Discipel's page

Organized Play Member. 19 posts (25 including aliases). 1 review. No lists. No wishlists. 11 Organized Play characters. 1 alias.




I ran these four characters through PFS Scenario 4-24: Glories of the Past Part 2: The Price of Friendship. Warning now, there will obviously be spoilers ahead and what will undoubtedly be an incredibly long post...

Dwarf Warpriest of Torag HP- 67 Initiative- 3 Armor Speed: 20
Str: 18(16+2 belt) Fort:10 Ref:5 Will:11
Dex: 12 CMB:10 CMD:22
Con: 14
Int: 8
Wis: 15
Cha: 16(12+ 2 levels+ 2 HB)

AC: 28(10 armor+5 shield+1 Dex+1 Nat Armor+1 Deflection)

Good/Healing Blessings

Feats: Toughness, Weapon Focus(warhammer), Power Attack, Skill
Focus(Intimidate), Intimidating Prowess, Shield Focus, Dazzling Display

Gear: +2 Warhammer, +1 Full Plate, +2 Heavy Steel Shield, +2 Headband of CHA, Amulet of Nat Armor +1, +2 Cloak of Resistance, +2 Belt of STR, Ring of Protection +1

Elf Arcanist HP: 50 Initiative: 10(Dex, Trait, Feat, Alt Racial)
Str: 10 Fort: 4 Ref: 6 Will: 10 Speed: 30
Dex: 14
Con: 12(10 +2 Belt)
Int: 22(18 +4 HB)
Wis: 14(13 +1 level)
Cha: 14(13 +1 level)

AC: 18(4 Mage Armor+ 2 Dex+ 1 Nat Armor+ 1 Deflection)

Exploits: See Magic, Counterspell, Dimensional Slide, Spell Disruption

Feats: Toughness, Improved Initiative, Spell Pen, Toppling Spell

Gear: MW Morningstar(For Show), +4 Headband of Int, +1 Amulet of Nat Armor, +2 Cloak of Resistance, +2 Belt of Con, +1 Ring of Protection

Half Orc Slayer HP: 84 Initiative: 8 Speed: 40
Str: 20(18+ 2 Belt) Fort: 10 Ref: 10 Will: 7
Dex: 15
Con: 14
Int: 10
Wis: 14
Cha: 7

AC: 21(7 armor+ 2 Dex+ 1 Nat Armor+ 1 Deflection)

Slayer Talents: Hunter Feat(Double Slice), Trapfinding, Hunter Feat (Improved TWF), Combat Trick(Improved Crit: Kukri)

Feats: Two-Weapon Fighting, Toughness, Weapon Focus: Kukri, Improved Initiative

Gear: 2x +1 Kukri, +1 Mithril Breastplate, +1 Amulet of Nat Armor, +2 Cloak of Resistance, +2 Belt of Str, Boots of Springing and Striding, +1 Ring of Protection

Half-Elf Hunter and Large Cat Animal Companion
HP: 59/77 Initiative: 7(Used for both for ease) Speed: 30/40
Str: 14/27
Dex: 20/17
Con: 12/21
Int: 10/3
Wis: 16/15
Cha: 10/10

AC: 24/23 Teamwork Feats: Distracting Charge, Enfilading Fire

Feats: Point-Blank Shot, Skill Focus: Stealt, Precise Shot, Rapid Shot, Weapon Focus: Longbow. Pet: Light Armor Prof, Power Attack, Furious Focus, Toughness

Gear: +1 Amulet of Mighty Fists, Large/Exotic Mithril Chain Shirt, 2x +2 Cloak of Resistance, +2 Headband of Wis, +2 Belt of Dex, +1 Ring of Protection

Okay... Now that that is over with, I used the same Initiative throughout. Arcanist, Slayer, Baddies, Hunter, Warpriest

Thanks to some decent Knowledge Local checks the party was able to find out the information they needed and were directed to Ploog. The Warpriest made an impressive roll to add to his +19 intimidate which got the group escorted to Ploog's office. Ploog on the other hand was not so easily handled. No one in the party had more than a crappy Diplomacy bonus and with all the guards they didn't want to just jump him, so they agreed to his terms and went Bulette hunting.

Initial hunt time of 12 hours was kicked up to 14 then back down to 10 after player speed was factored in. Then with survival checks, the party knocked time down to 6 hours.

Hour 1: Methane Seep Rockfire: 8d6= 21 damage(Low rolls). Hunter, pet, and slayer all made the save of DC 25 thanks to some very spot on rolls.

Hours 2&3: Nothing

Hour 4: Emberstorm: Another stroke of luck for the party. They Arcanist made a nat 20 on the Knowledge Nature DC 30 check and they were able to avoid the storm completely.

Hour 5: Sarenrae's Tears: DC 20 Reflex save. 6d6. 25% chance of second tear falling 26% rolled. Lucked out again. Rolled for who it would land on, hit the slayer who was leading the group. Splash to the Arcanist and Warpriest. Slayer made and the other two failed for 13 damage.

