st; concentration +5)
1st—ill omen[APG], inflict light wounds (DC 15)
0 (at will)—detect magic, light, touch of fatigue (DC 14)
Patron Strength
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Statistics
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Str 10, Dex 16, Con 10, Int 18, Wis 12, Cha 11
Base Atk +0; CMB +0; CMD 13
Feats Extra Hex[APG]
Traits eyes and ears of the city, reactionary
Skills Knowledge (arcana) +8, Knowledge (nature) +8, Perception +8, Profession (medium) +7, Spellcraft +8 (+10 to identify magic item properties), Use Magic Device +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Gnome, Polyglot, Shadowtongue, Varisian
SQ elven magic, witch's familiar (toad named Willian)
Other Gear arrows (40), rapier, shortbow, backpack, belt pouch, flint and steel, masterwork fortune-teller's deck, sack, spell component pouch, 39 gp, 5 sp, 1 cp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Fortune-teller's deck, masterwork +2 to Profession: Fortune-Teller or Profession: Medium
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Willian
Male toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +9
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Defense
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AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size)
hp 5 (1d8-2)
Fort +0, Ref +3, Will +4
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Offense
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Tricks Come, Fetch, Heel, Perform, Seek, Track
Skills Acrobatics +1 (-11 to jump), Perception +9, Spellcraft -1, Stealth +21, Use Magic Device -2; Racial Modifiers +4 Stealth
SQ come, fetch, heel, improved evasion, perform, seek, track
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Special Abilities
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Come [Trick] The animal will come to you on command.
Fetch [Trick] The animal will get a specific object.
Heel [Trick] The animal will follow you.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.