Copper Dragon

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Full Name

Garbunkle

Race

Gnome

Classes/Levels

Two Weapon Fighter/10.0

Gender

Male

Size

Small

Age

64

Alignment

Chaotic Good

Deity

Sinashakti

Languages

Gnome, Sylvan, Common, Goblin

Occupation

Carpenter

Strength 16
Dexterity 19
Constitution 14
Intelligence 12
Wisdom 10
Charisma 11

About Garbunkle

Feats:
*01* Two Weapon Fighting
*01* Weapon Finesse
*02* Weapon Focus: Handaxe
*03* Power Attack
*04* Weapon Specialization: Handaxe
*05* Dodge
*06* Two Weapon Defense
*07* Improved Two Weapon Fighting
*08* Greater Weapon Focus: Handaxe
*09* Improved Critical: Handaxe
*10* Critical Focus
--11--Greater Two Weapon Fighting
--12--Greater Weapon Specialization: Handaxe

Traits:
* Anatomist
* Observant: Perception

Racial Abilities:
* Eternal Hope
* Gnome Magic
* Illusion Resistance
* Keen Senses
* Low Light Vision
* Obsessive (Carpenter)

Fighter Abilities:
* Fighter Armor and Weapon Proficiencies
* Defensive Flurry +2
* Double Strike
* Twin Blades +2
* Bravery +3
--11--Defensive Flurry +3
--11--Improved Balance

Supernatural Abilities:
* Snowmask Induction - Immune to Cold (As Per Endure Elements) of 0 degrees Fahrenheit and above.
-- From #2-19: Shades of Ice Part III - Keep of the Huscarl King Chronicle Sheet --