Hour 6: Nothing

The group healed up after every time they were hurt.

The Bulette encounter on high tier is two Advanced Bulettes underground jump/charging from oposite directions. The hunter and pet make the perception checks allowing them to act in the surprise round, but after the bulettes.

Surprise Round
B1 jump charges the pet. 2 of 4 claws hit for 30 damage.
Slayer also gets jump charged. 4 of 4 claws hit for 56 damage.
Pet connects with the bite and subsequent grab plus rake: 52 damage
Hunter misses his attack horrendously... Sadly this is a theme for the hunter.

Round 1
The Arcanist cast Charm Animal on B2. B2 botched the save. Charmed for 8 days.
Slayer moves away from Charmed B2.
B1 attacks the pet connecting with 1 of 3 attacks for 24 damage.
Hunter hits with 1 of 3 for a whopping 5 damage.
Pet hits with bite and claw, confirmed crit on the claw. 52 more damage on B2. Unconscious B2 and Charmed B1. Encounter over.

Unfortunately I didn't get to see the Warpriest in action but the rest of the party seemed to handle things rather well on their own. Well, the Pet was really the one who did everything. The hunter felt kind of useless, but that wasn't overly surprising. The class kind of feels like a weaker Summoner right now. The slayer just tried to stay alive which can happen with encounters like this and the Arcanist had the right spell, at the right time.

After healing up and stabilizing the unconscious Bulette, they used the healthy one to drag the other back to town. If one gives them the information they needed then maybe the second will fetch a reward?

The group travels back to town. About two hours outside of town they are hit by a sandstorm and snuck up on by a Roc. Well, kind of... The Hunter makes the perception check but isn't able to identify or see how big said bird is. Just that it's there. This was actually a very interesting encounter, because the Roc is supposed to attack a bulette. The Roc actually does just that. It grabs the unconscious one in a flyby attack and flies off. Very anticlimactic in my opinion, but they still had there healthy one.

The group goes into Ploog's office again and the group again agrees to his terms instead of killing him. Mainly because I thought it would be more interesting to do the arena fight to see how the group handled it.

I gave the 4 Advanced Large Aurochs a trample surprise round. Not supposed to, but figured if they didn't, they wouldn't get to do anything.

The way the group was spread out the Aurochs were only able to get the Hunter, Pet, and Slayer who all made the save and took no damage... Blown surprise round.

Round 1
Arcanist cast Haste
Slayer swift Favored Targets Vroth and charges for 12 damage
Vroth hits with 2 of 6 with Power Attack for 46 damage
Hunter hits on A1 with 3 of 4 for 28
Pet pounces A2 hits with all 3 confirms grab and 2 rakes. Kills A2
Warpriest swift cast Divine Favor, maneuvers around for flank with Slayer. Hits Vroth for 15 damage.
Aurochs attack pet and hit 1 of 3 dealing 12 damage.

Round 2
Arcanist casts Blindness/Deafness on Vroth. He needed to roll a 12 to make the save. He rolled an 11, going blind.
Slayer full attacks Vroth with FT and flank hitting with 4 of 5 attacks confirming 2 crits. Total damage dealt was 93. Without FT and Vroth being Blind, he would have failed to confirm one of the crits and missed another attack.
Vroth hits with 5 of 6 on Slayer, only making the concealment check for 2 dealing 36 damage. Slayer has 1 hp left.
Pet makes first attack and kills A1. 5' steps to attack A3 and hits with 1 of the 2 claws. Confirms crit for 26 damage and fails the grab check.
Hunter hits with 3 of 4. Killing A3 with the first attack and dealing 11 damage to A4.
Warpriest full attacks Vroth and connects with all 3 attacks. Second hit kills Vroth.

I end the encounter there since the only thing left was a single hurt Auroch.

Okay, so now it's time for me to give my opinion on each class. The Arcanist played as I expected. It was an interesting dynamic with the casting. I never had a chance or reason to use any of the exploits so I can't really comment on them. Though they seem cool.

The slayer actually played better than I thought it would. The Favored Target was really cool and was definitely helpful. The sneak attack was a big portion of his full round attack damage and was surprised at its ease of access. I've never had much luck with sneak attack. The class itself felt like a better more battle minded rogue with a cool tracker ranger feel. I think this class is basically where it needs to be.

The hunter felt like a slightly better fighter than a summoner. The pet was awesome and the Animal focus really boosted it. Put a +4 in strength and constitution to up its survivability and battle effectiveness. I never remembered to activate it on the Hunter itself though... Maybe would have helped him hit with his bow. Still though, it was a fun play experience. Not great and not as strong as a druid or really even a ranger with the boon companion feat, but not bad.

The Warpriest was a blast to play. The swift action casting and the option to dazzling display(even if I didn't and attacked instead), mixed well with the damage and casting. Probably could have hit harder with more buffs but none of the combats lasted long enough for that to have been an issue. He was flavorful, interesting, and just fun overall.

I hope this helps the devs and others.