Scenarios Played:
1: Intro 2: First Steps—Part II: To Delve the Dungeon Deep
2: Intro 1: First Steps—Part I: In Service to Lore
3: Intro 3: First Steps—Part III: A Vision of Betrayal
4: #3-01: The Frostfur Captives
5: #3-19: The Icebound Outpost
6: #4–19: The Night March of Kalkamedes
* Boon: Gift of Gaele: Cast Aid, Detect Thoughts, Lesser Restoration, or Invisibility**
7: #2-15: Shades of Ice—Part I: Written in Blood
9: #2-17: Shades of Ice—Part II: Exiles of Winter
* Boon: Dragonkiller: +1d6 vs a True Dragon**
10: #2-19: Shades of Ice—Part III: Keep of the Huscarl King
* Boon - Snowmask Induction: Endure Cold
11: #2-24: Shadow's Last Stand—Part II: Web of Corruption
* Boon - Spider's Captor: +5 Diplomacy w/ Andoran Officials
12: #5-09: The Traitor's Lodge
* Boon - Thurl's Bane: 2 bonuses for 1 minute vs an Outsider**
13: #39: The Citadel of Flame
14: #3-09: Quest for Perfection-Part I: The Edge of Heaven
15: #3-11: Quest for Perfection-Part II: On Hostile Waters
16: #3-13: Quest for Perfection-Part III: Defenders of Nesting Swallow
* Boon - Axe Beak Companion: Grants Garbunkle access to the Axe Beak as an Animal Companion
17: Pathfinder Module: Dawn of the Scarlet Sun
* Boon - Resources of Redemption: For your aid, the Church of Sarenrae assists you in acquiring tools of the faith. Treat your Fame score as 2 higher to determine your maximum item cost when purchasing any of the following: weapons with the bane undead, flaming, or flaming burst special ability; shields with the blinding special ability; crowns of blasting, necklaces of fireballs, phylacteries of faithfulness, staves of healing, or staves of illumination.
18: #4–13: Fortress of the Nail
* Boon - The Paracountess' Debt: Javelin of Lightning
* Boon - Respect of the Nail: You have earned the respect of the leadership of Varisia's Hellknight order, the Order of the Nail. At a future date, should you encounter members of this order, they will remember you for standing up for law, even if doing so meant opposing them.
* Grand Lodge Faction Card Goal Advanced: Adventure in a nation other than Absalom. (Varisia)
* Grand Lodge Faction Card Goal Completed: Complete six consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
19: #7–00: The Sky Key Solution
* Boon - Champion of Time: Defender of Time: A new character receives a 3rd Trait (Courageous, Indomitable Faith, or Resilient)
* Boon - Timelost Chronicler: +1 morale bonus on one d20 roll once per scenario AND +1 to Knowledge (history)
* Grand Lodge Faction Card Goal Advanced: Adventure in a nation other than Absalom. (Pre-Skyfall Kortos)
* Grand Lodge Faction Card Goal Completed: Save a venture-captain, one of the Pathfinder Society’s three masters, or a similarly high-ranking figure in the Society from harm. The NPC must be at actual risk of death unless you intercede—often denoted by a current hit point total or other conditions—and he must survive the encounter. (Kreighton Shaine)
20: #6-97: Seige of Serpents (GM Credit)
* Grand Lodge Faction Card Goal Advanced: GM a Scenario
21: #7-15: The Deepmarket Deception
* Boon - Curious Pipefox: Pipefox Familiar or 1 use 25 on Know: History or Religion
* Boon - Yekai Deathhand's Marvel: Flask of Renconcoction
* Grand Lodge Faction Card Advanced: Adventure in a nation other than Absalom. (Goka)
* Grand Lodge Faction Card Goal Completed: Defeat one or more members of the Aspis Consortium in an encounter whose Challenge Rating is at least equal to your character level.
22: #6-98: Serpents Rise
* Boon - Spoils of the Siege (322): If you bring this Chronicle Sheet to an adventure in which the Pathfinder Society deals with 322 or her schemes, you can qualify to receive a special boon at the end of the adventure to reflect 322's increased resources.
* Boon - Trusted Pathfinder: Buy a special item.
23: #7-09: The Blakros Connection
* Grand Lodge Faction Card Completed: Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation.
24: #6-21: Tapestry's Toil
* Grand Lodge Faction Card Goal Advanced: Participate in an adventure that includes at least two encounters that do not take place on the Material Plane.
25: Pathfinder Module: Cult of the Ebon Destroyers *SLOW*
* Boon - Perfect Defense: In thanks for your efforts defending the Thakur and the nation of Jalmeray, meditative masters at the Houses of Perfection teach you sacred, secret defensive maneuvers. You may, as an immediate action, gain a +4 competence bonus to your Combat Maneuver Defense until the end of your next turn. Once this ability has been used, cross it off the Chronicle.
* Grand Lodge Faction Card Goal Advanced: Adventure in a nation other than Absalom. (Jalmeray)
26: #3-03: The Ghenett Manor Gauntlet
* Boon: Mutani Manual of Martial Mastery: You retrieved the Mutani Manual of Martial Mastery from Temel Passad’s Ghenett Manor in Katapesh and had a chance to look through it briefly as it was being translated in Farseer Tower. The sections you read were brief, but they nevertheless left an impression. Choose one combat maneuver and note it below; you receive a +1 dodge bonus to CMD against this maneuver. Your GM should initial this selection after you have made your selection.
Maneuver: Grapple
* Grand Lodge Faction Card Advanced: Adventure in a nation other than Absalom.
27: #7-04: The Ironbound Schism
* Boon - Averaka Trained: By cooperating closely with the half-orcs of Averaka, you have forged a close partnership and opened up new avenues for training. So long as you possess this boon, all of your Pathfinder Society Guild characters have access to the Averaka Arbiter archetype on page 15 of Pathfinder Player Companion: Bastards of Golarion as if it appeared on the Additional Resources page. If one of your characters is a half-orc bard, you may check the box that precedes this boon in order to retrain any of that character's bard archetypes and replace them with the Averaka Arbiter archetype at no cost.
* Grand Lodge Faction Card Goal Completed: Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
* Grand Lodge Faction Card Advanced: Adventure in a nation other than Absalom.
28: #3-04: The Kortos Envoy *SLOW* (GM Credit)
* Boon - Hoof brother: Word of your exploits in assisting the Cangarit tribe spread among the centaur peoples of the Inner Sea. You gain a +2 bonus on all Diplomacy checks made against centaurs.
* Boon - Spearmind: In thanks for your efforts to ensure her tribe’s safety, and to increase your chances of being victorious in the Ruby Phoenix Tournament, Nashota imparts to you knowledge of traditional centaur defenses against spear attacks. You gain a +1 dodge bonus to AC against all attacks with weapons in the spears weapon group (this list appears on page 56 of the Core Rulebook and page 45 of Ultimate Combat).
* Grand Lodge Faction Card Goal Advanced: GM a Scenario

Special Event Boons:
8: Year of the Risen Rune
Boon: Vanity or Grand Lodge Reward -2 PP**

EXPLORER (2+ goals): Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check. (+3)

NEMESIS (4+ goals): Once per adventure, you gain a +2 bonus on your next attack against that agent, and if you hit, you deal additional damage equal to the number of goals you have completed. Alternatively, you impose a –1 penalty on the agent’s next saving throw against a spell you cast; the penalty increases to –2 if you have completed seven or more goals.

** One Use Boon